added 3 AxisVectors.
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@ -39,6 +39,10 @@ namespace hgl
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#undef DEF_VECTOR
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constexpr const Vector3f XAxisVector=Vector3f(1,0,0);
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constexpr const Vector3f YAxisVector=Vector3f(0,1,0);
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constexpr const Vector3f ZAxisVector=Vector3f(0,0,1);
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inline const Vector3f GetAxisVector(const AXIS &axis)
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{
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switch(axis)
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