force used the double type at length_squared_2d.
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@ -185,6 +185,7 @@ namespace hgl
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{
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return sqrt(length_squared(v1-v2));
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}
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template<typename T1, typename T2>
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inline float length_squared(const T1 &v1, const T2 &v2)
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{
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@ -194,8 +195,8 @@ namespace hgl
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template<typename T1, typename T2>
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inline float length_squared_2d(const T1 &v1, const T2 &v2)
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{
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const float x = (v1.x - v2.x);
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const float y = (v1.y - v2.y);
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const double x = double(v1.x) - double(v2.x);
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const double y = double(v1.y) - double(v2.y);
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return x*x + y*y;
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}
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