redefined Vector/Matrix
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@ -15,7 +15,10 @@ namespace hgl
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using Matrix2f=glm::mat2;
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using Matrix2f=glm::mat2;
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using Matrix3f=glm::mat3;
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using Matrix3f=glm::mat3;
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using Matrix4f=glm::mat4;
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using Matrix4f=glm::mat4;
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using Matrix2x4f=glm::mat2x4;
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using Matrix3x4f=glm::mat3x4;
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using Matrix3x4f=glm::mat3x4;
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using Matrix4x2f=glm::mat4x2;
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using Matrix4x3f=glm::mat4x3;
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constexpr const Matrix2f Identity2f=Matrix2f(1.0f);
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constexpr const Matrix2f Identity2f=Matrix2f(1.0f);
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constexpr const Matrix3f Identity3f=Matrix3f(1.0f);
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constexpr const Matrix3f Identity3f=Matrix3f(1.0f);
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@ -10,37 +10,29 @@
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namespace hgl
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namespace hgl
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{
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{
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using Vector2f=glm::vec2;
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#define DEF_VECTOR(flag,glm_type) using Vector1##flag=glm::glm_type##1;\
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using Vector3f=glm::vec3;
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using Vector2##flag=glm::glm_type##2;\
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using Vector4f=glm::vec4;
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using Vector3##flag=glm::glm_type##3;\
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using Vector4##flag=glm::glm_type##4;
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using Vector2d=glm::dvec2;
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DEF_VECTOR(f,vec)
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using Vector3d=glm::dvec3;
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DEF_VECTOR(d,dvec)
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using Vector4d=glm::dvec4;
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DEF_VECTOR(b,bvec)
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using Vector2b=glm::bvec2;
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DEF_VECTOR(i,ivec)
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using Vector3b=glm::bvec3;
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DEF_VECTOR(u,uvec)
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using Vector4b=glm::bvec4;
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using Vector2i8=glm::u8vec2;
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DEF_VECTOR(i8,i8vec)
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using Vector3i8=glm::u8vec3;
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DEF_VECTOR(i16,i16vec)
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using Vector4i8=glm::u8vec4;
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DEF_VECTOR(i32,i32vec)
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DEF_VECTOR(i64,i64vec)
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using Vector2u8=glm::u8vec2;
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DEF_VECTOR(u8,u8vec)
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using Vector3u8=glm::u8vec3;
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DEF_VECTOR(u16,u16vec)
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using Vector4u8=glm::u8vec4;
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DEF_VECTOR(u32,u32vec)
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DEF_VECTOR(u64,u64vec)
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using Vector2u16=glm::u16vec2;
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#undef DEF_VECTOR
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using Vector3u16=glm::u16vec3;
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using Vector4u16=glm::u16vec4;
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using Vector2i=glm::ivec2;
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using Vector3i=glm::ivec3;
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using Vector4i=glm::ivec4;
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using Vector2u=glm::uvec2;
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using Vector3u=glm::uvec3;
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using Vector4u=glm::uvec4;
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inline bool operator == (const Vector2f &lhs,const Vector2f &rhs)
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inline bool operator == (const Vector2f &lhs,const Vector2f &rhs)
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{
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{
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