Added construct funtions for Transform??? classes

This commit is contained in:
hyzboy 2024-08-24 03:07:36 +08:00
parent 444965aa28
commit 1fd9db0545
2 changed files with 166 additions and 9 deletions

View File

@ -20,7 +20,21 @@ namespace hgl
#define DEFINE_MATRIX(num) using Matrix##num##f=glm::mat##num; \
const Matrix##num##f Identity##num##f=Matrix##num##f(1.0f); \
inline bool IsIdentityMatrix(const Matrix##num##f &m){return(hgl_cmp(m,Identity##num##f)==0);} \
inline int FastMatrixComp(const Matrix##num##f &m1,const Matrix##num##f &m2){return hgl_cmp(m1,m2);}
inline bool IsNearlyEqual(const Matrix##num##f &m1,const Matrix##num##f &m2) \
{ \
float *f1=(float *)&m1;\
float *f2=(float *)&m2;\
\
for(int i=0;i<sizeof(Matrix##num##f)/sizeof(float);i++) \
{ \
if(!IsNearlyEqual(*f1,*f2)) \
return(false); \
\
++f1;++f2; \
} \
\
return(true); \
}
DEFINE_MATRIX(2)
DEFINE_MATRIX(3)
@ -206,19 +220,19 @@ namespace hgl
return normalize(m*v);
}
inline Matrix3f TransformMatrix(const Matrix3f &root,const Matrix3f &child)
inline Matrix3f MatrixMult(const Matrix3f &parent,const Matrix3f &child)
{
return root*child;
return parent*child;
}
inline Matrix3f TransformMatrix(const Matrix4f &root,const Matrix3f &child)
inline Matrix3f MatrixMult(const Matrix4f &parent,const Matrix3f &child)
{
return Matrix3f(root*Matrix4f(child));
return Matrix3f(parent*Matrix4f(child));
}
inline Matrix4f TransformMatrix(const Matrix4f &root,const Matrix4f &child)
inline Matrix4f MatrixMult(const Matrix4f &parent,const Matrix4f &child)
{
return root*child;
return parent*child;
}
const Matrix4f GetRotateMatrix(const Vector3f &world_position,const Vector3f &old_direction,const Vector3f &new_direction);

View File

@ -73,6 +73,18 @@ namespace hgl
virtual constexpr const size_t GetTypeHash()const override { return hgl::GetTypeHash<TransformMatrix>(); }
public:
TransformMatrix() :TransformBase()
{
transform_matrix=Identity4f;
}
TransformMatrix(const Matrix4f &mat) :TransformBase()
{
transform_matrix=mat;
}
const Matrix4f &GetTransformMatrix()const { return transform_matrix; }
void SetTransformMatrix(const Matrix4f &mat)
@ -98,6 +110,18 @@ namespace hgl
virtual constexpr const size_t GetTypeHash()const override{return hgl::GetTypeHash<TransformTranslate3f>();}
public:
TransformTranslate3f():TransformBase()
{
offset=ZeroVector3f;
}
TransformTranslate3f(const Vector3f &o) :TransformBase()
{
offset=o;
}
const Vector3f &GetOffset()const { return offset; }
void SetOffset(const Vector3f &o)
{
@ -121,7 +145,9 @@ namespace hgl
{
mat=translate(offset);
}
};//class TransformTranslate
};//class TransformTranslate3f
using TransformMove3f=TransformTranslate3f;
class TransformRotateQuat :public TransformBase
{
@ -131,6 +157,18 @@ namespace hgl
virtual constexpr const size_t GetTypeHash()const override{return hgl::GetTypeHash<TransformRotateQuat>();}
public:
TransformRotateQuat() :TransformBase()
{
quat=IdentityQuatf;
}
TransformRotateQuat(const Quatf &q) :TransformBase()
{
quat=q;
}
const Quatf &GetQuat()const { return quat; }
void SetQuat(const Quatf &q)
{
@ -156,6 +194,20 @@ namespace hgl
virtual constexpr const size_t GetTypeHash()const override { return hgl::GetTypeHash<TransformRotateAxis>(); }
public:
TransformRotateAxis():TransformBase()
{
axis=ZeroVector3f;
angle=0;
}
TransformRotateAxis(const Vector3f &a,float ang) :TransformBase()
{
axis=a;
angle=ang;
}
const Vector3f &GetAxis()const { return axis; }
const float GetAngle()const { return angle; }
@ -201,6 +253,18 @@ namespace hgl
virtual constexpr const size_t GetTypeHash()const override { return hgl::GetTypeHash<TransformRotateEuler>(); }
public:
TransformRotateEuler() :TransformBase()
{
euler=ZeroVector3f;
}
TransformRotateEuler(const Vector3f &e) :TransformBase()
{
euler=e;
}
const Vector3f &GetEuler()const { return euler; }
const float GetPitch()const { return euler.x; }
@ -226,6 +290,18 @@ namespace hgl
virtual constexpr const size_t GetTypeHash()const override { return hgl::GetTypeHash<TransformScale3f>(); }
public:
TransformScale3f() :TransformBase()
{
scale3f=Vector3f(1,1,1);
}
TransformScale3f(const Vector3f &s) :TransformBase()
{
scale3f=s;
}
const Vector3f &GetScale()const { return scale3f; }
void SetScale(const Vector3f &s)
{
@ -353,6 +429,73 @@ namespace hgl
UpdateVersion();
}
TransformTranslate3f *AddTranslate(const Vector3f &v)
{
TransformTranslate3f *tt=new TransformTranslate3f(v);
AddTransform(tt);
return tt;
}
TransformMove3f *AddMove(const Vector3f &v){return AddTranslate(v); }
TransformRotateAxis *AddRotateAxis(const Vector3f &axis,const float angle)
{
TransformRotateAxis *tra=new TransformRotateAxis(axis,angle);
AddTransform(tra);
return tra;
}
TransformRotateQuat *AddRotateQuat(const Quatf &q)
{
TransformRotateQuat *trq=new TransformRotateQuat(q);
AddTransform(trq);
return trq;
}
TransformRotateEuler *AddRotateEuler(const Vector3f &euler)
{
TransformRotateEuler *tre=new TransformRotateEuler(euler);
AddTransform(tre);
return tre;
}
TransformScale3f *AddScale(const Vector3f &v)
{
TransformScale3f *ts=new TransformScale3f(v);
AddTransform(ts);
return ts;
}
TransformLookAt *AddLookAt(const Vector3f &eye,const Vector3f &center,const Vector3f &up)
{
TransformLookAt *tla=new TransformLookAt;
tla->SetLookAt(eye,center,up);
AddTransform(tla);
return tla;
}
TransformMatrix *AddMatrix(const Matrix4f &mat)
{
TransformMatrix *tm=new TransformMatrix(mat);
AddTransform(tm);
return tm;
}
void RemoveTransform(TransformBase *tb)
{
if(!tb)