Added TransformBase and few Transform???? classes.

This commit is contained in:
hyzboy 2024-08-23 01:57:04 +08:00
parent 8fd3b3912d
commit 3213287b18
2 changed files with 323 additions and 0 deletions

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@ -10,6 +10,7 @@
#include<glm/gtc/quaternion.hpp> #include<glm/gtc/quaternion.hpp>
#include<glm/gtc/constants.hpp> #include<glm/gtc/constants.hpp>
#include<glm/gtx/quaternion.hpp> #include<glm/gtx/quaternion.hpp>
#include<glm/gtx/euler_angles.hpp>
namespace hgl namespace hgl
{ {

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@ -3,6 +3,328 @@
namespace hgl namespace hgl
{ {
/**
*
*/
class TransformBase
{
uint version;
uint cur_version;
Matrix4f CurMatrix;
protected:
virtual uint UpdateVersion()
{
//版本号只是为了记录变化,让程序知道和上次不一样,所以最大值是多少其实无所谓的
version=(version >= 1000000)?0:++version;
return version;
}
virtual void UpdateMatrix(Matrix4f &)=0;
public:
TransformBase()
{
version=0;
cur_version=0;
CurMatrix=Identity4f;
}
virtual ~TransformBase()=default;
virtual constexpr const size_t GetTypeHash()const=0; ///<取得类型哈希值
const uint GetVersion()const{return version;} ///<取得当前数据版本号
virtual const uint GetMatrix(Matrix4f &mat) ///<取得当前矩阵,并返回当前矩阵版本号
{
if (cur_version != version)
{
UpdateMatrix(CurMatrix);
cur_version=version;
}
mat=CurMatrix;
return cur_version;
}
};//class TransformBase
class TransformMatrix :public TransformBase
{
Matrix4f transform_matrix;
public:
virtual constexpr const size_t GetTypeHash()const override { return hgl::GetTypeHash<TransformMatrix>(); }
const Matrix4f &GetTransformMatrix()const { return transform_matrix; }
void SetTransformMatrix(const Matrix4f &mat)
{
if (transform_matrix==mat)
return;
transform_matrix=mat;
UpdateVersion();
}
virtual void UpdateMatrix(Matrix4f &mat) override
{
mat=transform_matrix;
}
};//class TransformMatrix
class TransformTranslate3f :public TransformBase
{
Vector3f offset;
public:
virtual constexpr const size_t GetTypeHash()const override{return hgl::GetTypeHash<TransformTranslate3f>();}
const Vector3f &GetOffset()const { return offset; }
void SetOffset(const Vector3f &o)
{
if(IsNearlyEqual(offset,o))
return;
offset=o;
UpdateVersion();
}
void AddOffset(const Vector3f &o)
{
if (IsNearlyZero(o))
return;
offset+=o;
UpdateVersion();
}
virtual void UpdateMatrix(Matrix4f &mat) override
{
mat=translate(offset);
}
};//class TransformTranslate
class TransformRotateQuat :public TransformBase
{
Quatf quat;
public:
virtual constexpr const size_t GetTypeHash()const override{return hgl::GetTypeHash<TransformRotateQuat>();}
const Quatf &GetQuat()const { return quat; }
void SetQuat(const Quatf &q)
{
if (IsNearlyEqual(quat,q))
return;
quat=q;
UpdateVersion();
}
virtual void UpdateMatrix(Matrix4f &mat) override
{
mat=ToMatrix(quat);
}
};//class TransformRotateQuat
class TransformRotateAxis :public TransformBase
{
Vector3f axis;
float angle;
public:
virtual constexpr const size_t GetTypeHash()const override { return hgl::GetTypeHash<TransformRotateAxis>(); }
const Vector3f &GetAxis()const { return axis; }
const float GetAngle()const { return angle; }
void SetAxisAngle(const Vector3f &a,float ang)
{
if (IsNearlyEqual(axis,a) && IsNearlyEqual(angle,ang))
return;
axis=a;
angle=ang;
UpdateVersion();
}
void SetAxis(const Vector3f &a)
{
if (IsNearlyEqual(axis,a))
return;
axis=a;
UpdateVersion();
}
void SetAngle(float a)
{
if (IsNearlyEqual(angle,a))
return;
angle=a;
UpdateVersion();
}
virtual void UpdateMatrix(Matrix4f &mat) override
{
mat=rotate(angle,axis);
}
};//class TransformRotateAxis
class TransformRotateEuler :public TransformBase
{
float pitch; ///<绕X轴旋转弧度
float yaw; ///<绕Y轴旋转弧度
float roll; ///<绕Z轴旋转弧度
public:
virtual constexpr const size_t GetTypeHash()const override { return hgl::GetTypeHash<TransformRotateEuler>(); }
const Vector3f &GetEuler()const { return Vector3f(pitch,yaw,roll); }
const float GetPitch()const { return pitch; }
const float GetYaw()const { return yaw; }
const float GetRoll()const { return roll; }
void SetEuler(const Vector3f &e)
{
if (IsNearlyEqual(e.x,pitch)
&&IsNearlyEqual(e.y,yaw)
&&IsNearlyEqual(e.z,roll))
return;
pitch=e.x;
yaw=e.y;
roll=e.z;
UpdateVersion();
}
void SetPitch(float p)
{
if (IsNearlyEqual(pitch,p))
return;
pitch=p;
UpdateVersion();
}
void SetYaw(float y)
{
if (IsNearlyEqual(yaw,y))
return;
yaw=y;
UpdateVersion();
}
void SetRoll(float r)
{
if (IsNearlyEqual(roll,r))
return;
roll=r;
UpdateVersion();
}
virtual void UpdateMatrix(Matrix4f &mat) override
{
mat=glm::eulerAngleXYZ(pitch,yaw,roll);
}
};//class TransformRotateEuler
class TransformScale3f :public TransformBase
{
Vector3f scale3f;
public:
virtual constexpr const size_t GetTypeHash()const override { return hgl::GetTypeHash<TransformScale3f>(); }
const Vector3f &GetScale()const { return scale3f; }
void SetScale(const Vector3f &s)
{
if (IsNearlyEqual(scale3f,s))
return;
scale3f=s;
UpdateVersion();
}
virtual void UpdateMatrix(Matrix4f &mat) override
{
mat=scale(scale3f);
}
};//class TransformScale
class TransformLookAt :public TransformBase
{
Vector3f eye;
Vector3f center;
Vector3f up;
public:
virtual constexpr const size_t GetTypeHash()const override { return hgl::GetTypeHash<TransformLookAt>(); }
const Vector3f &GetEye()const { return eye; }
const Vector3f &GetCenter()const { return center; }
const Vector3f &GetUp()const { return up; }
void SetLookAt(const Vector3f &e,const Vector3f &c,const Vector3f &u)
{
if (IsNearlyEqual(eye,e) && IsNearlyEqual(center,c) && IsNearlyEqual(up,u))
return;
eye=e;
center=c;
up=u;
UpdateVersion();
}
void SetEye(const Vector3f &pos)
{
if(IsNearlyEqual(eye,pos))
return;
eye=pos;
UpdateVersion();
}
void SetCenter(const Vector3f &pos)
{
if (IsNearlyEqual(center,pos))
return;
center=pos;
UpdateVersion();
}
void SetUp(const Vector3f &pos)
{
if (IsNearlyEqual(up,pos))
return;
up=pos;
UpdateVersion();
}
virtual void UpdateMatrix(Matrix4f &mat) override
{
mat=lookat(eye,center,up);
}
};//class TransformLookAt
/** /**
* <Br> * <Br>
* 便 * 便