to support GLM_FORCE_AVX2
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@ -14,10 +14,10 @@
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namespace hgl
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{
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using Quatf=glm::quat;
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constexpr const Quatf IdentityQuatf=Quatf(1,0,0,0);
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const Quatf IdentityQuatf(1,0,0,0); //w,x,y,z
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#define DEFINE_MATRIX(num) using Matrix##num##f=glm::mat##num; \
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constexpr const Matrix##num##f Identity##num##f=Matrix##num##f(1.0f); \
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const Matrix##num##f Identity##num##f=Matrix##num##f(1.0f); \
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inline bool IsIdentityMatrix(const Matrix##num##f &m){return(hgl_cmp(m,Identity##num##f)==0);} \
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inline int FastMatrixComp(const Matrix##num##f &m1,const Matrix##num##f &m2){return hgl_cmp(m1,m2);}
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@ -15,10 +15,10 @@ namespace hgl
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X,Y,Z
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};
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#define DEF_VECTOR(flag,glm_type) using Vector1##flag=glm::glm_type##1; constexpr const Vector1##flag ZeroVector1##flag=Vector1##flag(0); constexpr const Vector1##flag OneVector1##flag=Vector1##flag(1);\
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using Vector2##flag=glm::glm_type##2; constexpr const Vector2##flag ZeroVector2##flag=Vector2##flag(0,0); constexpr const Vector2##flag OneVector2##flag=Vector2##flag(1,1);\
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using Vector3##flag=glm::glm_type##3; constexpr const Vector3##flag ZeroVector3##flag=Vector3##flag(0,0,0); constexpr const Vector3##flag OneVector3##flag=Vector3##flag(1,1,1);\
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using Vector4##flag=glm::glm_type##4; constexpr const Vector4##flag ZeroVector4##flag=Vector4##flag(0,0,0,0); constexpr const Vector4##flag OneVector4##flag=Vector4##flag(1,1,1,1);
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#define DEF_VECTOR(flag,glm_type) using Vector1##flag=glm::glm_type##1; const Vector1##flag ZeroVector1##flag=Vector1##flag(0); const Vector1##flag OneVector1##flag=Vector1##flag(1);\
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using Vector2##flag=glm::glm_type##2; const Vector2##flag ZeroVector2##flag=Vector2##flag(0,0); const Vector2##flag OneVector2##flag=Vector2##flag(1,1);\
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using Vector3##flag=glm::glm_type##3; const Vector3##flag ZeroVector3##flag=Vector3##flag(0,0,0); const Vector3##flag OneVector3##flag=Vector3##flag(1,1,1);\
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using Vector4##flag=glm::glm_type##4; const Vector4##flag ZeroVector4##flag=Vector4##flag(0,0,0,0); const Vector4##flag OneVector4##flag=Vector4##flag(1,1,1,1);
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DEF_VECTOR(f,vec)
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DEF_VECTOR(d,dvec)
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@ -41,9 +41,9 @@ namespace hgl
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namespace AxisVector
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{
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constexpr const Vector3f X=Vector3f(1,0,0);
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constexpr const Vector3f Y=Vector3f(0,1,0);
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constexpr const Vector3f Z=Vector3f(0,0,1);
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const Vector3f X=Vector3f(1,0,0);
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const Vector3f Y=Vector3f(0,1,0);
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const Vector3f Z=Vector3f(0,0,1);
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};
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inline const Vector3f GetAxisVector(const AXIS &axis)
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