improved ObjectMap, use DataLifetimeCallback

This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-08-10 17:51:25 +08:00
parent a5113b6a94
commit 12cc938060

View File

@ -167,13 +167,15 @@ namespace hgl
typedef _Map<K,V *,KVData> SuperClass;
virtual void DeleteObject(const K &,V *)=0; ///<删除一个数据
DefaultObjectLifetimeCallback<V> default_olc;
DataLifetimeCallback<V *> *olc;
void DeleteObject(KVData *ds)
{
if(!ds)return;
if(ds->value) ///<存在数据就是nullptr的可能
DeleteObject(ds->key,ds->value);
if(olc)
olc->Clear(&(ds->value));
}
void DeleteObject(int index)
@ -183,14 +185,19 @@ namespace hgl
public:
_ObjectMap()=default;
_ObjectMap()
{
olc=&default_olc;
}
virtual ~_ObjectMap()
{
if(SuperClass::GetCount()>0)
{
//LOG_ERROR(u"这是一个严重的程序设计错误会产生纯虚函数调用请在派生类的析构函数中调用Clear函数以清除数据。");
//LOG_ERROR(OS_TEXT("This is a serious design errors, will produce the pure virtual function call, please call in the destructor of the derived class the <Clear> function to clear the data."));
}
Clear();
}
virtual void SetDataLifetimeCallback(DataLifetimeCallback<V *> *cb) ///<设定数据生命周期回调函数
{
olc=cb?cb:&default_olc;
}
/**
@ -280,7 +287,7 @@ namespace hgl
while(n--)
DeleteObject(n);
_Map<K,V *,KVData>::Clear();
SuperClass::Clear();
}
/**
@ -334,33 +341,6 @@ namespace hgl
}
void Clear(){DeleteAll();}
};//class _ObjectMap
template<typename K,typename V,typename KVData> class CustomObjectMap:public _ObjectMap<K,V,KVData>
{
protected:
//virtual T * CreateObject(const F &){return(new T);} ///<创建一个数据
virtual void DeleteObject(const K &,V *obj){delete obj;} ///<删除一个数据
public:
CustomObjectMap()=default;
virtual ~CustomObjectMap()
{
_ObjectMap<K,V,KVData>::Clear();
}
};//class CustomObjectMap
template<typename K,typename V> class ObjectMap:public CustomObjectMap<K,V,KeyValue<K,V *> >
{
public:
ObjectMap()=default;
virtual ~ObjectMap()
{
CustomObjectMap<K,V,KeyValue<K,V *> >::Clear();
}
V *operator[](const K &index)const
{
@ -371,7 +351,9 @@ namespace hgl
else
return nullptr;
};
};//class ObjectMap
};//class _ObjectMap
template<typename K,typename V> using ObjectMap=_ObjectMap<K,V,KeyValue<K,V *> >;
}//namespace hgl
#include<hgl/type/Map.cpp>
#endif//HGL_MAP_INCLUDE