added Free() function at MemoryBlock/MemoryAllocator class.
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@ -1,4 +1,4 @@
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#ifndef HGL_MEMORY_ALLOCATOR_INCLUDE
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#ifndef HGL_MEMORY_ALLOCATOR_INCLUDE
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#define HGL_MEMORY_ALLOCATOR_INCLUDE
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#include<hgl/type/DataType.h>
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@ -66,7 +66,7 @@ namespace hgl
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virtual ~MemoryAllocator();
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virtual bool Alloc(const uint64 size);
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virtual void Free();
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virtual void Free() override;
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};//class MemoryAllocator:public AbstractMemoryAllocator
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}//namespace hgl
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#endif//HGL_MEMORY_ALLOCATOR_INCLUDE
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@ -29,6 +29,7 @@ namespace hgl
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virtual void * Get (const uint64 offset) {return memory_allocator->Get(offset);}
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virtual void Clear ();
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virtual void Free ();
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virtual bool Alloc (const uint64 size,const uint64 uint_size=0);
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virtual bool Write (const uint64 target,const void *source,const uint64 size);
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virtual bool Write (const uint64 target,MemoryBlock *source,const uint64 offset,const uint64 size);
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@ -1,4 +1,4 @@
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#include<hgl/type/MemoryAllocator.h>
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#include<hgl/type/MemoryAllocator.h>
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namespace hgl
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{
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@ -1,4 +1,4 @@
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#include<hgl/type/MemoryBlock.h>
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#include<hgl/type/MemoryBlock.h>
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#include<string.h>
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namespace hgl
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{
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@ -13,7 +13,7 @@ namespace hgl
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MemoryBlock::~MemoryBlock()
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{
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hgl_free(temp_block);
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SAFE_CLEAR(memory_allocator); //会同步释放内存
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SAFE_CLEAR(memory_allocator); //会同步释放内存
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}
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void MemoryBlock::Clear()
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@ -21,6 +21,11 @@ namespace hgl
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memory_allocator->Clear();
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}
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void MemoryBlock::Free()
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{
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memory_allocator->Free();
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}
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bool MemoryBlock::Alloc(const uint64 size,const uint64 uint_size)
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{
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memory_allocator->SetAllocUnitSize(uint_size);
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