added a newly data class that it's DataChain

This commit is contained in:
hyzboy 2024-03-24 02:40:08 +08:00
parent 182f307541
commit acd28db2b8
3 changed files with 321 additions and 5 deletions

93
inc/hgl/type/DataChain.h Normal file
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@ -0,0 +1,93 @@
#pragma once
#include<hgl/type/DataStackPool.h>
#include<hgl/type/SortedSets.h>
namespace hgl
{
/**
* ()<br>
* 使
*
*
*/
class DataChain
{
SeriesInt series; ///<序号池
int max_count; ///<最大数量
public:
/**
*
*/
struct UserNode
{
private:
int start; ///<起始数据块
int count; ///<占用数据块数量
friend class DataChain;
public:
const int GetStart()const{return start;}
const int GetCount()const{return count;}
const int GetEnd()const{return start+count;}
};//struct UserNode
protected:
DataStackPool<UserNode> ud_pool; ///<用户数据占用信息池
SortedSets<UserNode *> ud_set; ///<用户数据占用合集
#ifdef _DEBUG
public:
#else
protected:
#endif//
/**
*
*/
struct ChainNode
{
ChainNode *prev;
ChainNode *next;
int start; ///<起始数据块
int count; ///<数据块数量
public:
const int GetEnd()const{return start+count;}
};//struct ChainNode
DataStackPool<ChainNode> node_pool; ///<链表节点池
int free_count; ///<空闲数据块数量
ChainNode *start,*end;
public:
const int GetMaxCount ()const{return max_count;}
const int GetFreeCount ()const{return free_count;}
#ifdef _DEBUG
ChainNode *GetStartNode()const{return start;}
ChainNode *GetEndNode ()const{return end;}
#endif//
public:
DataChain(const int mc);
virtual ~DataChain()=default;
UserNode *Acquire(const int acquire_count); ///<请求一个数据区块
bool Release(UserNode *ud); ///<释放一个数据区块
};//class DataChain
}//namespace hgl

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@ -15,12 +15,15 @@ SET(CORE_PLATFORM_HEADER_FILES ${CORE_PLATFORM_HEADER_FILES}
SET(TYPE_INCLUDE_PATH ${CMCORE_ROOT_INCLUDE_PATH}/hgl/type)
file(GLOB TYPE_TEMPLATE_HEADER ${TYPE_INCLUDE_PATH}/*.h)
SET(TYPE_COLLECTION_SOURCE ${TYPE_INCLUDE_PATH}/Collection.h
Type/Collection.cpp)
SOURCE_GROUP("DataType\\Collection" FILES ${TYPE_COLLECTION_SOURCE})
SET(TYPE_SOURCE_FILES Type/Collection.cpp)
SET(TYPE_DATA_CHAIN_SOURCE ${TYPE_INCLUDE_PATH}/DataChain.h
Type/DataChain.cpp)
SOURCE_GROUP("DataType\\Collection" FILES ${TYPE_INCLUDE_PATH}/Collection.h
${COLLECTION_SOURCE})
SOURCE_GROUP("DataType\\DataChain" FILES ${TYPE_DATA_CHAIN_SOURCE})
SET(ACTIVE_MANAGER_FILES ${TYPE_INCLUDE_PATH}/ActiveIDManager.h
${TYPE_INCLUDE_PATH}/ActiveMemoryBlockManager.h
@ -28,6 +31,8 @@ SET(ACTIVE_MANAGER_FILES ${TYPE_INCLUDE_PATH}/ActiveIDManager.h
Type/ActiveIDManager.cpp
Type/ActiveMemoryBlockManager.cpp)
file(GLOB TYPE_TEMPLATE_HEADER ${TYPE_INCLUDE_PATH}/*.h)
SOURCE_GROUP("DataType\\ActiveManager" FILES ${ACTIVE_MANAGER_FILES})
SET(SYSTEM_INFO_SOURCE ${CORE_PLATFORM_INCLUDE_PATH}/SystemInfo.h
@ -217,13 +222,15 @@ add_cm_library(CMCore "CM" ${CORE_PLATFORM_HEADER_FILES}
${STRING_HEADER_FILES}
${TEXT_HEADER_FILES}
${TEXT_SOURCE_FILES}
${ACTIVE_MANAGER_FILES}
${TYPE_TEMPLATE_HEADER}
${TYPE_SOURCE_FILES}
${TYPE_COLLECTION_SOURCE}
${TYPE_DATA_CHAIN_SOURCE}
${IO_SOURCE_FILES}
${MATH_HEADER_FILES}

216
src/Type/DataChain.cpp Normal file
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@ -0,0 +1,216 @@
#include<hgl/type/DataChain.h>
namespace hgl
{
DataChain::DataChain(const int mc):series(mc),node_pool(mc),ud_pool(mc)
{
max_count=mc;
free_count=mc;
ud_set.PreAlloc(mc);
start=node_pool.Acquire();
end=start;
start->prev=nullptr;
start->next=nullptr;
start->start=0;
start->count=max_count;
}
DataChain::UserNode *DataChain::Acquire(const int acquire_count)
{
if(acquire_count<=0)
return(nullptr);
if(acquire_count>free_count)
return(nullptr);
if(acquire_count>max_count)
return(nullptr);
if(start==end)
{
free_count-=acquire_count;
UserNode *ud=ud_pool.Acquire();
ud->start=start->start;
ud->count=acquire_count;
ud_set.Add(ud);
start->start+=acquire_count;
start->count=free_count;
return(ud);
}
ChainNode *cn=start;
ChainNode *fit=nullptr;
do
{
if(cn->count==acquire_count) //长度正合适,那就用这一段
{
fit=cn;
break;
}
if(cn->count>acquire_count) //长度够了
{
if(!fit //没有合适的,先记下这个
||fit->count>cn->count) //这个更小,更合适
fit=cn;
}
cn=cn->next;
}while(cn!=end);
if(!fit) //没有合适的
return(nullptr);
free_count-=acquire_count;
UserNode *ud=ud_pool.Acquire();
ud->start=fit->start;
ud->count=acquire_count;
ud_set.Add(ud);
if(fit->count==acquire_count) //正好合适
{
if(fit->prev)
fit->prev->next=fit->next;
else
start=fit->next;
if(fit->next)
fit->next->prev=fit->prev;
else
end=fit->prev;
node_pool.Release(fit);
}
else
{
fit->start+=acquire_count;
fit->count-=acquire_count;
}
return(ud);
}
bool DataChain::Release(DataChain::UserNode *ud)
{
if(!ud)
return(false);
if(!ud_set.IsMember(ud))
return(false);
const int ud_end=ud->GetEnd();
ChainNode *cur=start;
ChainNode *next;
int cur_end;
do
{
cur_end=cur->GetEnd();
if(cur_end==ud->start) //接在一起了
{
cur->count+=ud->count; //count扩充
free_count+=ud->count; //空闲数量增加
ud_set.Delete(ud);
return(true);
}
else if(cur->start==ud_end) //接在一起了
{
cur->count+=ud->count;
cur->start-=ud->count;
free_count+=ud->count; //空闲数量增加
ud_set.Delete(ud);
return(true);
}
next=cur->next;
if(next)
{
if(next->start==ud_end) //下一个块接着,那就合并
{
next->count+=ud->count; //count扩充
next->start-=ud->count; //start前移,理论上==ud->start调试时检查一下
free_count+=ud->count; //空闲数量增加
ud_set.Delete(ud);
return(true);
}
else
if(next->start>ud_end) //下一个块不接着,但是在后面,那就新建一个节点
{
ChainNode *new_cn=node_pool.Acquire();
new_cn->prev=cur;
new_cn->next=next;
new_cn->start=ud->start;
new_cn->count=ud->count;
cur->next=new_cn;
next->prev=new_cn;
free_count+=ud->count; //空闲数量增加
ud_set.Delete(ud);
return(true);
}
else //next->start<ud_end
{
if(next->start>=ud->start) //这个块在中间,那就是出错了
{
// LOG_ERROR(OS_TEXT("DataChain::Release, block cross."));
return(false);
}
}
}
else //都没下一个了,那这个就当下一个吧
{
ChainNode *new_cn=node_pool.Acquire();
new_cn->start=ud->start;
new_cn->count=ud->count;
if(cur==start) //卧槽这是第一个
{
new_cn->prev=nullptr;
new_cn->next=cur;
cur->prev=new_cn;
start=new_cn;
}
else
{
new_cn->prev=cur;
new_cn->next=nullptr;
cur->next=new_cn;
end=new_cn;
}
free_count+=ud->count; //空闲数量增加
ud_set.Delete(ud);
return(true);
}
cur=next;
}while(cur<=end);
//未找到??
return(false);
}
}//namespace hgl