add QT use file of CMakeModule

This commit is contained in:
hyzboy 2019-10-25 15:00:51 +08:00
parent 56a75a8c50
commit 884d6883c1
3 changed files with 144 additions and 0 deletions

38
MacOSXBundleInfo.plist.in Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
<key>CFBundleGetInfoString</key>
<string>${MACOSX_BUNDLE_INFO_STRING}</string>
<key>CFBundleIconFile</key>
<string>${MACOSX_BUNDLE_ICON_FILE}</string>
<key>CFBundleIdentifier</key>
<string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleLongVersionString</key>
<string>${MACOSX_BUNDLE_LONG_VERSION_STRING}</string>
<key>CFBundleName</key>
<string>${MACOSX_BUNDLE_BUNDLE_NAME}</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>${MACOSX_BUNDLE_BUNDLE_VERSION}</string>
<key>CSResourcesFileMapped</key>
<true/>
<key>LSRequiresCarbon</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string>${MACOSX_BUNDLE_COPYRIGHT}</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
</dict>
</plist>

77
QtCommon.cmake Normal file
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macro(fix_project_version)
if (NOT PROJECT_VERSION_PATCH)
set(PROJECT_VERSION_PATCH 0)
endif()
if (NOT PROJECT_VERSION_TWEAK)
set(PROJECT_VERSION_TWEAK 0)
endif()
endmacro()
macro(add_project_meta FILES_TO_INCLUDE)
if (NOT RESOURCE_FOLDER)
set(RESOURCE_FOLDER res)
endif()
if (NOT ICON_NAME)
set(ICON_NAME AppIcon)
endif()
if (APPLE)
set(ICON_FILE GUI/${RESOURCE_FOLDER}/${ICON_NAME}.icns)
elseif (WIN32)
set(ICON_FILE GUI/${RESOURCE_FOLDER}/${ICON_NAME}.ico)
endif()
if (WIN32)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake/windows_metafile.rc.in"
"windows_metafile.rc"
)
set(RES_FILES "windows_metafile.rc")
set(CMAKE_RC_COMPILER_INIT windres)
ENABLE_LANGUAGE(RC)
SET(CMAKE_RC_COMPILE_OBJECT "<CMAKE_RC_COMPILER> <FLAGS> -O coff <DEFINES> -i <SOURCE> -o <OBJECT>")
endif()
if (APPLE)
set_source_files_properties(${ICON_FILE} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
# Identify MacOS bundle
set(MACOSX_BUNDLE_BUNDLE_NAME ${PROJECT_NAME})
set(MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION})
set(MACOSX_BUNDLE_LONG_VERSION_STRING ${PROJECT_VERSION})
set(MACOSX_BUNDLE_SHORT_VERSION_STRING "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}")
set(MACOSX_BUNDLE_COPYRIGHT ${COPYRIGHT})
set(MACOSX_BUNDLE_GUI_IDENTIFIER ${IDENTIFIER})
set(MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
endif()
if (APPLE)
set(${FILES_TO_INCLUDE} ${ICON_FILE})
elseif (WIN32)
set(${FILES_TO_INCLUDE} ${RES_FILES})
endif()
endmacro()
macro(init_os_bundle)
if (APPLE)
set(OS_BUNDLE MACOSX_BUNDLE)
elseif (WIN32)
set(OS_BUNDLE WIN32)
endif()
endmacro()
macro(fix_win_compiler)
endmacro()
macro(init_qt)
# Let's do the CMake job for us
set(CMAKE_AUTOMOC ON) # For meta object compiler
set(CMAKE_AUTORCC ON) # Resource files
set(CMAKE_AUTOUIC ON) # UI files
endmacro()
init_os_bundle()
init_qt()
fix_win_compiler()

29
windows_metafile.rc.in Normal file
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#include "winver.h"
IDI_ICON1 ICON DISCARDABLE "@ICON_FILE@"
VS_VERSION_INFO VERSIONINFO
FILEVERSION @PROJECT_VERSION_MAJOR@,@PROJECT_VERSION_MINOR@,@PROJECT_VERSION_PATCH@,@PROJECT_VERSION_TWEAK@
PRODUCTVERSION @PROJECT_VERSION_MAJOR@,@PROJECT_VERSION_MINOR@,@PROJECT_VERSION_PATCH@,@PROJECT_VERSION_TWEAK@
FILEFLAGS 0x0L
FILEFLAGSMASK 0x3fL
FILEOS 0x00040004L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "000004b0"
BEGIN
VALUE "CompanyName", "@COMPANY@"
VALUE "FileDescription", "@PROJECT_NAME@"
VALUE "FileVersion", "@PROJECT_VERSION@"
VALUE "LegalCopyright", "@COPYRIGHT@"
VALUE "InternalName", "@PROJECT_NAME@"
VALUE "OriginalFilename", "@PROJECT_NAME@.exe"
VALUE "ProductName", "@PROJECT_NAME@"
VALUE "ProductVersion", "@PROJECT_VERSION@"
END
END
END