add BOM
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#ifndef HGL_UNICODE_BLOCKS_INCLUDE
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#ifndef HGL_UNICODE_BLOCKS_INCLUDE
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#define HGL_UNICODE_BLOCKS_INCLUDE
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#define HGL_UNICODE_BLOCKS_INCLUDE
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#include<hgl/type/DataType.h>
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#include<hgl/type/DataType.h>
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#include<hgl/type/UnicodeBlocks.h>
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#include<hgl/type/UnicodeBlocks.h>
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namespace hgl
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namespace hgl
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{
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{
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