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0fae462338
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eb60dac8cb
Author | SHA1 | Date | |
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eb60dac8cb | |||
d40ae5e254 |
30
inc/hgl/asset/AssetPath.h
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30
inc/hgl/asset/AssetPath.h
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@ -0,0 +1,30 @@
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#pragma once
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#include<hgl/type/String.h>
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namespace hgl::asset
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{
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/**
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* 资产位置枚举
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*/
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enum class Location
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{
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Asset=0,
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Engine,
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PlugIn,
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ExtPack,
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OS,
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};//
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/**
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* 资产路径
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* @see doc/AssetPath.md
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*/
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class AssetPath
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{
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public:
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};//class AssetPath
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}//namespace hgl::asset
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59
inc/hgl/asset/AssetSource.h
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59
inc/hgl/asset/AssetSource.h
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@ -0,0 +1,59 @@
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#pragma once
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#include<hgl/type/String.h>
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namespace hgl
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{
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namespace io
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{
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class InputStream;
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}//namespace io
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namespace asset
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{
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/**
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* 资产索引方法
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*/
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enum class AssetIndexType
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{
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Unknow=0, ///<未知类型
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ID, ///<ID
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Name, ///<字符串名称
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ENUM_CLASS_RANGE(ID,Name)
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};//enum class AssetIndexType
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/**
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* 资产来源
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*/
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class AssetSource
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{
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U8String uri_short_name;
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public:
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const U8String &GetURI()const{return uri_short_name;}
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public:
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AssetSource(const U8String &);
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virtual ~AssetSource();
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virtual bool hasAnonymousAccess ()const{return false;}
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virtual bool hasNameAccess ()const{return false;}
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virtual bool hasIDAccess ()const{return false;}
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virtual bool hasPositionAccess ()const{return false;}
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public:
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virtual io::InputStream * Open (const U8String &){return nullptr;}
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virtual AssetSource * CreateSubSource (const U8String &){return nullptr;}
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};//class AssetSource
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AssetSource *CreateSourceByFilesystem(const U8String &sn,const OSString &pathname,const bool only_read);
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AssetSource *GetSource(const U8String &uri_short_name);
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io::InputStream *GetAssets(const U8String &uri);
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}//namespace asset
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}//namespace hgl
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@ -1,78 +0,0 @@
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#ifndef HGL_ASSETS_SOURCE_INCLUDE
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#define HGL_ASSETS_SOURCE_INCLUDE
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#include<hgl/type/String.h>
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namespace hgl
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{
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namespace io
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{
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class InputStream;
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}//namespace io
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namespace assets
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{
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/**
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* 资产来源类型
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*/
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enum class SourceType
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{
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Memory=0, ///<内存
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Filesystem, ///<文件系统
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Archive, ///<打包/压缩档
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Database, ///<数据库
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SaveDevice, ///<存储设备
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StreamDevice, ///<流式设备(如摄像头、麦克风)
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Network, ///<网络
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ENUM_CLASS_RANGE(Memory,Network)
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};//enum class SourceType
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/**
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* 资产索引方法
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*/
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enum class IndexType
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{
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Anonymous=0, ///<匿名访问
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Name, ///<字符串名称
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ID, ///<ID
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Position, ///<坐标访问(如图数据库)
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ENUM_CLASS_RANGE(Anonymous,Position)
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};//enum class IndexType
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/**
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* 资产来源
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*/
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class AssetsSource
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{
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U8String uri_short_name;
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public:
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const U8String &GetURI()const{return uri_short_name;}
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public:
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AssetsSource(const U8String &);
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virtual ~AssetsSource();
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virtual bool hasAnonymousAccess ()const{return false;}
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virtual bool hasNameAccess ()const{return false;}
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virtual bool hasIDAccess ()const{return false;}
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virtual bool hasPositionAccess ()const{return false;}
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public:
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virtual io::InputStream * Open (const U8String &){return nullptr;}
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virtual AssetsSource * CreateSubSource (const U8String &){return nullptr;}
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};//class AssetsSource
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AssetsSource *CreateSourceByFilesystem(const U8String &sn,const OSString &pathname,const bool only_read);
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AssetsSource *GetSource(const U8String &uri_short_name);
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io::InputStream *GetAssets(const U8String &uri);
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}//namespace assets
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}//namespace hgl
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#endif//HGL_ASSETS_SOURCE_INCLUDE
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@ -1,24 +0,0 @@
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#ifndef HGL_ASSETS_TYPE_INCLUDE
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#define HGL_ASSETS_TYPE_INCLUDE
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#include<hgl/TypeFunc.h>
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namespace hgl
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{
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/**
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* 资产类型
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*/
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enum class AssetsType
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{
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Binary=0, ///<二进制数据
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Text, ///<文本
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Bitmap, ///<位图
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Vector, ///<矢量图
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MIDI, ///<MIDI音乐
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Wave, ///<声音数据
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Video, ///<视频数据
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ENUM_CLASS_RANGE(Binary,Video)
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};//enum class AssetsType
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}//namespace hgl
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#endif//HGL_ASSETS_TYPE_INCLUDE
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78
src/AssetSource.cpp
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78
src/AssetSource.cpp
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@ -0,0 +1,78 @@
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#include<hgl/asset/AssetSource.h>
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#include<hgl/type/Map.h>
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namespace hgl::asset
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{
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namespace
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{
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Map<U8String,AssetSource *> assets_source_map;
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}//namespace
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bool RegistryAssetsSource(const U8String &uri_short_name,AssetSource *as)
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{
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if(!as)
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return(false);
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if(uri_short_name.IsEmpty())
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return(false);
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if(assets_source_map.ContainsKey(uri_short_name))
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return(false);
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assets_source_map.Add(uri_short_name,as);
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return(true);
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}
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void UnregistryAssetsSource(const U8String &uri_short_name)
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{
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if(uri_short_name.IsEmpty())
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return;
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assets_source_map.DeleteByKey(uri_short_name);
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}
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AssetSource *GetSource(const U8String &uri_short_name)
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{
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if(uri_short_name.IsEmpty())
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return(nullptr);
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AssetSource *as;
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if(assets_source_map.Get(uri_short_name,as))
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return as;
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return(nullptr);
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}
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io::InputStream *GetAssets(const U8String &uri)
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{
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int pos=uri.FindChar(':');
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if(pos<=0)return(nullptr);
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if(uri.Comp(pos,u8"://",3))
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return(nullptr);
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const U8String sn=uri.SubString(0,pos);
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AssetSource *source=GetSource(uri);
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if(!source)
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return(nullptr);
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const U8String surl=uri.SubString(pos+3);
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return source->Open(surl);
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}
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AssetSource::AssetSource(const U8String &sn)
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{
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uri_short_name=sn;
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RegistryAssetsSource(sn,this);
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}
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AssetSource::~AssetSource()
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{
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UnregistryAssetsSource(uri_short_name);
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}
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}//namespace hgl::asset
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56
src/AssetSourceFilesystem.cpp
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56
src/AssetSourceFilesystem.cpp
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@ -0,0 +1,56 @@
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#include<hgl/asset/AssetSource.h>
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/io/FileInputStream.h>
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#include<hgl/CodePage.h>
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namespace hgl::asset
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{
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class AssetsSourceFilesytem:public AssetSource
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{
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OSString root_path;
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bool only_read;
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public:
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AssetsSourceFilesytem(const U8String &sn,const OSString &path,const bool _or):AssetSource(sn)
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{
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root_path=path;
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only_read=_or;
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}
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bool hasNameAccess()const override{return true;}
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io::InputStream *Open(const U8String &filename)
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{
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const OSString &fullname=filesystem::MergeFilename(root_path,ToOSString(filename));
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if(!filesystem::FileCanRead(fullname))
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return(nullptr);
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io::FileInputStream *fis=new io::FileInputStream;
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if(fis->Open(fullname))
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return fis;
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delete fis;
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return(nullptr);
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}
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};//class AssetsSourceFilesytem:public AssetSource
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AssetSource *CreateSourceByFilesystem(const U8String &uri,const OSString &path,const bool only_read)
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{
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if(!uri.IsEmpty())
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{
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if(GetSource(uri))
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return(nullptr);
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}
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if(path.IsEmpty())
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return(nullptr);
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if(!filesystem::IsDirectory(path))
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return(nullptr);
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return(new AssetsSourceFilesytem(uri,path,only_read));
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}
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}//namespace hgl::asset
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#include<hgl/assets/AssetsSource.h>
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#include<hgl/type/Map.h>
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namespace hgl
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{
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namespace assets
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{
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namespace
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{
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Map<U8String,AssetsSource *> assets_source_map;
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}//namespace
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bool RegistryAssetsSource(const U8String &uri_short_name,AssetsSource *as)
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{
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if(!as)
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return(false);
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if(uri_short_name.IsEmpty())
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return(false);
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if(assets_source_map.ContainsKey(uri_short_name))
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return(false);
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assets_source_map.Add(uri_short_name,as);
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return(true);
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}
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void UnregistryAssetsSource(const U8String &uri_short_name)
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{
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if(uri_short_name.IsEmpty())
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return;
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assets_source_map.DeleteByKey(uri_short_name);
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}
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AssetsSource *GetSource(const U8String &uri_short_name)
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{
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if(uri_short_name.IsEmpty())
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return(nullptr);
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AssetsSource *as;
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if(assets_source_map.Get(uri_short_name,as))
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return as;
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return(nullptr);
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}
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io::InputStream *GetAssets(const U8String &uri)
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{
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int pos=uri.FindChar(':');
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if(pos<=0)return(nullptr);
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if(uri.Comp(pos,u8"://",3))
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return(nullptr);
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const U8String sn=uri.SubString(0,pos);
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AssetsSource *source=GetSource(uri);
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if(!source)
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return(nullptr);
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const U8String surl=uri.SubString(pos+3);
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return source->Open(surl);
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}
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AssetsSource::AssetsSource(const U8String &sn)
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{
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uri_short_name=sn;
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RegistryAssetsSource(sn,this);
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}
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AssetsSource::~AssetsSource()
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{
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UnregistryAssetsSource(uri_short_name);
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}
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}//namespace assets
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}//namespace hgl
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@ -1,59 +0,0 @@
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#include<hgl/assets/AssetsSource.h>
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/io/FileInputStream.h>
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#include<hgl/CodePage.h>
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namespace hgl
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{
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namespace assets
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{
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class AssetsSourceFilesytem:public AssetsSource
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{
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OSString root_path;
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bool only_read;
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public:
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AssetsSourceFilesytem(const U8String &sn,const OSString &path,const bool _or):AssetsSource(sn)
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{
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root_path=path;
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only_read=_or;
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}
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bool hasNameAccess()const override{return true;}
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io::InputStream *Open(const U8String &filename)
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{
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const OSString &fullname=filesystem::MergeFilename(root_path,ToOSString(filename));
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if(!filesystem::FileCanRead(fullname))
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return(nullptr);
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io::FileInputStream *fis=new io::FileInputStream;
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if(fis->Open(fullname))
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return fis;
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delete fis;
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return(nullptr);
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}
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};//class AssetsSourceFilesytem:public AssetsSource
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AssetsSource *CreateSourceByFilesystem(const U8String &uri,const OSString &path,const bool only_read)
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{
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if(!uri.IsEmpty())
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{
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if(GetSource(uri))
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return(nullptr);
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}
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if(path.IsEmpty())
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return(nullptr);
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if(!filesystem::IsDirectory(path))
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return(nullptr);
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return(new AssetsSourceFilesytem(uri,path,only_read));
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}
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}//namespace assets
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}//namespace hgl
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@ -1,11 +1,11 @@
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file(GLOB ASSETS_MANAGE_HEADER ${CMASSETS_MANAGE_ROOT_INCLUDE_PATH}/hgl/assets/*.h)
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file(GLOB ASSETS_MANAGE_HEADER ${CMASSETS_MANAGE_ROOT_INCLUDE_PATH}/hgl/asset/*.h)
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set(ASSETS_MANAGE_SOURCE AssetsSource.cpp
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AssetsSourceFilesystem.cpp)
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set(ASSETS_MANAGE_SOURCE AssetSource.cpp
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AssetSourceFilesystem.cpp)
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IF(ANDROID)
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set(ASSETS_MANAGE_SOURCE ${ASSETS_MANAGE_SOURCE}
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AssetsSourceAndroid.cpp)
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AssetSourceAndroid.cpp)
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ENDIF()
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add_cm_library(CMAssetsManage "CM" ${ASSETS_MANAGE_HEADER}
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|
Loading…
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Reference in New Issue
Block a user