CMCore/inc/hgl/math/Transform.h

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#pragma once
#include<hgl/type/TypeInfo.h>
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#include<hgl/math/Matrix.h>
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#include<hgl/type/ObjectList.h>
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#include<hgl/type/VersionData.h>
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namespace hgl
{
/**
*
*/
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class TransformBase:public VersionData<Matrix4f>
{
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protected:
Vector3f WorldPosition;
Vector3f WorldNormal;
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protected:
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virtual void MakeNewestData(Matrix4f &)=0;
public:
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TransformBase():VersionData(Identity4f){}
TransformBase(const TransformBase *tb):VersionData(tb){}
virtual ~TransformBase()=default;
virtual constexpr const size_t GetTypeHash()const=0; ///<取得类型哈希值
const uint32 GetMatrix(Matrix4f &mat,const Vector3f &wp,const Vector3f &wn) ///<取得当前矩阵,并返回当前矩阵版本号
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{
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WorldPosition=wp;
WorldNormal=wn;
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return GetNewestVersionData(mat);
}
virtual TransformBase *CloneSelf()const=0; ///<创建一个自身的复制
virtual bool Update(){return false;}
};//class TransformBase
class TransformMatrix :public TransformBase
{
Matrix4f transform_matrix;
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protected:
void MakeNewestData(Matrix4f &mat) override
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{
mat=transform_matrix;
}
public:
constexpr const size_t GetTypeHash()const override { return hgl::GetTypeHash<TransformMatrix>(); }
public:
TransformMatrix():TransformBase()
{
transform_matrix=Identity4f;
UpdateVersion();
}
TransformMatrix(const Matrix4f &mat):TransformBase()
{
transform_matrix=mat;
UpdateVersion();
}
TransformMatrix(const TransformMatrix *tm):TransformBase(tm)
{
transform_matrix=tm->transform_matrix;
UpdateVersion();
}
TransformBase *CloneSelf()const override
{
return(new TransformMatrix(this));
}
const Matrix4f &GetTransformMatrix()const { return transform_matrix; }
void SetTransformMatrix(const Matrix4f &mat)
{
if (transform_matrix==mat)
return;
transform_matrix=mat;
UpdateVersion();
}
};//class TransformMatrix
class TransformTranslate3f :public TransformBase
{
Vector3f offset;
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protected:
void MakeNewestData(Matrix4f &mat) override
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{
mat=translate(offset);
}
public:
constexpr const size_t GetTypeHash()const override{return hgl::GetTypeHash<TransformTranslate3f>();}
public:
TransformTranslate3f():TransformBase()
{
offset=ZeroVector3f;
UpdateVersion();
}
TransformTranslate3f(const Vector3f &o):TransformBase()
{
offset=o;
UpdateVersion();
}
TransformTranslate3f(const TransformTranslate3f *tt):TransformBase(tt)
{
offset=tt->offset;
UpdateVersion();
}
TransformBase *CloneSelf()const override
{
return(new TransformTranslate3f(this));
}
const Vector3f &GetOffset()const { return offset; }
void SetOffset(const Vector3f &o)
{
if(IsNearlyEqual(offset,o))
return;
offset=o;
UpdateVersion();
}
void AddOffset(const Vector3f &o)
{
if (IsNearlyZero(o))
return;
offset+=o;
UpdateVersion();
}
};//class TransformTranslate3f
using TransformMove3f=TransformTranslate3f;
class TransformRotateQuat :public TransformBase
{
Quatf quat;
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protected:
void MakeNewestData(Matrix4f &mat) override
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{
mat=ToMatrix(quat);
}
public:
constexpr const size_t GetTypeHash()const override{return hgl::GetTypeHash<TransformRotateQuat>();}
public:
TransformRotateQuat():TransformBase()
{
quat=IdentityQuatf;
UpdateVersion();
}
TransformRotateQuat(const Quatf &q):TransformBase()
{
quat=q;
UpdateVersion();
}
TransformRotateQuat(const TransformRotateQuat *trq):TransformBase(trq)
{
quat=trq->quat;
UpdateVersion();
}
TransformBase *CloneSelf()const override
{
return(new TransformRotateQuat(quat));
}
const Quatf &GetQuat()const { return quat; }
void SetQuat(const Quatf &q)
{
if(IsNearlyEqual(quat,q))
return;
quat=q;
UpdateVersion();
}
};//class TransformRotateQuat
class TransformRotateAxis :public TransformBase
{
Vector3f axis;
float angle;
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protected:
void MakeNewestData(Matrix4f &mat) override
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{
mat=rotate(angle,axis);
}
public:
constexpr const size_t GetTypeHash()const override { return hgl::GetTypeHash<TransformRotateAxis>(); }
public:
TransformRotateAxis():TransformBase()
{
axis=ZeroVector3f;
angle=0;
UpdateVersion();
}
TransformRotateAxis(const Vector3f &a,float ang):TransformBase()
{
axis=a;
angle=ang;
UpdateVersion();
}
TransformRotateAxis(const TransformRotateAxis *tra):TransformBase(tra)
{
axis=tra->axis;
angle=tra->angle;
UpdateVersion();
}
TransformBase *CloneSelf()const override
{
return(new TransformRotateAxis(axis,angle));
}
const Vector3f &GetAxis()const { return axis; }
const float GetAngle()const { return angle; }
void SetAxisAngle(const Vector3f &a,float ang)
{
if (IsNearlyEqual(axis,a) && IsNearlyEqual(angle,ang))
return;
axis=a;
angle=ang;
UpdateVersion();
}
void SetAxis(const Vector3f &a)
{
if (IsNearlyEqual(axis,a))
return;
axis=a;
UpdateVersion();
}
void SetAngle(float a)
{
if (IsNearlyEqual(angle,a))
return;
angle=a;
UpdateVersion();
}
};//class TransformRotateAxis
class TransformRotateEuler :public TransformBase
{
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Vector3f euler;
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protected:
void MakeNewestData(Matrix4f &mat) override
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{
mat=glm::eulerAngleXYZ(euler.x,euler.y,euler.z);
}
public:
constexpr const size_t GetTypeHash()const override { return hgl::GetTypeHash<TransformRotateEuler>(); }
public:
TransformRotateEuler():TransformBase()
{
euler=ZeroVector3f;
UpdateVersion();
}
TransformRotateEuler(const Vector3f &e):TransformBase()
{
euler=e;
UpdateVersion();
}
TransformRotateEuler(const TransformRotateEuler *tre):TransformBase(tre)
{
euler=tre->euler;
UpdateVersion();
}
TransformBase *CloneSelf()const override
{
return(new TransformRotateEuler(euler));
}
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const Vector3f &GetEuler()const { return euler; }
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const float GetPitch()const { return euler.x; }
const float GetYaw ()const { return euler.y; }
const float GetRoll ()const { return euler.z; }
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void SetEuler (const Vector3f &e ){if(IsNearlyEqual(euler, e))return;euler =e;UpdateVersion();}
void SetPitch (const float p ){if(IsNearlyEqual(euler.x,p))return;euler.x=p;UpdateVersion();}
void SetYaw (const float y ){if(IsNearlyEqual(euler.y,y))return;euler.y=y;UpdateVersion();}
void SetRoll (const float r ){if(IsNearlyEqual(euler.z,r))return;euler.z=r;UpdateVersion();}
};//class TransformRotateEuler
class TransformScale3f :public TransformBase
{
Vector3f scale3f;
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protected:
void MakeNewestData(Matrix4f &mat) override
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{
mat=scale(scale3f);
}
public:
constexpr const size_t GetTypeHash()const override { return hgl::GetTypeHash<TransformScale3f>(); }
public:
TransformScale3f():TransformBase()
{
scale3f=Vector3f(1,1,1);
UpdateVersion();
}
TransformScale3f(const Vector3f &s):TransformBase()
{
scale3f=s;
UpdateVersion();
}
TransformScale3f(const TransformScale3f *ts):TransformBase(ts)
{
scale3f=ts->scale3f;
UpdateVersion();
}
TransformBase *CloneSelf()const override
{
return(new TransformScale3f(scale3f));
}
const Vector3f &GetScale()const { return scale3f; }
void SetScale(const Vector3f &s)
{
if (IsNearlyEqual(scale3f,s))
return;
scale3f=s;
UpdateVersion();
}
};//class TransformScale
class TransformLookAt :public TransformBase
{
Vector3f eye;
Vector3f center;
Vector3f up;
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protected:
void MakeNewestData(Matrix4f &mat) override
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{
mat=lookat(eye,center,up);
}
public:
constexpr const size_t GetTypeHash()const override { return hgl::GetTypeHash<TransformLookAt>(); }
public:
TransformLookAt():TransformBase()
{
eye =OneVector3f;
center =ZeroVector3f;
up =AxisVector::Z;
UpdateVersion();
}
TransformLookAt(const Vector3f &e,const Vector3f &c,const Vector3f &u=AxisVector::Z)
{
eye =e;
center =c;
up =u;
UpdateVersion();
}
TransformLookAt(const TransformLookAt *tla):TransformBase(tla)
{
eye =tla->eye;
center =tla->center;
up =tla->up;
UpdateVersion();
}
TransformBase *CloneSelf()const override
{
return(new TransformLookAt(eye,center,up));
}
const Vector3f &GetEye()const { return eye; }
const Vector3f &GetCenter()const { return center; }
const Vector3f &GetUp()const { return up; }
void SetLookAt(const Vector3f &e,const Vector3f &c,const Vector3f &u)
{
if (IsNearlyEqual(eye,e) && IsNearlyEqual(center,c) && IsNearlyEqual(up,u))
return;
eye=e;
center=c;
up=u;
UpdateVersion();
}
void SetEye(const Vector3f &pos)
{
if(IsNearlyEqual(eye,pos))
return;
eye=pos;
UpdateVersion();
}
void SetCenter(const Vector3f &pos)
{
if (IsNearlyEqual(center,pos))
return;
center=pos;
UpdateVersion();
}
void SetUp(const Vector3f &pos)
{
if (IsNearlyEqual(up,pos))
return;
up=pos;
UpdateVersion();
}
};//class TransformLookAt
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class TransformManager: public TransformBase
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{
ObjectList<TransformBase> transform_list;
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protected:
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virtual void MakeNewestData(Matrix4f &mat) override
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{
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mat=Identity4f;
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if (transform_list.IsEmpty())
return;
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Matrix4f TempMatrix;
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for (TransformBase *tb : transform_list)
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{
tb->GetMatrix(TempMatrix,WorldPosition,WorldNormal);
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mat*=TempMatrix;
}
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}
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public:
virtual constexpr const size_t GetTypeHash()const override { return hgl::GetTypeHash<TransformManager>(); }
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const bool IsEmpty()const { return transform_list.IsEmpty(); }
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public:
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TransformManager()=default;
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virtual ~TransformManager()=default;
TransformManager(const TransformManager *tm):TransformBase(tm)
{
for(TransformBase *tb:tm->transform_list)
AddTransform(tb->CloneSelf());
UpdateVersion();
}
TransformBase *CloneSelf()const override
{
TransformManager *tm=new TransformManager;
for(TransformBase *tb:transform_list)
tm->AddTransform(tb->CloneSelf());
return tm;
}
void operator = (const TransformManager &tm)
{
Clear();
for(TransformBase *tb:tm.transform_list)
AddTransform(tb->CloneSelf());
}
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void Clear()
{
transform_list.Clear();
}
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void AddTransform(TransformBase *tb)
{
transform_list.Add(tb);
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UpdateVersion();
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}
TransformTranslate3f *AddTranslate(const Vector3f &v)
{
TransformTranslate3f *tt=new TransformTranslate3f(v);
AddTransform(tt);
return tt;
}
TransformMove3f *AddMove(const Vector3f &v){return AddTranslate(v); }
TransformRotateAxis *AddRotateAxis(const Vector3f &axis,const float angle)
{
TransformRotateAxis *tra=new TransformRotateAxis(axis,angle);
AddTransform(tra);
return tra;
}
TransformRotateQuat *AddRotateQuat(const Quatf &q)
{
TransformRotateQuat *trq=new TransformRotateQuat(q);
AddTransform(trq);
return trq;
}
TransformRotateEuler *AddRotateEuler(const Vector3f &euler)
{
TransformRotateEuler *tre=new TransformRotateEuler(euler);
AddTransform(tre);
return tre;
}
TransformScale3f *AddScale(const Vector3f &v)
{
TransformScale3f *ts=new TransformScale3f(v);
AddTransform(ts);
return ts;
}
TransformLookAt *AddLookAt(const Vector3f &eye,const Vector3f &center,const Vector3f &up)
{
TransformLookAt *tla=new TransformLookAt;
tla->SetLookAt(eye,center,up);
AddTransform(tla);
return tla;
}
TransformMatrix *AddMatrix(const Matrix4f &mat)
{
TransformMatrix *tm=new TransformMatrix(mat);
AddTransform(tm);
return tm;
}
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void RemoveTransform(TransformBase *tb)
{
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if(!tb)
return;
const int pos=transform_list.Find(tb);
if(pos<0)
return;
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transform_list.DeleteShift(pos); //使用DeleteShift是为了保持顺序(Delete可能会拿最后一个数据移到前面而本类需要保持顺序)
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UpdateVersion();
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}
virtual bool Update() override
{
bool has_update=false;
for(TransformBase *tb:transform_list)
if(tb->Update())
has_update=true;
if(has_update)
{
UpdateVersion();
UpdateNewestData();
}
return has_update;
}
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};//class TransformManager
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/**
* <Br>
* 便
*/
class Transform
{
uint32 version; ///<版本号用于记录任何变化而不是matrix
void UpdateVersion()
{
if(version>=0x70000000)
version=0;
else
++version;
}
protected:
bool is_identity;
bool is_zero_rotate;
bool matrix_dirty;
//matrix其实用的少所以在不取matrix时并不会计算。
Matrix4f matrix;
Matrix4f inverse_matrix;
Matrix4f transpose_inverse_matrix;
Vector3f translation_vector;
Quatf rotation_quat;
Vector3f rotation_axis;
float rotate_angle;
Vector3f scale_vector;
protected:
void UpdateQuat();
public:
void UpdateMatrix();
const uint32 GetVersion (){UpdateMatrix();return version;}
const bool IsIdentity (){UpdateMatrix();return is_identity;}
const Matrix4f &GetMatrix (){UpdateMatrix();return matrix;}
const Matrix4f GetMatrix()const //不能执行UpdateMatrix时的获取
{
if(matrix_dirty)
return translate(translation_vector)*ToMatrix(rotation_quat)*scale(scale_vector);
else
return matrix;
}
operator const Matrix4f & (){return GetMatrix();}
operator const Transform & (){UpdateMatrix();return *this;}
const Matrix4f &GetInverseMatrix()
{
UpdateMatrix();
return inverse_matrix;
}
const Vector3f &GetTranslation ()const{return translation_vector;}
const Vector3f &GetScale ()const{return scale_vector;}
const Quatf & GetRotationQuat ()const{return rotation_quat;}
const Vector3f &GetRotationAxis ()const{return rotation_axis;}
const float GetRotateAngle ()const{return rotate_angle;}
void SetTranslation(const float x,const float y,const float z)
{
if(is_identity)
{
if(IsNearlyZero(x)
&&IsNearlyZero(y)
&&IsNearlyZero(z))
return;
}
is_identity=false;
translation_vector.x=x;
translation_vector.y=y;
translation_vector.z=z;
matrix_dirty=true;
}
void SetTranslation(const Vector3f &v)
{
if(is_identity)
{
if(IsNearlyZero(v.x)
&&IsNearlyZero(v.y)
&&IsNearlyZero(v.z))
return;
}
is_identity=false;
translation_vector=v;
matrix_dirty=true;
}
void ClearRotation()
{
rotation_quat=IdentityQuatf;
rotation_axis=ZeroVector3f;
rotate_angle=0;
matrix_dirty=true;
}
void SetRotation(const Quatf &q)
{
if(is_identity)
{
if(q==IdentityQuatf)
return;
}
is_identity=false;
rotation_quat=q;
ExtractedQuat(q,rotation_axis,rotate_angle);
matrix_dirty=true;
}
void SetRotation(const Vector3f &axis,const float angle)
{
if(is_identity)
{
if(IsNearlyZero(angle)==0)
return;
}
is_identity=false;
rotation_axis=axis;
rotate_angle=angle;
UpdateQuat();
}
void SetRotation(const AXIS &axis,const float angle)
{
if(is_identity)
{
if(IsNearlyZero(angle)==0)
return;
}
is_identity=false;
rotation_axis=GetAxisVector(axis);
rotate_angle=angle;
UpdateQuat();
}
void SetRotateAngle(float angle)
{
if(is_identity)
{
if(IsNearlyZero(angle)==0)
return;
}
is_identity=false;
rotate_angle=angle;
UpdateQuat();
}
void SetScale(const float &v)
{
if(is_identity)
{
if(IsNearlyEqual(v,1.0f))
return;
}
is_identity=false;
scale_vector=Vector3f(v,v,v);
matrix_dirty=true;
}
void SetScale(const float x,const float y,const float z)
{
if(is_identity)
{
if(IsNearlyEqual(x,1.0f)
&&IsNearlyEqual(y,1.0f)
&&IsNearlyEqual(z,1.0f))
return;
}
is_identity=false;
scale_vector.x=x;
scale_vector.y=y;
scale_vector.z=z;
matrix_dirty=true;
}
void SetScale(const Vector3f &v)
{
if(is_identity)
{
if(IsNearlyEqual(v.x,1.0f)
&&IsNearlyEqual(v.y,1.0f)
&&IsNearlyEqual(v.z,1.0f))
return;
}
is_identity=false;
scale_vector=v;
matrix_dirty=true;
}
public:
Transform()
{
SetToIdentity();
version=0;
}
Transform(const Matrix4f &m)
{
SetFromMatrix4f(m);
version=0;
}
Transform(const Transform &t)
{
hgl_cpy(*this,t);
version=0;
}
void SetToIdentity();
const bool operator == (const Transform &t);
void operator = (const Transform &t)
{
if(operator==(t))
return;
uint32 old_version=version;
hgl_cpy(*this,t);
version=++old_version;
UpdateMatrix();
}
void SetFromMatrix4f(const Matrix4f &m);
const bool IsIdentity()const{return is_identity;}
const bool IsLastVersion()const{return !matrix_dirty;}
inline Vector3f TransformPosition (const Vector3f &v){UpdateMatrix();return Vector3f(matrix*Vector4f(v,1.0f));}
inline Vector3f TransformDirection (const Vector3f &v){UpdateMatrix();return Vector3f(matrix*Vector4f(v,0.0f));}
inline Vector3f TransformNormal (const Vector3f &v){UpdateMatrix();return normalize(Vector3f(transpose_inverse_matrix*Vector4f(v,0.0f)));}
inline Matrix3f TransformMatrix (const Matrix3f &child){UpdateMatrix();return Matrix3f(matrix*Matrix4f(child));}
inline Matrix4f TransformMatrix (const Matrix4f &child){UpdateMatrix();return matrix*child;}
inline Vector3f InverseTransformPosition (const Vector3f &v){UpdateMatrix();return Vector3f(inverse_matrix*Vector4f(v,1.0f));}
inline Vector3f InverseTransformDirection (const Vector3f &v){UpdateMatrix();return Vector3f(inverse_matrix*Vector4f(v,0.0f));}
inline Vector3f InverseTransformNormal (const Vector3f &v){UpdateMatrix();return normalize(Vector3f(transpose_inverse_matrix*Vector4f(v,0.0f)));}
inline Matrix3f InverseTransformMatrix (const Matrix3f &child){UpdateMatrix();return Matrix3f(inverse_matrix*Matrix4f(child));}
inline Matrix4f InverseTransformMatrix (const Matrix4f &child){UpdateMatrix();return inverse_matrix*child;}
inline Transform TransformTransform(const Transform &child)
{
UpdateMatrix();
const Matrix4f &child_matrix=child.GetMatrix();
return Transform(matrix*child_matrix);
}
inline Transform TransformTransform(const Transform &child)const
{
const Matrix4f &cur_matrix=GetMatrix();
const Matrix4f &child_matrix=child.GetMatrix();
return Transform(cur_matrix*child_matrix);
}
};//Transform
const Transform IdentityTransform;
constexpr const size_t TransformMatrix4fLength=sizeof(Transform);
Transform Lerp(const Transform &from,const Transform &to,const float t);
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}//namespace hgl