fixed comments.
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@ -102,7 +102,7 @@ namespace hgl
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//经查证,此代码等于glm::perspectiveRH_ZO之后将[1][1]乘-1,在SaschaWillems的范例中,如果反装Y,则[1][1]确实要乘-1。
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//经查证,此代码等于glm::perspectiveRH_ZO之后将[1][1]乘-1,在SaschaWillems的范例中,如果反转Y轴,则[1][1]确实要乘-1。
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}
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Matrix4f lookat(const Vector3f &eye,const Vector3f &target,const Vector3f &up)
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