renamed values

This commit is contained in:
hyzboy 2024-08-02 22:39:21 +08:00
parent 866f69034b
commit 0dd89d78ab
3 changed files with 10 additions and 15 deletions

View File

@ -215,8 +215,8 @@ namespace hgl
return root*child;
}
const Matrix4f GetRotateMatrix(const Vector3f &world_position,const Vector3f &cur_direction,const Vector3f &new_direction);
const Quatf GetRotateQuat(const Vector3f &world_position,const Vector3f &cur_direction,const Vector3f &new_direction);
const Matrix4f GetRotateMatrix(const Vector3f &world_position,const Vector3f &old_direction,const Vector3f &new_direction);
const Quatf GetRotateQuat(const Vector3f &world_position,const Vector3f &old_direction,const Vector3f &new_direction);
/**
*

View File

@ -414,14 +414,9 @@ namespace hgl
&&IsNearlyEqual(a.z,b.z);
}
inline const Vector3f LerpDirection(const Vector3f &center,const Vector3f &from_direction,const Vector3f &to_direction,const float alpha)
inline const Vector3f LerpDirection(const Vector3f &old_direction,const Vector3f &new_direction,const float alpha)
{
return glm::normalize(center + (from_direction - center) * alpha + (to_direction - center) * alpha);
}
inline const Vector3f SLerpDirection(const Vector3f &center,const Vector3f &from,const Vector3f &to,const float alpha)
{
return glm::normalize(glm::slerp(from - center, to - center, alpha) + center);
return glm::normalize(old_direction*(1.0f-alpha)+new_direction*alpha);
}
}//namespace hgl
#endif//HGL_ALGORITHM_MATH_VECTOR_INCLUDE

View File

@ -182,16 +182,16 @@ namespace hgl
/**
*
*/
const Matrix4f GetRotateMatrix(const Vector3f &world_position,const Vector3f &cur_direction,const Vector3f &new_direction)
const Matrix4f GetRotateMatrix(const Vector3f &world_position,const Vector3f &old_direction,const Vector3f &new_direction)
{
Vector3f axis=glm::cross(cur_direction,new_direction);
Vector3f axis=glm::cross(old_direction,new_direction);
if(glm::length2(axis)<0.0001)
return Matrix4f(1.0f);
axis=glm::normalize(axis);
float angle=acos(glm::dot(cur_direction,new_direction));
float angle=acos(glm::dot(old_direction,new_direction));
return glm::rotate(Matrix4f(1.0f),angle,axis);
}
@ -199,16 +199,16 @@ namespace hgl
/**
*
*/
const Quatf GetRotateQuat(const Vector3f &world_position,const Vector3f &cur_direction,const Vector3f &new_direction)
const Quatf GetRotateQuat(const Vector3f &world_position,const Vector3f &old_direction,const Vector3f &new_direction)
{
Vector3f axis=glm::cross(cur_direction,new_direction);
Vector3f axis=glm::cross(old_direction,new_direction);
if(glm::length2(axis)<0.0001)
return Quatf(1.0f,0.0f,0.0f,0.0f);
axis=glm::normalize(axis);
float angle=acos(glm::dot(cur_direction,new_direction));
float angle=acos(glm::dot(old_direction,new_direction));
return glm::angleAxis(angle,axis);
}