Added Lerp functions.
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inc/hgl/math/Lerp2D.h
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inc/hgl/math/Lerp2D.h
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#pragma once
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#include<hgl/math/Vector.h>
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namespace hgl
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{
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namespace graph
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{
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//*******************************************************************************************
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//以下代码由Github Coplot自动生成,尚未测试
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//*******************************************************************************************
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inline float LerpLinear(const float from,const float to,const float t)
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{
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return from+(to-from)*t;
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}
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inline float LerpCos(const float from,const float to,const float t)
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{
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float t2=(1.0f-cos(t*HGL_PI))/2.0f;
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return from*(1.0f-t2)+to*t2;
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}
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inline float LerpCubic(const float from,const float to,const float t)
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{
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float t2=t*t;
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float t3=t2*t;
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return from*(2.0f*t3-3.0f*t2+1.0f)+to*(3.0f*t2-2.0f*t3);
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}
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inline float LerpHermite(const float from,const float to,const float t)
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{
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float t2=t*t;
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float t3=t2*t;
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return from*(2.0f*t3-3.0f*t2+1.0f)+to*(3.0f*t2-2.0f*t3);
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}
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inline Vector2f LerpLinear(const Vector2f &from,const Vector2f &to,const float t)
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{
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return from+(to-from)*t;
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}
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inline Vector2f LerpCos(const Vector2f &from,const Vector2f &to,const float t)
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{
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float t2=(1.0f-cos(t*HGL_PI))/2.0f;
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return from*(1.0f-t2)+to*t2;
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}
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inline Vector2f LerpCubic(const Vector2f &from,const Vector2f &to,const float t)
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{
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float t2=t*t;
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float t3=t2*t;
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return from*(2.0f*t3-3.0f*t2+1.0f)+to*(3.0f*t2-2.0f*t3);
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}
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inline Vector2f LerpHermite(const Vector2f &from,const Vector2f &to,const float t)
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{
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float t2=t*t;
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float t3=t2*t;
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return from*(2.0f*t3-3.0f*t2+1.0f)+to*(3.0f*t2-2.0f*t3);
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}
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inline Vector2f LerpBezier(const Vector2f &p0,const Vector2f &p1,const Vector2f &p2,const Vector2f &p3,const float t)
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{
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float t2=t*t;
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float t3=t2*t;
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float t_1=1.0f-t;
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float t2_1=t_1*t_1;
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float t3_1=t2_1*t_1;
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return p0*t3_1+3.0f*p1*t*t2_1+3.0f*p2*t2*t_1+p3*t3;
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}
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inline Vector2f LerpCatmullRom(const Vector2f &p0,const Vector2f &p1,const Vector2f &p2,const Vector2f &p3,const float t)
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{
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float t2=t*t;
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float t3=t2*t;
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float t_1=1.0f-t;
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float t2_1=t_1*t_1;
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float t3_1=t2_1*t_1;
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return p0*((-t3+2.0f*t2-t)*0.5f)
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+p1*((3.0f*t3-5.0f*t2+2.0f)*0.5f)
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+p2*((-3.0f*t3+4.0f*t2+t)*0.5f)
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+p3*((t3-t2)*0.5f);
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}
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inline Vector2f LerpBSpline(const Vector2f &p0,const Vector2f &p1,const Vector2f &p2,const Vector2f &p3,const float t)
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{
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float t2=t*t;
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float t3=t2*t;
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float t_1=1.0f-t;
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float t2_1=t_1*t_1;
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float t3_1=t2_1*t_1;
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return p0*((-t3+3.0f*t2-3.0f*t+1.0f)/6.0f)
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+p1*((3.0f*t3-6.0f*t2+4.0f)/6.0f)
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+p2*((-3.0f*t3+3.0f*t2+3.0f*t+1.0f)/6.0f)
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+p3*(t3)/6.0f;
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}
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}//namespace graph
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}//namespace hgl
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inc/hgl/math/Lerp3D.h
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inc/hgl/math/Lerp3D.h
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#pragma once
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#include<hgl/math/Vector.h>
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namespace hgl
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{
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namespace graph
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{
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//*******************************************************************************************
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//以下代码由Github Coplot自动生成,尚未测试
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//*******************************************************************************************
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inline Vector3f LerpLinear(const Vector3f &from,const Vector3f &to,const float t)
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{
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return from+(to-from)*t;
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}
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inline Vector3f LerpCos(const Vector3f &from,const Vector3f &to,const float t)
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{
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float t2=(1.0f-cos(t*HGL_PI))/2.0f;
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return from*(1.0f-t2)+to*t2;
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}
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inline Vector3f LerpCubic(const Vector3f &from,const Vector3f &to,const float t)
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{
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float t2=t*t;
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float t3=t2*t;
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return from*(2.0f*t3-3.0f*t2+1.0f)+to*(3.0f*t2-2.0f*t3);
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}
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inline Vector3f LerpHermite(const Vector3f &from,const Vector3f &to,const float t)
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{
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float t2=t*t;
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float t3=t2*t;
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return from*(2.0f*t3-3.0f*t2+1.0f)+to*(3.0f*t2-2.0f*t3);
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}
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inline Vector3f LerpBezier(const Vector3f &from,const Vector3f &cp1,const Vector3f &cp2,const Vector3f &to,const float t)
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{
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float t2=t*t;
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float t3=t2*t;
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float it=1.0f-t;
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float it2=it*it;
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float it3=it2*it;
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return from*it3+cp1*3.0f*it2*t+cp2*3.0f*it*t2+to*t3;
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}
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inline Vector3f LerpCatmullRom(const Vector3f &p0,const Vector3f &p1,const Vector3f &p2,const Vector3f &p3,const float t)
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{
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float t2=t*t;
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float t3=t2*t;
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float it=1.0f-t;
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float it2=it*it;
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float it3=it2*it;
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return p0*it3+p1*(3.0f*it2*t)+p2*(3.0f*it*t2)+p3*t3;
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}
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inline Vector3f LerpBSpline(const Vector3f &p0,const Vector3f &p1,const Vector3f &p2,const Vector3f &p3,const float t)
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{
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float t2=t*t;
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float t3=t2*t;
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float it=1.0f-t;
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float it2=it*it;
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float it3=it2*it;
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return p0*(-it3/6.0f)+p1*(3.0f*t3/6.0f+3.0f*t2/6.0f+1.0f/6.0f)+p2*(-3.0f*t3/6.0f+3.0f*t2/6.0f)+p3*(t3/6.0f);
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}
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}//namespace graph
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}//namespace hgl
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inc/hgl/math/LerpType.h
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inc/hgl/math/LerpType.h
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#pragma once
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#include<hgl/math/Vector.h>
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namespace hgl
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{
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namespace graph
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{
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/**
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* 插值算法
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*/
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enum class LerpType
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{
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None, ///<无插值
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Linear, ///<线性插值
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Cos, ///<Cos插值
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Cubic, ///<三次插值
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Hermite, ///<Hermite插值
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Bezier, ///<贝塞尔插值
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CatmullRom, ///<CatmullRom插值
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BSpline, ///<B样条插值
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ENUM_CLASS_RANGE(None,BSpline)
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};
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}//namespace graph
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}//namespace hgl
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