added Quat4f,Matrix2f,Identity2f/3f/4f/3x4f
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@ -10,10 +10,18 @@
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namespace hgl
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namespace hgl
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{
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{
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using Quat4f=glm::quat;
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using Matrix2f=glm::mat2;
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using Matrix3f=glm::mat3;
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using Matrix3f=glm::mat3;
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using Matrix4f=glm::mat4;
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using Matrix4f=glm::mat4;
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using Matrix3x4f=glm::mat3x4;
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using Matrix3x4f=glm::mat3x4;
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constexpr const Matrix2f Identity2f=Matrix2f(1.0f);
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constexpr const Matrix3f Identity3f=Matrix3f(1.0f);
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constexpr const Matrix4f Identity4f=Matrix4f(1.0f);
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constexpr const Matrix3f Identity3x4f=Matrix3x4f(1.0f);
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inline Matrix4f inverse(const Matrix4f &m)
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inline Matrix4f inverse(const Matrix4f &m)
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{
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{
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return glm::inverse(m);
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return glm::inverse(m);
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