This commit is contained in:
HuYingzhuo(hugo/hyzboy) 2023-07-17 20:26:51 +08:00
commit 641ed83442
18 changed files with 568 additions and 513 deletions

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@ -0,0 +1,25 @@
#pragma once
#include<hgl/type/DataArray.h>
#include<hgl/io/FileInputStream.h>
namespace hgl
{
/**
*
*/
template<typename T> static DataArray<T> *LoadFileToDataArray(const OSString &filename)
{
io::FileInputStream fis;
if(!fis.Open(filename))return(nullptr);
const size_t file_size =fis.GetSize();
const size_t size =(file_size+sizeof(T)-1)/sizeof(T);
DataArray<T> *mb=new DataArray<T>(size);
fis.Read(mb->data(),file_size);
return(mb);
}
}//namespace hgl

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@ -0,0 +1,18 @@
#pragma once
#include<hgl/type/DataArray.h>
#include<hgl/filesystem/FileSystem.h>
namespace hgl
{
/**
*
*/
template<typename T> static bool SaveDataArrayToFile(const OSString &filename,const DataArray<T> &mb)
{
const size_t size=mb.bytes();
if(size<=0)return(true);
return(hgl::filesystem::SaveMemoryToFile(filename,mb.data(),mb.bytes())==size);
}
}//namespace hgl

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@ -2,14 +2,14 @@
#define HGL_PLUG_IN_MANAGE_INCLUDE
#include<hgl/plugin/ExternalPlugIn.h>
#include<hgl/type/ResManage.h>
#include<hgl/type/ObjectManage.h>
#include<hgl/type/StringList.h>
namespace hgl
{
/**
*
*/
class PlugInManage:public ResManage<OSString,PlugIn>
class PlugInManage:public ObjectManage<OSString,PlugIn>
{
OSString name; ///<插件类目名称(必须符合代码名称规则)
@ -28,7 +28,7 @@ namespace hgl
PlugIn *LoadPlugin (const OSString &,const OSString &); ///<加载一个外部插件,明确指定全路径文件名
PlugIn *LoadPlugin (const OSString &); ///<加载一个外部插件,自行查找
bool UnloadPlugin(const OSString &); ///<释放一个外部插件
};//class PlugInManage:public ResManage<UTF16String,PlugIn>
};//class PlugInManage:public ObjectManage<UTF16String,PlugIn>
/**
*

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@ -2,7 +2,7 @@
#define HGL_LOADER_INCLUDE
#include<cm.h>
#include<hgl/type/BaseString.h>
#include<hgl/type/String.h>
#include<hgl/object/EnumObject.h>
#include<hgl/thread/Thread.h>
namespace hgl

246
inc/hgl/type/DataArray.h Normal file
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#pragma once
#include<hgl/type/DataType.h>
namespace hgl
{
/**
*
*/
template<typename T> class DataArray
{
protected:
T *items;
size_t count;
size_t alloc_count;
public:
size_t GetCount ()const{return count;} ///<取得数据数量(注:非字节数)
const size_t GetAllocCount()const{return alloc_count;} ///<取得已分配的阵列大小(注:非字节数)
const size_t GetBytes ()const{return count*sizeof(T);} ///<取得阵列已使用的字节数
const size_t GetAllocBytes()const{return alloc_count*sizeof(T);} ///<取得阵列已分配空间字节数
const T * GetData()const{return items;}
T * data() {return items;}
public:
T * begin (){return items;} ///<取得阵列起始地址指针
T * end (){return items+count;} ///<取得阵列结束地址指针
const T * begin ()const{return items;} ///<取得阵列起始地址指针
const T * end ()const{return items+count;} ///<取得阵列结束地址指针
public:
/**
* 使
*/
void Alloc(size_t size)
{
if(size<=alloc_count)
return;
alloc_count=power_to_2(size);
if(!items)
items=(T *)hgl_malloc(alloc_count*sizeof(T));
else
items=(T *)hgl_realloc(items,alloc_count*sizeof(T));
}
/**
*
*/
void SetCount(size_t size) ///<设置阵列长度(注:非字节数)
{
Alloc(size);
count=size;
}
/**
*
*/
void AddCount(size_t size)
{
SetCount(count+size);
}
public:
DataArray()
{
items=0;
count=0;
alloc_count=0;
}
DataArray(size_t size)
{
if(size<=0)
items=0;
else
items=(T *)hgl_malloc(size*sizeof(T));
if(items)
{
count=size;
alloc_count=size;
}
else
{
count=0;
alloc_count=0;
}
}
virtual ~DataArray()
{
Clear();
}
void Clear()
{
if(items)
hgl_free(items);
count=0;
alloc_count=0;
}
void ClearData()
{
count=0;
}
void Zero()
{
if(items)
memset(items,0,alloc_count);
}
/**
* ,使hgl_malloc分配
*/
void SetData(T *d,int s)
{
Clear();
items=d;
alloc_count=s;
count=s;
}
/**
*
*/
void Unlink()
{
items=nullptr;
count=0;
alloc_count=0;
}
/**
*
* @param d
* @param s
*/
void CopyData(const T *d,int s)
{
SetCount(s);
memcpy(items,d,s*sizeof(T));
}
/**
* ,
* @param index
* @return
*/
bool Delete(int index)
{
if(count>0&&index>=0&&index<count)
{
--count;
if(index<count)
memcpy(items+index,items+count,sizeof(T)); //将最后一个数据移到当前位置
return(true);
}
else
return(false);
}
/**
*
* @param index
* @return
*/
bool DeleteMove(int index)
{
if(count>0&&index>=0&&index<count)
{
--count;
if(index<count)
memmove(items+index,items+index+1,(count-index)*sizeof(T));
return(true);
}
else
return(false);
}
/**
*
* @param start
* @param number
* @return
*/
bool Delete(int start,int number)
{
if(start>=count)return(false);
if(start<0)
{
number+=start;
start=0;
}
if(start+number>count)
number=count-start;
if(number<=0)return(false);
count-=number;
if(start<count)
memmove(items+start,items+start+number,(count-start)*sizeof(T));
return(true);
}
operator T *()const
{
return items;
}
T *operator ->()const
{
return items;
}
T &operator[](int n)
{
return items[n];
}
const T &operator[](int n)const
{
return items[n];
}
};//template<typename T> class DataArray
}//namespace hgl

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@ -1,13 +0,0 @@
#ifndef HGL_ENUM_CLASS_INCLUDE
#define HGL_ENUM_CLASS_INCLUDE
namespace hgl
{
template<typename U,typename E> class EnumAsUInteger
{
public:
};//template<typename U,typename E> class EnumAsUInteger
}//namespace hgl
#endif//HGL_ENUM_CLASS_INCLUDE

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@ -1,208 +0,0 @@
#ifndef HGL_MEM_BLOCK_INCLUDE
#define HGL_MEM_BLOCK_INCLUDE
#include<hgl/type/DataType.h>
#include<hgl/io/FileInputStream.h>
#include<hgl/filesystem/FileSystem.h>
#include<hgl/thread/ThreadMutex.h>
namespace hgl
{
/**
*
*/
template<typename T> class MemBlock
{
protected:
T *buf;
size_t cur_size;
size_t buf_size;
public:
size_t GetLength ()const{return cur_size;} ///<取得内存块长度(注:非字节数)
const size_t GetMaxLength ()const{return buf_size;} ///<取得内存块最大长度(注:非字节数)
const size_t GetBytes ()const{return cur_size*sizeof(T);} ///<取得内存块字节数
const size_t GetMaxBytes ()const{return buf_size*sizeof(T);} ///<取得内存块最大字节数
/**
* 使
*/
void Malloc(size_t size)
{
if(size<=buf_size)
return;
buf_size=power_to_2(size);
if(!buf)
buf=(T *)hgl_malloc(buf_size*sizeof(T));
else
buf=(T *)hgl_realloc(buf,buf_size*sizeof(T));
}
/**
*
*/
void SetLength(size_t size) ///<设置内存块长度(注:非字节数)
{
Malloc(size);
cur_size=size;
}
void AddLength(size_t size)
{
SetLength(cur_size+size);
}
public:
MemBlock()
{
buf=0;
cur_size=0;
buf_size=0;
}
MemBlock(size_t size)
{
if(size<=0)
buf=0;
else
buf=(T *)hgl_malloc(size*sizeof(T));
if(buf)
{
cur_size=size;
buf_size=size;
}
else
{
cur_size=0;
buf_size=0;
}
}
virtual ~MemBlock()
{
Clear();
}
void Clear()
{
if(buf)
hgl_free(buf);
cur_size=0;
buf_size=0;
}
void ClearData()
{
cur_size=0;
}
void Zero()
{
if(buf)
memset(buf,0,buf_size);
}
/**
* ,使hgl_malloc分配
*/
void SetData(T *d,int s)
{
Clear();
buf=d;
buf_size=s;
cur_size=s;
}
/**
*
*/
void Unlink()
{
buf=nullptr;
cur_size=0;
buf_size=0;
}
/**
*
* @param d
* @param s
*/
void CopyData(T *d,int s)
{
SetLength(s);
memcpy(buf,d,s*sizeof(T));
}
T *data()const{return buf;}
T *GetData()const{return buf;}
size_t length()const{return cur_size;}
size_t GetCount()const{return cur_size;}
size_t bytes()const
{
return cur_size*sizeof(T);
}
operator T *()const
{
return buf;
}
T *operator ->()const
{
return buf;
}
T &operator[](int n)
{
return buf[n];
}
const T &operator[](int n)const
{
return buf[n];
}
};//template<typename T> class MemBlock
/**
*
*/
template<typename T> MemBlock<T> *LoadFileToMemBlock(const OSString &filename)
{
io::FileInputStream fis;
if(!fis.Open(filename))return(nullptr);
const size_t file_size =fis.GetSize();
const size_t size =(file_size+sizeof(T)-1)/sizeof(T);
MemBlock<T> *mb=new MemBlock<T>(size);
fis.Read(mb->data(),file_size);
return(mb);
}
/**
*
*/
template<typename T> bool SaveMemBlockToFile(const OSString &filename,const MemBlock<T> &mb)
{
const size_t size=mb.bytes();
if(size<=0)return(true);
return(hgl::filesystem::SaveMemoryToFile(filename,mb.data(),mb.bytes())==size);
}
}//namespace hgl
#endif//HGL_MEM_BLOCK_INCLUDE

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inc/hgl/type/ObjectManage.h Normal file
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@ -0,0 +1,234 @@
#pragma once
#include<hgl/type/Map.h>
namespace hgl
{
template<typename K,typename V> struct RefKeyValue:public KeyValue<K,V *> ///<带引用计数的Key/value对象结构
{
int ref_count; ///<引用计数
public:
RefKeyValue():KeyValue<K,V *>()
{
ref_count=1;
}
};
/**
* ,
*/
template<typename K,typename V> class ObjectManage
{
public:
using KVObject=RefKeyValue<K,V>;
protected:
_Map<K,V *,KVObject> items;
protected:
virtual void Clear(V *obj){delete obj;} ///<对象释放虚拟函数(缺省为直接delete对象)
public:
virtual ~ObjectManage()
{
Clear();
}
virtual void Clear() ///<清除所有对象
{
int n=items.GetCount();
while(n--)
{
KVObject *obj=items.GetItem(n);
Clear(obj->value);
}
items.Clear();
}
virtual void ClearFree() ///<清除所有引用计数为0的对象
{
int n=items.GetCount();
while(n--)
{
KVObject *obj=items.GetItem(n);
if(obj->ref_count<=0)
{
Clear(obj->value);
items.DeleteBySerial(n);
}
}
}
const int GetCount()const{return items.GetCount();} ///<取得对象数量
virtual bool Add(const K &key,V *obj) ///<添加一个对象
{
if(!obj)return(false);
if(items.KeyExist(key))
return(false);
items.Add(key,obj);
return(true);
}
virtual V * Find(const K &key) ///<查找一个对象(不增加引用计数)
{
int index=items.Find(key);
if(index==-1)
return(nullptr);
KVObject *obj=items.GetItem(index);
return obj->value;
}
virtual V * Get(const K &key) ///<取得一个对象(增加引用计数)
{
int index=items.Find(key);
if(index!=-1)
{
KVObject *obj=items.GetItem(index);
++obj->ref_count;
return obj->value;
}
return(nullptr);
}
virtual bool ValueExist(V *value) ///<确认这个对象是否存在
{
return(items.FindByValue(value)!=-1);
}
/**
* Key和引用计数
* @param value
* @param key Key存放地址
* @param ref_count
* @param
*/
virtual bool GetKeyByValue(V *value,K *key,uint *ref_count,bool inc_ref_count)
{
int index=items.FindByValue(value);
if(index==-1)return(false);
KVObject *obj=items.GetItem(index);
if(inc_ref_count)
++obj->ref_count;
if(key)
*key=obj->key;
if(ref_count)
*ref_count=obj->ref_count;
return(true);
}
/**
* ().
*
* \param index
* \param zero_clear 0
* \return
*/
virtual int ReleaseBySerial(int index,bool zero_clear=false)
{
if(index==-1)
{
// ErrorHint(u"所释放的资源不存在");
return(-1);
}
KVObject *obj=items.GetItem(index);
--obj->ref_count;
if(obj->ref_count>0)
return obj->ref_count;
if(zero_clear)
{
Clear(obj->value);
items.DeleteBySerial(index);
}
return 0;
}
/**
* key释放一个对象().
*
* \param key
* \param zero_clear 0
* \return
*/
virtual int Release(const K &key,bool zero_clear=false)
{
return ReleaseBySerial(items.Find(key),zero_clear);
}
/**
*
* @param td
* @param zero_clear 0
*/
int Release(V *td,bool zero_clear=false)
{
return ReleaseBySerial(items.FindByValue(td),zero_clear);
}
};//template<typename K,typename V> class ObjectManage
/**
* 使
*/
template<typename K,typename V> class IDObjectManage:public ObjectManage<K,V>
{
K id_count=0;
public:
using ObjectManage<K,V>::ObjectManage;
virtual ~IDObjectManage()=default;
virtual K Add(V *value)
{
if(!value)return(-1);
{
K key;
uint count;
if(ObjectManage<K,V>::GetKeyByValue(value,&key,&count,true))
return key;
}
if(!ObjectManage<K,V>::Add(id_count,value))
return(-1);
return id_count++;
}
};//template<typename K,typename V> class IDObjectManage:public ObjectManage<K,V>
template<typename V> using U32ObjectManage=IDObjectManage<uint32,V>;
template<typename V> using U64ObjectManage=IDObjectManage<uint64,V>;
}//namespace hgl

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@ -1,162 +0,0 @@
#ifndef HGL_RES_MANAGE_CPP
#define HGL_RES_MANAGE_CPP
#include<hgl/type/ResManage.h>
namespace hgl
{
template<typename K,typename V>
ResManage<K,V>::~ResManage()
{
Clear();
}
template<typename K,typename V>
void ResManage<K,V>::Clear()
{
int n=items.GetCount();
while(n--)
{
ResItem *obj=items.GetItem(n);
Clear(obj->value);
}
items.Clear();
}
template<typename K,typename V>
void ResManage<K,V>::ClearFree()
{
int n=items.GetCount();
while(n--)
{
ResItem *obj=items.GetItem(n);
if(obj->ref_count<=0)
{
Clear(obj->value);
items.DeleteBySerial(n);
}
}
}
template<typename K,typename V>
bool ResManage<K,V>::Add(const K &flag,V *obj)
{
if(!obj)return(false);
if(items.KeyExist(flag))
return(false);
items.Add(flag,obj);
return(true);
}
template<typename K,typename V>
V *ResManage<K,V>::Find(const K &flag)
{
int index=items.Find(flag);
if(index==-1)
return(nullptr);
ResItem *obj=items.GetItem(index);
return obj->value;
}
template<typename K,typename V>
V *ResManage<K,V>::Get(const K &flag)
{
int index=items.Find(flag);
if(index!=-1)
{
ResItem *obj=items.GetItem(index);
++obj->ref_count;
return obj->value;
}
return(nullptr);
}
/**
*
*/
template<typename K,typename V>
bool ResManage<K,V>::ValueExist(V *value)
{
return(items.FindByValue(value)!=-1);
}
/**
* Key和引用计数
* @param value
* @param key Key存放地址
* @param ref_count
* @param
*/
template<typename K,typename V>
bool ResManage<K,V>::GetKeyByValue(V *value,K *key,uint *ref_count,bool inc_ref_count)
{
int index=items.FindByValue(value);
if(index==-1)return(false);
ResItem *obj=items.GetItem(index);
if(inc_ref_count)
++obj->ref_count;
if(key)
*key=obj->key;
if(ref_count)
*ref_count=obj->ref_count;
return(true);
}
template<typename K,typename V>
int ResManage<K,V>::ReleaseBySerial(int index,bool zero_clear)
{
if(index==-1)
{
// ErrorHint(u"所释放的资源不存在");
return(-1);
}
ResItem *obj=items.GetItem(index);
--obj->ref_count;
if(obj->ref_count>0)
return obj->ref_count;
if(zero_clear)
{
Clear(obj->value);
items.DeleteBySerial(index);
}
return 0;
}
template<typename K,typename V>
int ResManage<K,V>::Release(const K &flag,bool zero_clear)
{
return ReleaseBySerial(items.Find(flag),zero_clear);
}
template<typename K,typename V>
int ResManage<K,V>::Release(V *td,bool zero_clear)
{
return ReleaseBySerial(items.FindByValue(td),zero_clear);
}
}//namespace hgl
#endif//HGL_RES_MANAGE_CPP

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@ -1,91 +0,0 @@
#ifndef HGL_RES_MANAGE_INCLUDE
#define HGL_RES_MANAGE_INCLUDE
#include<hgl/type/Map.h>
namespace hgl
{
template<typename K,typename V> struct RefKeyValue:public KeyValue<K,V *> ///<带引用计数的Key/value数据结构
{
int ref_count; ///<引用计数
public:
RefKeyValue():KeyValue<K,V *>()
{
ref_count=1;
}
};
/**
* ,
*/
template<typename K,typename V> class ResManage
{
protected:
using ResItem=RefKeyValue<K,V>;
_Map<K,V *,ResItem> items;
int ReleaseBySerial(int,bool);
protected:
virtual void Clear(V *obj){delete obj;} ///<资源释放虚拟函数(缺省为直接delete对象)
public:
virtual ~ResManage();
virtual void Clear(); ///<清除所有数据
virtual void ClearFree(); ///<清除所有引用计数为0的数据
const int GetCount()const{return items.GetCount();} ///<取得数据数量
virtual bool Add(const K &,V *); ///<添加一个数据
virtual V * Find(const K &); ///<查找一个数据(不增加引用计数)
virtual V * Get(const K &); ///<取得一个数据(增加引用计数)
virtual bool ValueExist(V *); ///<确认这个数据是否存在
virtual bool GetKeyByValue(V *,K *,uint *,bool inc_ref=false); ///<取得一个数据的Key和引用次数
virtual int Release(const K &,bool zero_clear=false); ///<释放一个数据
virtual int Release(V *,bool zero_clear=false); ///<释放一个数据
};//template<typename K,typename V> class ResManage
/**
* 使int类做数标致的资源管理器
*/
template<typename K,typename V> class IDResManage:public ResManage<K,V>
{
K id_count=0;
public:
using ResManage<K,V>::ResManage;
virtual ~IDResManage()=default;
virtual K Add(V *value)
{
if(!value)return(-1);
{
K key;
uint count;
if(ResManage<K,V>::GetKeyByValue(value,&key,&count,true))
return key;
}
if(!ResManage<K,V>::Add(id_count,value))
return(-1);
return id_count++;
}
};//template<typename K,typename V> class IDResManage:public ResManage<K,V>
template<typename V> using ID32ResManage=IDResManage<uint32,V>;
template<typename V> using ID64ResManage=IDResManage<uint64,V>;
}//namespace hgl
#include<hgl/type/ResManage.cpp>
#endif//HGL_RES_MANAGE_INCLUDE

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@ -2,11 +2,11 @@
#define HGL_RES_POOL_MANAGE_INCLUDE
#include<hgl/type/Pool.h>
#include<hgl/type/ResManage.h>
#include<hgl/type/ObjectManage.h>
namespace hgl
{
template <typename K,typename V,typename OP> class _ResPoolManage:public ResManage<K,V>
template <typename K,typename V,typename OP> class _ResPoolManage:public ObjectManage<K,V>
{
protected:
@ -21,7 +21,7 @@ namespace hgl
_ResPoolManage(OP *op):data_pool(op){}
virtual ~_ResPoolManage()=default;
};//template <typename K,typename V,typename OP> class _ResPoolManage:public ResManage<K,V>
};//template <typename K,typename V,typename OP> class _ResPoolManage:public ObjectManage<K,V>
/**
* Pool/ResManage两个模板的组合应用

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@ -59,9 +59,6 @@ SET(STRING_HEADER_FILES ${TYPE_INCLUDE_PATH}/String.h
${TYPE_INCLUDE_PATH}/StringList.h
${TYPE_INCLUDE_PATH}/SplitString.h
${TYPE_INCLUDE_PATH}/MergeString.h
${TYPE_INCLUDE_PATH}/LoadString.h
${TYPE_INCLUDE_PATH}/LoadStringList.h
${TYPE_INCLUDE_PATH}/SaveStringList.h
${TYPE_INCLUDE_PATH}/StdString.h)
SET(TEXT_HEADER_FILES ${CMCORE_ROOT_INCLUDE_PATH}/hgl/Endian.h
@ -72,9 +69,7 @@ SET(TEXT_HEADER_FILES ${CMCORE_ROOT_INCLUDE_PATH}/hgl/Endian.h
SET(TEXT_SOURCE_FILES Text/Endian.cpp
Text/CodePage.cpp
Text/UnicodeBlocks.cpp
Text/LoadString.cpp
Text/LoadStringList.cpp)
Text/UnicodeBlocks.cpp)
SOURCE_GROUP("Text\\String" FILES ${STRING_HEADER_FILES}
Text/StringList.cpp)
@ -93,13 +88,13 @@ SOURCE_GROUP("DataType\\Template\\Memory" FILES ${BASE_OTHER_SOURCE})
##I/O------------------------------------------------------------
SET(IO_INCLUDE_PATH ${CMCORE_ROOT_INCLUDE_PATH}/hgl/io)
SET(IO_BASE_FILES ${IO_INCLUDE_PATH}/InputStream.h
SET(IO_BASE_FILES ${IO_INCLUDE_PATH}/InputStream.h
${IO_INCLUDE_PATH}/IOType.h
${IO_INCLUDE_PATH}/OutputStream.h
${IO_INCLUDE_PATH}/SeekAccess.h
IO/IOType.cpp)
SET(IO_DATA_FILES ${IO_INCLUDE_PATH}/DataInputStream.h
SET(IO_DATA_FILES ${IO_INCLUDE_PATH}/DataInputStream.h
${IO_INCLUDE_PATH}/DataOutputStream.h
${IO_INCLUDE_PATH}/EndianDataInputStream.h
${IO_INCLUDE_PATH}/EndianDataOutputStream.h
@ -107,10 +102,13 @@ SET(IO_DATA_FILES ${IO_INCLUDE_PATH}/DataInputStream.h
IO/DataInputStream.cpp
IO/DataOutputStream.cpp)
SET(IO_MEMORY_FILES ${IO_INCLUDE_PATH}/MemoryInputStream.h
${IO_INCLUDE_PATH}/MemoryOutputStream.h)
SET(IO_MEMORY_STREAM_FILES ${IO_INCLUDE_PATH}/MemoryInputStream.h
${IO_INCLUDE_PATH}/MemoryOutputStream.h)
SET(IO_FILE_FILES ${IO_INCLUDE_PATH}/FileAccess.h
SET(IO_DATA_ARRAY_FILES ${IO_INCLUDE_PATH}/LoadDataArray.h
${IO_INCLUDE_PATH}/SaveDataArray.h)
SET(IO_FILE_FILES ${IO_INCLUDE_PATH}/FileAccess.h
${IO_INCLUDE_PATH}/FileInputStream.h
${IO_INCLUDE_PATH}/FileOutputStream.h
${IO_INCLUDE_PATH}/RandomAccessFile.h
@ -122,11 +120,15 @@ SET(IO_FILE_FILES ${IO_INCLUDE_PATH}/FileAccess.h
IO/FileOutputStream.cpp
IO/RandomAccessFile.cpp)
SET(IO_JAVA_FILES ${IO_INCLUDE_PATH}/JavaInputStream.h
${IO_INCLUDE_PATH}/JavaOutputStream.h)
${IO_INCLUDE_PATH}/JavaOutputStream.h)
SET(IO_TEXT_FILES IO/TextOutputStream.cpp)
SET(IO_TEXT_FILES IO/TextOutputStream.cpp
Text/LoadString.cpp
Text/LoadStringList.cpp)
SET(IO_STRING_LIST_FILES ${IO_INCLUDE_PATH}/LoadStringList.h
${IO_INCLUDE_PATH}/SaveStringList.h)
SET(INPUT_EVENT_FILES ${IO_INCLUDE_PATH}/event/KeyboardEvent.h
${IO_INCLUDE_PATH}/event/MouseEvent.h
@ -135,20 +137,24 @@ SET(INPUT_EVENT_FILES ${IO_INCLUDE_PATH}/event/KeyboardEvent.h
SOURCE_GROUP("IO\\Event" FILES ${INPUT_EVENT_FILES})
SOURCE_GROUP("IO\\Base" FILES ${IO_BASE_FILES})
SOURCE_GROUP("IO\\Data" FILES ${IO_DATA_FILES})
SOURCE_GROUP("IO\\Memory" FILES ${IO_MEMORY_FILES})
SOURCE_GROUP("IO\\File" FILES ${IO_FILE_FILES})
SOURCE_GROUP("IO\\Jave" FILES ${IO_JAVA_FILES})
SOURCE_GROUP("IO\\Text" FILES ${IO_TEXT_FILES})
SOURCE_GROUP("IO\\Base" FILES ${IO_BASE_FILES})
SOURCE_GROUP("IO\\DataIOStream" FILES ${IO_DATA_FILES})
SOURCE_GROUP("IO\\DataArray" FILES ${IO_DATA_ARRAY_FILES})
SOURCE_GROUP("IO\\MemoryStream" FILES ${IO_MEMORY_STREAM_FILES})
SOURCE_GROUP("IO\\File" FILES ${IO_FILE_FILES})
SOURCE_GROUP("IO\\Jave" FILES ${IO_JAVA_FILES})
SOURCE_GROUP("IO\\Text" FILES ${IO_TEXT_FILES})
SOURCE_GROUP("ID\\StringList" FILES ${IO_STRING_LIST_FILES})
SET(IO_SOURCE_FILES ${IO_BASE_FILES}
${IO_DATA_FILES}
${IO_MEMORY_FILES}
${IO_FILE_FILES}
${IO_JAVA_FILES}
${IO_TEXT_FILES}
${INPUT_EVENT_FILES})
SET(IO_SOURCE_FILES ${IO_BASE_FILES}
${IO_DATA_FILES}
${IO_DATA_ARRAY_FILES}
${IO_MEMORY_STREAM_FILES}
${IO_FILE_FILES}
${IO_JAVA_FILES}
${IO_TEXT_FILES}
${IO_STRING_LIST_FILES}
${INPUT_EVENT_FILES})
SET(FILESYSTEM_INCLUDE_PATH ${CMCORE_ROOT_INCLUDE_PATH}/hgl/filesystem)

View File

@ -1,4 +1,4 @@
#include<hgl/io/TextInputStream.h>
#include<hgl/io/TextInputStream.h>
namespace hgl
{
@ -77,7 +77,7 @@ namespace hgl
{
uint8 *p=buffer;
if(stream_pos==0) //最开始那检测一下BOM头
if(stream_pos==0) //最开始那检测一下BOM头
{
if(cur_buf_size>=2)
{

View File

@ -1,4 +1,4 @@
#include<hgl/type/LoadString.h>
#include<hgl/io/LoadString.h>
#include<hgl/filesystem/FileSystem.h>
namespace hgl
{

View File

@ -1,5 +1,5 @@
#include<hgl/type/LoadStringList.h>
#include<hgl/type/LoadString.h>
#include<hgl/io/LoadStringList.h>
#include<hgl/io/LoadString.h>
#include<hgl/type/SplitString.h>
#include<hgl/filesystem/FileSystem.h>