use "AARCH64" insted "ARM64"

This commit is contained in:
hyzboy 2019-12-12 17:26:06 +08:00
parent d8b30941c4
commit 328e6d2f26

View File

@ -32,7 +32,7 @@
#define HGL_CPU_PowerPC64 HGL_MERGE32('P','P','6','4') #define HGL_CPU_PowerPC64 HGL_MERGE32('P','P','6','4')
#define HGL_CPU_Cell HGL_MERGE32('C','E','L','L') #define HGL_CPU_Cell HGL_MERGE32('C','E','L','L')
#define HGL_CPU_ARM7 HGL_MERGE32('A','R','M','7') #define HGL_CPU_ARM7 HGL_MERGE32('A','R','M','7')
#define HGL_CPU_ARM64 HGL_MERGE32('A','R','6','4') #define HGL_CPU_AARCH64 HGL_MERGE32('A','R','6','4')
#define HGL_COMPILER_Microsoft HGL_MERGE32('M','S','C',' ') #define HGL_COMPILER_Microsoft HGL_MERGE32('M','S','C',' ')
#define HGL_COMPILER_GNU HGL_MERGE32('G','N','U',' ') #define HGL_COMPILER_GNU HGL_MERGE32('G','N','U',' ')
@ -117,7 +117,7 @@
#define HGL_MIN_MEMORY_ALLOC_BYTES 4 #define HGL_MIN_MEMORY_ALLOC_BYTES 4
#define HGL_ENDIAN HGL_LITTLE_ENDIAN #define HGL_ENDIAN HGL_LITTLE_ENDIAN
#elif defined(__aarch64__) #elif defined(__aarch64__)
#define HGL_CPU HGL_CPU_ARM64 #define HGL_CPU HGL_CPU_AARCH64
#define HGL_CPU_NAME OS_TEXT("aarch64") #define HGL_CPU_NAME OS_TEXT("aarch64")
#define HGL_LIB_CPU_NAME OS_TEXT("aarch64") #define HGL_LIB_CPU_NAME OS_TEXT("aarch64")
#define HGL_MIN_MEMORY_ALLOC_BYTES 4 #define HGL_MIN_MEMORY_ALLOC_BYTES 4