代码精简
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#ifndef HGL_IO_MOUSE_EVENT_INCLUDE
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#pragma once
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#define HGL_IO_MOUSE_EVENT_INCLUDE
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#include<hgl/io/event/InputEvent.h>
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#include<hgl/io/event/InputEvent.h>
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namespace hgl
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#include<hgl/math/Vector.h>
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namespace hgl::io
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{
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{
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namespace io
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/**
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* 鼠标按钮枚举
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*/
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enum class MouseButton
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{
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{
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/**
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None=0,
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* 鼠标按钮枚举
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*/
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Left,
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enum class MouseButton
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Mid,
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Right,
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X1,X2,
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ENUM_CLASS_RANGE(None,X2)
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};
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enum class MouseEventID
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{
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Move =0,
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Pressed,
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Released,
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DblClicked,
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Wheel
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};
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union MouseEventData
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{
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uint64 data;
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struct
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{
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{
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None=0,
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int16 x,y;
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uint8 button;
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Left,
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Mid,
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Right,
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X1,X2,
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ENUM_CLASS_RANGE(None,X2)
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};
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};
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};
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enum class MouseEventID
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constexpr size_t MouseEventDataBytes=sizeof(MouseEventData);
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{
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Move =0,
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Pressed,
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Released,
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DblClicked,
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Wheel
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};
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union MouseEventData
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{
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uint64 data;
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struct
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{
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int16 x,y;
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uint8 button;
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};
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};
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constexpr size_t MouseEventDataBytes=sizeof(MouseEventData);
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class MouseEvent:public InputEvent
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class MouseEvent:public InputEvent
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{
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MouseEventData *med;
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Vector2i position;
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bool pressed_statues[size_t(MouseButton::RANGE_SIZE)];
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public:
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MouseEvent():InputEvent(InputEventSource::Mouse)
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{
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{
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MouseEventData *med;
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med=nullptr;
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position.x=0;
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int x,y;
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position.y=0;;
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hgl_zero(pressed_statues);
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bool pressed_statues[size_t(MouseButton::RANGE_SIZE)];
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}
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virtual ~MouseEvent()=default;
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public:
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MouseEvent():InputEvent(InputEventSource::Mouse)
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{
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med=nullptr;
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x=y=0;
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hgl_zero(pressed_statues);
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}
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virtual ~MouseEvent()=default;
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EventProcResult OnEvent(const EventHeader &header,const uint64 data) override
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EventProcResult OnEvent(const EventHeader &header,const uint64 data) override
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{
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if(header.type==InputEventSource::Mouse)
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{
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{
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if(header.type==InputEventSource::Mouse)
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med=(MouseEventData *)&data;
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if(MouseEventID(header.id)==MouseEventID::Wheel)
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{
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if(OnWheel (med->x,med->y) )return EventProcResult::Break;
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}
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else
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{
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{
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med=(MouseEventData *)&data;
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position.x=med->x;
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position.y=med->y;
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if(MouseEventID(header.id)==MouseEventID::Wheel)
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switch(MouseEventID(header.id))
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{
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if(OnWheel (med->x,med->y) )return EventProcResult::Break;
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}
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else
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{
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{
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x=med->x;y=med->y;
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case MouseEventID::Move: if(OnMove (med->x,med->y) )return EventProcResult::Break;break;
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case MouseEventID::Pressed: pressed_statues[med->button]=true;
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switch(MouseEventID(header.id))
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if(OnPressed (med->x,med->y,MouseButton(med->button)))return EventProcResult::Break;break;
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{
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case MouseEventID::Released: pressed_statues[med->button]=false;
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case MouseEventID::Move: if(OnMove (med->x,med->y) )return EventProcResult::Break;break;
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if(OnReleased (med->x,med->y,MouseButton(med->button)))return EventProcResult::Break;break;
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case MouseEventID::Pressed: pressed_statues[med->button]=true;
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case MouseEventID::DblClicked: if(OnDblClicked (med->x,med->y,MouseButton(med->button)))return EventProcResult::Break;break;
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if(OnPressed (med->x,med->y,MouseButton(med->button)))return EventProcResult::Break;break;
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case MouseEventID::Released: pressed_statues[med->button]=false;
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if(OnReleased (med->x,med->y,MouseButton(med->button)))return EventProcResult::Break;break;
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case MouseEventID::DblClicked: if(OnDblClicked (med->x,med->y,MouseButton(med->button)))return EventProcResult::Break;break;
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}
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}
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}
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}
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}
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if(InputEvent::OnEvent(header,data)==EventProcResult::Break)
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return EventProcResult::Break;
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return EventProcResult::Continue;
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}
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}
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virtual bool OnMove (int,int){return false;}
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if(InputEvent::OnEvent(header,data)==EventProcResult::Break)
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virtual bool OnWheel (int,int){return false;}
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return EventProcResult::Break;
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virtual bool OnPressed (int,int,MouseButton){return false;}
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return EventProcResult::Continue;
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virtual bool OnReleased (int,int,MouseButton){return false;}
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}
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virtual bool OnDblClicked(int,int,MouseButton){return false;}
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/**
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virtual bool OnMove (int,int){return false;}
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* 某按键是否按下
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virtual bool OnWheel (int,int){return false;}
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*/
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const bool HasPressed(const MouseButton &mb)const
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{
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if(!RangeCheck(mb))return(false);
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return pressed_statues[size_t(mb)];
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virtual bool OnPressed (int,int,MouseButton){return false;}
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}
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virtual bool OnReleased (int,int,MouseButton){return false;}
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virtual bool OnDblClicked(int,int,MouseButton){return false;}
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public:
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/**
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* 某按键是否按下
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*/
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const bool HasPressed(const MouseButton &mb)const
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{
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if(!RangeCheck(mb))return(false);
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const int GetX()const{return x;}
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return pressed_statues[size_t(mb)];
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const int GetY()const{return y;}
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}
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};//class MouseEvent
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}//namespace io
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public:
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}//namespace hgl
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#endif//HGL_IO_MOUSE_EVENT_INCLUDE
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const Vector2i &GetMouseCoord()const{return position;}
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};//class MouseEvent
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}//namespace hgl::io
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