resume lookat what to change in furture
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@ -75,6 +75,13 @@ namespace hgl
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float aspect_ratio,
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float znear,
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float zfar);
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/**
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* 产生一个lookat变换矩阵
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* @param eye 眼睛位置
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* @param target 目标位置
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* @param up 向上向量
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*/
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Matrix4f lookat(const Vector3f &eye,const Vector3f &target,const Vector3f &up);
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inline Matrix4f translate(const Vector3f &v)
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{
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@ -102,4 +102,33 @@ namespace hgl
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0.0f
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);
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}
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Matrix4f lookat(const Vector3f &eye,const Vector3f &target,const Vector3f &up)
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{
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Vector3f forward=normalize(target-eye);
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Vector3f right=normalize(cross(forward,up));
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Vector3f nup=cross(right,forward);
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return Matrix4f( right.x,
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nup.x,
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-forward.x,
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0.0f,
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right.y,
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nup.y,
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-forward.y,
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0.0f,
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right.z,
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nup.z,
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-forward.z/2.0f,
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0.0f,
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-dot(eye,right ),
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-dot(eye,nup ),
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dot(eye,forward),
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1.0f
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);
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}
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}//namespace hgl
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