delete WorldMatrix from Matrix.h

This commit is contained in:
hyzboy 2020-01-11 21:25:27 +08:00
parent 5ec34e3003
commit cdc2805477

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@ -11,26 +11,6 @@ namespace hgl
using Matrix3f=float3x3;
using Matrix4f=float4x4;
/**
*
* @see res/shader/UBO_WorldMatrix.glsl
*/
struct WorldMatrix
{
alignas(16) Matrix4f ortho; //2D正角视图矩阵
alignas(16) Matrix4f projection;
alignas(16) Matrix4f inverse_projection;
alignas(16) Matrix4f modelview;
alignas(16) Matrix4f inverse_modelview;
alignas(16) Matrix4f mvp;
alignas(16) Matrix4f inverse_map;
alignas(16) Vector4f view_pos; ///<眼睛坐标
};//struct WorldMatrix
inline Matrix4f identity()
{
return Matrix4f::identity;