used lower function name in is_nearly_equal
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@ -247,17 +247,17 @@ namespace hgl
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result.y = start.y + (end.y - start.y)*pos;
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}
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inline bool IsNearlyEqual(const float v1,const float v2,const float gap)
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inline bool is_nearly_equal(const float v1,const float v2,const float gap)
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{
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return fabsf(v1-v2)<=gap;
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}
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inline bool IsNearlyEqual(const Vector2f &v1,const Vector2f &v2,const float gap)
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inline bool is_nearly_equal(const Vector2f &v1,const Vector2f &v2,const float gap)
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{
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return length_squared_2d(v1,v2)<=(gap*gap);
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}
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inline bool IsNearlyEqual(const Vector3f &v1,const Vector3f &v2,const float gap)
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inline bool is_nearly_equal(const Vector3f &v1,const Vector3f &v2,const float gap)
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{
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return length_squared(v1,v2)<=(gap*gap);
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}
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