2024-08-04 00:56:35 +08:00
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#pragma once
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#include<hgl/math/Matrix.h>
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2024-08-23 13:39:13 +08:00
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#include<hgl/type/ObjectList.h>
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2024-08-04 00:56:35 +08:00
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namespace hgl
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{
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2024-08-23 01:57:04 +08:00
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/**
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* 变换基类
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*/
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class TransformBase
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{
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uint version;
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uint cur_version;
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Matrix4f CurMatrix;
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protected:
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virtual uint UpdateVersion()
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{
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//版本号只是为了记录变化,让程序知道和上次不一样,所以最大值是多少其实无所谓的
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version=(version >= 1000000)?0:++version;
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return version;
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}
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virtual void UpdateMatrix(Matrix4f &)=0;
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public:
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TransformBase()
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{
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version=0;
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cur_version=0;
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CurMatrix=Identity4f;
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}
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virtual ~TransformBase()=default;
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virtual constexpr const size_t GetTypeHash()const=0; ///<取得类型哈希值
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const uint GetVersion()const{return version;} ///<取得当前数据版本号
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2024-08-24 01:16:55 +08:00
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virtual const uint MatrixTransform(Matrix4f &Mat) ///<将当前矩阵与Mat相乘,并返回当前矩阵版本号
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{
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if (cur_version != version)
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{
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UpdateMatrix(CurMatrix);
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cur_version=version;
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}
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Mat*=CurMatrix;
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return cur_version;
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}
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2024-08-23 01:57:04 +08:00
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virtual const uint GetMatrix(Matrix4f &mat) ///<取得当前矩阵,并返回当前矩阵版本号
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{
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if (cur_version != version)
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{
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UpdateMatrix(CurMatrix);
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cur_version=version;
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}
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mat=CurMatrix;
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return cur_version;
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}
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};//class TransformBase
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class TransformMatrix :public TransformBase
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{
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Matrix4f transform_matrix;
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public:
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virtual constexpr const size_t GetTypeHash()const override { return hgl::GetTypeHash<TransformMatrix>(); }
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const Matrix4f &GetTransformMatrix()const { return transform_matrix; }
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void SetTransformMatrix(const Matrix4f &mat)
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{
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if (transform_matrix==mat)
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return;
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transform_matrix=mat;
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UpdateVersion();
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}
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virtual void UpdateMatrix(Matrix4f &mat) override
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{
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mat=transform_matrix;
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}
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};//class TransformMatrix
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class TransformTranslate3f :public TransformBase
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{
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Vector3f offset;
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public:
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virtual constexpr const size_t GetTypeHash()const override{return hgl::GetTypeHash<TransformTranslate3f>();}
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const Vector3f &GetOffset()const { return offset; }
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void SetOffset(const Vector3f &o)
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{
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if(IsNearlyEqual(offset,o))
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return;
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offset=o;
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UpdateVersion();
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}
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void AddOffset(const Vector3f &o)
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{
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if (IsNearlyZero(o))
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return;
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offset+=o;
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UpdateVersion();
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}
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virtual void UpdateMatrix(Matrix4f &mat) override
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{
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mat=translate(offset);
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}
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};//class TransformTranslate
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class TransformRotateQuat :public TransformBase
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{
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Quatf quat;
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public:
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virtual constexpr const size_t GetTypeHash()const override{return hgl::GetTypeHash<TransformRotateQuat>();}
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const Quatf &GetQuat()const { return quat; }
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void SetQuat(const Quatf &q)
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{
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2024-08-24 00:20:24 +08:00
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if(IsNearlyEqual(quat,q))
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2024-08-23 01:57:04 +08:00
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return;
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quat=q;
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UpdateVersion();
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}
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virtual void UpdateMatrix(Matrix4f &mat) override
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{
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mat=ToMatrix(quat);
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}
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};//class TransformRotateQuat
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class TransformRotateAxis :public TransformBase
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{
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Vector3f axis;
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float angle;
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public:
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virtual constexpr const size_t GetTypeHash()const override { return hgl::GetTypeHash<TransformRotateAxis>(); }
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const Vector3f &GetAxis()const { return axis; }
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const float GetAngle()const { return angle; }
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void SetAxisAngle(const Vector3f &a,float ang)
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{
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if (IsNearlyEqual(axis,a) && IsNearlyEqual(angle,ang))
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return;
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axis=a;
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angle=ang;
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UpdateVersion();
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}
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void SetAxis(const Vector3f &a)
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{
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if (IsNearlyEqual(axis,a))
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return;
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axis=a;
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UpdateVersion();
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}
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void SetAngle(float a)
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{
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if (IsNearlyEqual(angle,a))
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return;
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angle=a;
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UpdateVersion();
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}
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virtual void UpdateMatrix(Matrix4f &mat) override
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{
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mat=rotate(angle,axis);
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}
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};//class TransformRotateAxis
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class TransformRotateEuler :public TransformBase
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{
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2024-08-24 01:16:55 +08:00
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Vector3f euler;
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2024-08-23 01:57:04 +08:00
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public:
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virtual constexpr const size_t GetTypeHash()const override { return hgl::GetTypeHash<TransformRotateEuler>(); }
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2024-08-24 01:16:55 +08:00
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const Vector3f &GetEuler()const { return euler; }
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2024-08-23 01:57:04 +08:00
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2024-08-24 01:16:55 +08:00
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const float GetPitch()const { return euler.x; }
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const float GetYaw ()const { return euler.y; }
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const float GetRoll ()const { return euler.z; }
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2024-08-23 01:57:04 +08:00
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2024-08-24 01:16:55 +08:00
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void SetEuler (const Vector3f &e ){if(IsNearlyEqual(euler, e))return;euler =e;UpdateVersion();}
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void SetPitch (const float p ){if(IsNearlyEqual(euler.x,p))return;euler.x=p;UpdateVersion();}
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void SetYaw (const float y ){if(IsNearlyEqual(euler.y,y))return;euler.y=y;UpdateVersion();}
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void SetRoll (const float r ){if(IsNearlyEqual(euler.z,r))return;euler.z=r;UpdateVersion();}
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2024-08-23 01:57:04 +08:00
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virtual void UpdateMatrix(Matrix4f &mat) override
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{
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2024-08-24 01:16:55 +08:00
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mat=glm::eulerAngleXYZ(euler.x,euler.y,euler.z);
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2024-08-23 01:57:04 +08:00
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}
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};//class TransformRotateEuler
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class TransformScale3f :public TransformBase
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{
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Vector3f scale3f;
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public:
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virtual constexpr const size_t GetTypeHash()const override { return hgl::GetTypeHash<TransformScale3f>(); }
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const Vector3f &GetScale()const { return scale3f; }
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void SetScale(const Vector3f &s)
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{
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if (IsNearlyEqual(scale3f,s))
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return;
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scale3f=s;
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UpdateVersion();
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}
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virtual void UpdateMatrix(Matrix4f &mat) override
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{
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mat=scale(scale3f);
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}
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};//class TransformScale
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class TransformLookAt :public TransformBase
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{
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Vector3f eye;
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Vector3f center;
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Vector3f up;
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public:
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virtual constexpr const size_t GetTypeHash()const override { return hgl::GetTypeHash<TransformLookAt>(); }
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const Vector3f &GetEye()const { return eye; }
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const Vector3f &GetCenter()const { return center; }
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const Vector3f &GetUp()const { return up; }
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void SetLookAt(const Vector3f &e,const Vector3f &c,const Vector3f &u)
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{
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if (IsNearlyEqual(eye,e) && IsNearlyEqual(center,c) && IsNearlyEqual(up,u))
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return;
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eye=e;
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center=c;
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up=u;
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UpdateVersion();
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}
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void SetEye(const Vector3f &pos)
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{
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if(IsNearlyEqual(eye,pos))
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return;
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eye=pos;
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UpdateVersion();
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}
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void SetCenter(const Vector3f &pos)
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{
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if (IsNearlyEqual(center,pos))
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return;
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center=pos;
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UpdateVersion();
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}
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void SetUp(const Vector3f &pos)
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{
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if (IsNearlyEqual(up,pos))
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return;
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up=pos;
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UpdateVersion();
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}
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virtual void UpdateMatrix(Matrix4f &mat) override
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{
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mat=lookat(eye,center,up);
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}
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};//class TransformLookAt
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2024-08-23 13:39:13 +08:00
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class TransformManager
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{
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uint version;
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2024-08-24 01:16:55 +08:00
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uint cur_version;
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Matrix4f CurMatrix;
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2024-08-23 13:39:13 +08:00
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ObjectList<TransformBase> transform_list;
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2024-08-24 01:16:55 +08:00
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private:
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virtual uint UpdateVersion()
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{
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//版本号只是为了记录变化,让程序知道和上次不一样,所以最大值是多少其实无所谓的
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version=(version >= 1000000)?0:++version;
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return version;
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}
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void UpdateMatrix(Matrix4f &cur_matrix)
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{
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cur_matrix=Identity4f;
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if (transform_list.IsEmpty())
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return;
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for (TransformBase *tb : transform_list)
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tb->MatrixTransform(cur_matrix);
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}
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2024-08-23 13:39:13 +08:00
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public:
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2024-08-24 01:16:55 +08:00
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TransformManager()
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{
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version=0;
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cur_version=0;
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CurMatrix=Identity4f;
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}
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2024-08-23 13:39:13 +08:00
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virtual ~TransformManager()=default;
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void Clear()
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{
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transform_list.Clear();
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}
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2024-08-24 01:16:55 +08:00
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const uint GetVersion()const{return version;} ///<取得当前数据版本号
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2024-08-23 13:39:13 +08:00
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void AddTransform(TransformBase *tb)
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{
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transform_list.Add(tb);
|
2024-08-24 01:16:55 +08:00
|
|
|
|
UpdateVersion();
|
2024-08-23 13:39:13 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void RemoveTransform(TransformBase *tb)
|
|
|
|
|
{
|
2024-08-24 01:16:55 +08:00
|
|
|
|
if(!tb)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
const int pos=transform_list.Find(tb);
|
|
|
|
|
|
|
|
|
|
if(pos<0)
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
transform_list.DeleteMove(pos); //使用DeleteMove是为了保持顺序(Delete可能会拿最后一个数据移到前面,而本类需要保持顺序)
|
|
|
|
|
|
|
|
|
|
UpdateVersion();
|
2024-08-23 13:39:13 +08:00
|
|
|
|
}
|
|
|
|
|
|
2024-08-24 01:16:55 +08:00
|
|
|
|
uint GetMatrix(Matrix4f &result,const uint old_version)
|
|
|
|
|
{
|
|
|
|
|
if (old_version == cur_version)
|
|
|
|
|
return old_version;
|
2024-08-23 13:39:13 +08:00
|
|
|
|
|
2024-08-24 01:16:55 +08:00
|
|
|
|
if (transform_list.IsEmpty())
|
|
|
|
|
{
|
|
|
|
|
result=Identity4f;
|
|
|
|
|
return cur_version;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (cur_version != version)
|
|
|
|
|
{
|
|
|
|
|
UpdateMatrix(CurMatrix);
|
|
|
|
|
cur_version=version;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
result=CurMatrix;
|
|
|
|
|
return cur_version;
|
|
|
|
|
}
|
2024-08-23 13:39:13 +08:00
|
|
|
|
};//class TransformManager
|
|
|
|
|
|
2024-08-04 00:56:35 +08:00
|
|
|
|
/**
|
|
|
|
|
* 变换矩阵<Br>
|
|
|
|
|
* 便于分散管理平移、旋转、缩放等数值
|
|
|
|
|
*/
|
|
|
|
|
class Transform
|
|
|
|
|
{
|
2024-08-04 22:29:46 +08:00
|
|
|
|
uint32 version; ///<版本号(注:用于记录任何变化,而不是matrix)
|
|
|
|
|
|
|
|
|
|
void UpdateVersion()
|
|
|
|
|
{
|
|
|
|
|
if(version>=0x70000000)
|
|
|
|
|
version=0;
|
|
|
|
|
else
|
|
|
|
|
++version;
|
|
|
|
|
}
|
2024-08-04 00:56:35 +08:00
|
|
|
|
|
2024-08-04 22:29:46 +08:00
|
|
|
|
protected:
|
2024-08-04 00:56:35 +08:00
|
|
|
|
|
|
|
|
|
bool is_identity;
|
|
|
|
|
bool is_zero_rotate;
|
|
|
|
|
bool matrix_dirty;
|
|
|
|
|
|
2024-08-04 22:29:46 +08:00
|
|
|
|
//matrix其实用的少,所以在不取matrix时,并不会计算。
|
2024-08-04 00:56:35 +08:00
|
|
|
|
Matrix4f matrix;
|
|
|
|
|
Matrix4f inverse_matrix;
|
|
|
|
|
Matrix4f transpose_inverse_matrix;
|
|
|
|
|
|
|
|
|
|
Vector3f translation_vector;
|
|
|
|
|
Quatf rotation_quat;
|
|
|
|
|
Vector3f rotation_axis;
|
|
|
|
|
float rotate_angle;
|
|
|
|
|
|
|
|
|
|
Vector3f scale_vector;
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
2024-08-04 22:29:46 +08:00
|
|
|
|
void UpdateQuat();
|
2024-08-04 00:56:35 +08:00
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
2024-08-04 22:29:46 +08:00
|
|
|
|
void UpdateMatrix();
|
2024-08-04 00:56:35 +08:00
|
|
|
|
|
2024-08-04 22:29:46 +08:00
|
|
|
|
const uint32 GetVersion (){UpdateMatrix();return version;}
|
|
|
|
|
const bool IsIdentity (){UpdateMatrix();return is_identity;}
|
|
|
|
|
const Matrix4f &GetMatrix (){UpdateMatrix();return matrix;}
|
2024-08-04 00:56:35 +08:00
|
|
|
|
|
|
|
|
|
const Matrix4f GetMatrix()const //不能执行UpdateMatrix时的获取
|
|
|
|
|
{
|
|
|
|
|
if(matrix_dirty)
|
|
|
|
|
return translate(translation_vector)*ToMatrix(rotation_quat)*scale(scale_vector);
|
|
|
|
|
else
|
|
|
|
|
return matrix;
|
|
|
|
|
}
|
|
|
|
|
|
2024-08-04 22:29:46 +08:00
|
|
|
|
operator const Matrix4f & (){return GetMatrix();}
|
|
|
|
|
operator const Transform & (){UpdateMatrix();return *this;}
|
2024-08-04 00:56:35 +08:00
|
|
|
|
|
|
|
|
|
const Matrix4f &GetInverseMatrix()
|
|
|
|
|
{
|
|
|
|
|
UpdateMatrix();
|
|
|
|
|
return inverse_matrix;
|
|
|
|
|
}
|
|
|
|
|
|
2024-08-04 22:29:46 +08:00
|
|
|
|
|
2024-08-04 00:56:35 +08:00
|
|
|
|
const Vector3f &GetTranslation ()const{return translation_vector;}
|
|
|
|
|
const Vector3f &GetScale ()const{return scale_vector;}
|
|
|
|
|
|
|
|
|
|
const Quatf & GetRotationQuat ()const{return rotation_quat;}
|
|
|
|
|
const Vector3f &GetRotationAxis ()const{return rotation_axis;}
|
|
|
|
|
const float GetRotateAngle ()const{return rotate_angle;}
|
|
|
|
|
|
|
|
|
|
void SetTranslation(const float x,const float y,const float z)
|
|
|
|
|
{
|
2024-08-04 22:29:46 +08:00
|
|
|
|
if(is_identity)
|
|
|
|
|
{
|
|
|
|
|
if(IsNearlyZero(x)
|
|
|
|
|
&&IsNearlyZero(y)
|
|
|
|
|
&&IsNearlyZero(z))
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
is_identity=false;
|
|
|
|
|
|
2024-08-04 00:56:35 +08:00
|
|
|
|
translation_vector.x=x;
|
|
|
|
|
translation_vector.y=y;
|
|
|
|
|
translation_vector.z=z;
|
|
|
|
|
matrix_dirty=true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SetTranslation(const Vector3f &v)
|
|
|
|
|
{
|
2024-08-04 22:29:46 +08:00
|
|
|
|
if(is_identity)
|
|
|
|
|
{
|
|
|
|
|
if(IsNearlyZero(v.x)
|
|
|
|
|
&&IsNearlyZero(v.y)
|
|
|
|
|
&&IsNearlyZero(v.z))
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
is_identity=false;
|
|
|
|
|
|
2024-08-04 00:56:35 +08:00
|
|
|
|
translation_vector=v;
|
|
|
|
|
matrix_dirty=true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ClearRotation()
|
|
|
|
|
{
|
|
|
|
|
rotation_quat=IdentityQuatf;
|
|
|
|
|
rotation_axis=ZeroVector3f;
|
|
|
|
|
rotate_angle=0;
|
|
|
|
|
matrix_dirty=true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SetRotation(const Quatf &q)
|
|
|
|
|
{
|
2024-08-04 22:29:46 +08:00
|
|
|
|
if(is_identity)
|
|
|
|
|
{
|
|
|
|
|
if(q==IdentityQuatf)
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
is_identity=false;
|
|
|
|
|
|
2024-08-04 00:56:35 +08:00
|
|
|
|
rotation_quat=q;
|
|
|
|
|
ExtractedQuat(q,rotation_axis,rotate_angle);
|
|
|
|
|
matrix_dirty=true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SetRotation(const Vector3f &axis,const float angle)
|
|
|
|
|
{
|
2024-08-04 22:29:46 +08:00
|
|
|
|
if(is_identity)
|
|
|
|
|
{
|
|
|
|
|
if(IsNearlyZero(angle)==0)
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
is_identity=false;
|
|
|
|
|
|
2024-08-04 00:56:35 +08:00
|
|
|
|
rotation_axis=axis;
|
|
|
|
|
rotate_angle=angle;
|
|
|
|
|
UpdateQuat();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SetRotation(const AXIS &axis,const float angle)
|
|
|
|
|
{
|
2024-08-04 22:29:46 +08:00
|
|
|
|
if(is_identity)
|
|
|
|
|
{
|
|
|
|
|
if(IsNearlyZero(angle)==0)
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
is_identity=false;
|
|
|
|
|
|
2024-08-04 00:56:35 +08:00
|
|
|
|
rotation_axis=GetAxisVector(axis);
|
|
|
|
|
rotate_angle=angle;
|
|
|
|
|
UpdateQuat();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SetRotateAngle(float angle)
|
|
|
|
|
{
|
2024-08-04 22:29:46 +08:00
|
|
|
|
if(is_identity)
|
|
|
|
|
{
|
|
|
|
|
if(IsNearlyZero(angle)==0)
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
is_identity=false;
|
|
|
|
|
|
2024-08-04 00:56:35 +08:00
|
|
|
|
rotate_angle=angle;
|
|
|
|
|
UpdateQuat();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SetScale(const float &v)
|
|
|
|
|
{
|
2024-08-04 22:29:46 +08:00
|
|
|
|
if(is_identity)
|
|
|
|
|
{
|
|
|
|
|
if(IsNearlyEqual(v,1.0f))
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
is_identity=false;
|
|
|
|
|
|
2024-08-04 00:56:35 +08:00
|
|
|
|
scale_vector=Vector3f(v,v,v);
|
|
|
|
|
matrix_dirty=true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SetScale(const float x,const float y,const float z)
|
|
|
|
|
{
|
2024-08-04 22:29:46 +08:00
|
|
|
|
if(is_identity)
|
|
|
|
|
{
|
|
|
|
|
if(IsNearlyEqual(x,1.0f)
|
|
|
|
|
&&IsNearlyEqual(y,1.0f)
|
|
|
|
|
&&IsNearlyEqual(z,1.0f))
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
is_identity=false;
|
|
|
|
|
|
2024-08-04 00:56:35 +08:00
|
|
|
|
scale_vector.x=x;
|
|
|
|
|
scale_vector.y=y;
|
|
|
|
|
scale_vector.z=z;
|
|
|
|
|
|
|
|
|
|
matrix_dirty=true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SetScale(const Vector3f &v)
|
|
|
|
|
{
|
2024-08-04 22:29:46 +08:00
|
|
|
|
if(is_identity)
|
|
|
|
|
{
|
|
|
|
|
if(IsNearlyEqual(v.x,1.0f)
|
|
|
|
|
&&IsNearlyEqual(v.y,1.0f)
|
|
|
|
|
&&IsNearlyEqual(v.z,1.0f))
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
is_identity=false;
|
|
|
|
|
|
2024-08-04 00:56:35 +08:00
|
|
|
|
scale_vector=v;
|
|
|
|
|
matrix_dirty=true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
|
|
Transform()
|
|
|
|
|
{
|
|
|
|
|
SetToIdentity();
|
2024-08-04 22:29:46 +08:00
|
|
|
|
version=0;
|
2024-08-04 00:56:35 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Transform(const Matrix4f &m)
|
|
|
|
|
{
|
|
|
|
|
SetFromMatrix4f(m);
|
2024-08-04 22:29:46 +08:00
|
|
|
|
version=0;
|
2024-08-04 00:56:35 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Transform(const Transform &t)
|
|
|
|
|
{
|
|
|
|
|
hgl_cpy(*this,t);
|
2024-08-04 22:29:46 +08:00
|
|
|
|
version=0;
|
2024-08-04 00:56:35 +08:00
|
|
|
|
}
|
|
|
|
|
|
2024-08-04 22:29:46 +08:00
|
|
|
|
void SetToIdentity();
|
2024-08-04 00:56:35 +08:00
|
|
|
|
|
2024-08-04 22:29:46 +08:00
|
|
|
|
const bool operator == (const Transform &t);
|
2024-08-04 00:56:35 +08:00
|
|
|
|
|
|
|
|
|
void operator = (const Transform &t)
|
|
|
|
|
{
|
2024-08-04 22:29:46 +08:00
|
|
|
|
if(operator==(t))
|
2024-08-04 00:56:35 +08:00
|
|
|
|
return;
|
|
|
|
|
|
2024-08-04 22:29:46 +08:00
|
|
|
|
uint32 old_version=version;
|
2024-08-04 00:56:35 +08:00
|
|
|
|
|
2024-08-04 22:29:46 +08:00
|
|
|
|
hgl_cpy(*this,t);
|
2024-08-04 00:56:35 +08:00
|
|
|
|
|
2024-08-04 22:29:46 +08:00
|
|
|
|
version=++old_version;
|
2024-08-04 00:56:35 +08:00
|
|
|
|
UpdateMatrix();
|
|
|
|
|
}
|
|
|
|
|
|
2024-08-04 22:29:46 +08:00
|
|
|
|
void SetFromMatrix4f(const Matrix4f &m);
|
2024-08-04 00:56:35 +08:00
|
|
|
|
|
2024-08-04 22:29:46 +08:00
|
|
|
|
const bool IsIdentity()const{return is_identity;}
|
2024-08-04 00:56:35 +08:00
|
|
|
|
|
2024-08-04 22:29:46 +08:00
|
|
|
|
const bool IsLastVersion()const{return !matrix_dirty;}
|
2024-08-04 00:56:35 +08:00
|
|
|
|
|
2024-08-04 22:29:46 +08:00
|
|
|
|
inline Vector3f TransformPosition (const Vector3f &v){UpdateMatrix();return Vector3f(matrix*Vector4f(v,1.0f));}
|
|
|
|
|
inline Vector3f TransformDirection (const Vector3f &v){UpdateMatrix();return Vector3f(matrix*Vector4f(v,0.0f));}
|
|
|
|
|
inline Vector3f TransformNormal (const Vector3f &v){UpdateMatrix();return normalize(Vector3f(transpose_inverse_matrix*Vector4f(v,0.0f)));}
|
|
|
|
|
inline Matrix3f TransformMatrix (const Matrix3f &child){UpdateMatrix();return Matrix3f(matrix*Matrix4f(child));}
|
|
|
|
|
inline Matrix4f TransformMatrix (const Matrix4f &child){UpdateMatrix();return matrix*child;}
|
|
|
|
|
|
|
|
|
|
inline Vector3f InverseTransformPosition (const Vector3f &v){UpdateMatrix();return Vector3f(inverse_matrix*Vector4f(v,1.0f));}
|
|
|
|
|
inline Vector3f InverseTransformDirection (const Vector3f &v){UpdateMatrix();return Vector3f(inverse_matrix*Vector4f(v,0.0f));}
|
|
|
|
|
inline Vector3f InverseTransformNormal (const Vector3f &v){UpdateMatrix();return normalize(Vector3f(transpose_inverse_matrix*Vector4f(v,0.0f)));}
|
|
|
|
|
inline Matrix3f InverseTransformMatrix (const Matrix3f &child){UpdateMatrix();return Matrix3f(inverse_matrix*Matrix4f(child));}
|
|
|
|
|
inline Matrix4f InverseTransformMatrix (const Matrix4f &child){UpdateMatrix();return inverse_matrix*child;}
|
2024-08-04 00:56:35 +08:00
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inline Transform TransformTransform(const Transform &child)
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{
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UpdateMatrix();
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const Matrix4f &child_matrix=child.GetMatrix();
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return Transform(matrix*child_matrix);
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}
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inline Transform TransformTransform(const Transform &child)const
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{
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const Matrix4f &cur_matrix=GetMatrix();
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const Matrix4f &child_matrix=child.GetMatrix();
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return Transform(cur_matrix*child_matrix);
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}
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};//Transform
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2024-08-04 22:29:46 +08:00
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const Transform IdentityTransform;
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2024-08-04 00:56:35 +08:00
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constexpr const size_t TransformMatrix4fLength=sizeof(Transform);
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Transform Lerp(const Transform &from,const Transform &to,const float t);
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}//namespace hgl
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