layouted codes.added ShaderString.
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@ -1344,6 +1344,8 @@ namespace hgl
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using OSString =String<os_char>;
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using OSString =String<os_char>;
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using WideString =String<wchar_t>;
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using WideString =String<wchar_t>;
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using ShaderString =UTF8String;
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template<typename C> bool ToNumber(const String<C> &str,int &value){return str.ToInt(value);}
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template<typename C> bool ToNumber(const String<C> &str,int &value){return str.ToInt(value);}
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template<typename C> bool ToNumber(const String<C> &str,uint &value){return str.ToUint(value);}
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template<typename C> bool ToNumber(const String<C> &str,uint &value){return str.ToUint(value);}
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template<typename C> bool ToNumber(const String<C> &str,float &value){return str.ToFloat(value);}
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template<typename C> bool ToNumber(const String<C> &str,float &value){return str.ToFloat(value);}
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