为MINGW32/64编译器添加支持
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@ -34,11 +34,6 @@ namespace hgl
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std::cout<<(char *)str.c_str()<<std::endl;
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}
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inline void Log(LogLevel ll,const AnsiString &str)
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{
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std::cout<<str.c_str()<<std::endl;
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}
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inline void DebugLog(LogLevel ll,const UTF16String &str,const char *filename,int line,const char *funcname)
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{
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Log(ll,str+U16_TEXT(">>LogFrom(\"")+to_u16((u8char *)filename)+U16_TEXT("\", ")+UTF16String::valueOf(line)+U16_TEXT(" line,func:\"")+to_u16((u8char *)funcname)+U16_TEXT("\")"));
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@ -37,6 +37,7 @@
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#define HGL_COMPILER_Microsoft HGL_MERGE32('M','S','C',' ')
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#define HGL_COMPILER_GNU HGL_MERGE32('G','N','U',' ')
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#define HGL_COMPILER_MinGW32 HGL_MERGE32('M','G','3','2')
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#define HGL_COMPILER_MinGW64 HGL_MERGE32('M','G','6','4')
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#define HGL_COMPILER_Intel HGL_MERGE32('I','n','t','e')
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#define HGL_COMPILER_IBM HGL_MERGE32('I','B','M',' ')
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#define HGL_COMPILER_DigitalMars HGL_MERGE32('D','i','M','a')
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@ -191,6 +192,8 @@
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#define HGL_COMPILER HGL_COMPILER_PGI
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#elif defined(__MINGW32__)
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#define HGL_COMPILER HGL_COMPILER_MinGW32
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#elif defined(__MINGW64__)
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#define HGL_COMPILER HGL_COMPILER_MinGW64
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#elif defined(__GNUC__)
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#define HGL_COMPILER HGL_COMPILER_GNU
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#else
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@ -221,7 +224,9 @@
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#include<hgl/platform/compiler/Intel.h>
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#elif HGL_COMPILER == HGL_COMPILER_IBM
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#include<hgl/platform/compiler/IBM.h>
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#elif HGL_COMPILER == HGL_COMPILER_MINGW32
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#elif HGL_COMPILER == HGL_COMPILER_MinGW32
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#include<hgl/platform/compiler/GNU.h>
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#elif HGL_COMPILER == HGL_COMPILER_MinGW64
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#include<hgl/platform/compiler/GNU.h>
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#elif HGL_COMPILER == HGL_COMPILER_GNU
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#include<hgl/platform/compiler/GNU.h>
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@ -72,6 +72,13 @@
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#endif//__GNUC__
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#ifdef char8_t
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using u8char =char8_t;
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#else
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using u8char =char;
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#endif
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#define HGL_THREAD_LOCAL_STORAGE __thread //线程本地储存
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//--------------------------------------------------------------------------------------------------
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#define HGL_LIB_FRONT HGL_LIB_OS "_" HGL_LIB_COMPILER_NAME "_" HGL_LIB_DEBUG_NAME "_"
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@ -51,33 +51,36 @@ using os_char =wchar_t;
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#define HGL_GL_WINDOW_INCLUDE_FILE <hgl/platform/WinOpenGL.h> //指定OpenGL窗口引用头文件
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#define HGL_GL_WINDOW_CLASS WinGLWindow //指定OpenGL窗口类名称
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//--------------------------------------------------------------------------------------------------
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#if HGL_COMPILER == HGL_COMPILER_Microsoft
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#define hgl_malloc(size) _aligned_malloc(size,HGL_MEM_ALIGN)
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#define hgl_realloc(ptr,size) _aligned_realloc(ptr,size,HGL_MEM_ALIGN)
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#define hgl_free _aligned_free
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template<typename T>
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inline T *hgl_aligned_malloc(size_t n)
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{
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return (T *)_aligned_malloc(n*sizeof(T),alignof(T));
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}
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#else
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#define hgl_malloc(size) memalign(HGL_MEM_ALIGN,size)
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#define hgl_realloc(ptr,size) realloc(ptr,size)
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#define hgl_free free
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#endif//
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// == 目前MINGW和MSVC在以下接口上应该能保持一致了
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#define hgl_malloc(size) _aligned_malloc(size,HGL_MEM_ALIGN)
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#define hgl_realloc(ptr,size) _aligned_realloc(ptr,size,HGL_MEM_ALIGN)
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#define hgl_free _aligned_free
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template<typename T>
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inline T *hgl_aligned_malloc(size_t n)
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{
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return (T *)_aligned_malloc(n*sizeof(T),alignof(T));
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}
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#define OS_EXTERNAL_H <winbase.h>
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using ExternalModulePointer =HMODULE;
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#define pi_get GetProcAddress
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#define pi_close FreeLibrary
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#define struct_stat64 struct _stat64
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#ifdef HGL_64_BITS
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#define struct_stat64 struct _stat64
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#define hgl_lstat64 _wstat64
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#endif
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#if HGL_32_BITS
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#define struct_stat64 struct _stati64
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#define hgl_lstat64 _wstat32i64
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#endif
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//#define hgl_stat64 _stat64
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#define hgl_lseek64 _lseeki64
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#define hgl_tell64(fp) _telli64(fp)
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#define hgl_fstat64 _fstati64
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#define hgl_lstat64 _wstat64
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#define hgl_read64 _read
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#define hgl_write64 _write
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@ -1,6 +1,10 @@
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#ifndef HGL_LIST_CPP
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#define HGL_LIST_CPP
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#ifdef _WIN32
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#include <time.h>
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#endif
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//--------------------------------------------------------------------------------------------------
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// 代码中的部分memcpy可替换为memmove,但这样会引起CodeGuard/Valgrind之类的内存调试器报错
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//--------------------------------------------------------------------------------------------------
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@ -41,8 +45,12 @@ namespace hgl
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{
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if(!items||count<=0)
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return(false);
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#ifdef _WIN32
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srand( time(0) );
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memcpy(&ti,items+(rand()%count),sizeof(T));
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#else
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memcpy(&ti,items+(lrand48()%count),sizeof(T));
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#endif
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return(true);
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}
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@ -32,16 +32,16 @@ namespace hgl
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{
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if(fp)
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{
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void *func=pi_get(fp,name);
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void *func=(void*)pi_get(fp,name);
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if(!func)
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LOG_ERROR("don't find "+AnsiString(name));
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LOG_ERROR("don't find "+UTF8String(name));
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return(func);
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}
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else
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{
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LOG_ERROR("Get func <"+AnsiString(name)+"> error: no load module!");
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LOG_ERROR("Get func <"+UTF8String(name)+"> error: no load module!");
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return(nullptr);
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}
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@ -51,7 +51,7 @@ namespace hgl
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{
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if(fp)
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{
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void *func=pi_get(fp,name);
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void *func=(void*)pi_get(fp,name);
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if(func)return(func);
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@ -60,12 +60,12 @@ namespace hgl
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_name[0]='_';
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strcpy(_name+1,HGL_MAX_PATH-1,name);
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func=pi_get(fp,_name);
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func=(void*)pi_get(fp,_name);
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if(func)return(func);
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}
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return(nullptr);
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return(nullptr);
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}
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/**
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