delete WorldMatrix from Matrix.h
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@ -11,26 +11,6 @@ namespace hgl
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using Matrix3f=float3x3;
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using Matrix3f=float3x3;
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using Matrix4f=float4x4;
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using Matrix4f=float4x4;
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/**
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* 世界矩阵数据
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* @see res/shader/UBO_WorldMatrix.glsl
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*/
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struct WorldMatrix
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{
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alignas(16) Matrix4f ortho; //2D正角视图矩阵
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alignas(16) Matrix4f projection;
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alignas(16) Matrix4f inverse_projection;
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alignas(16) Matrix4f modelview;
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alignas(16) Matrix4f inverse_modelview;
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alignas(16) Matrix4f mvp;
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alignas(16) Matrix4f inverse_map;
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alignas(16) Vector4f view_pos; ///<眼睛坐标
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};//struct WorldMatrix
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inline Matrix4f identity()
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inline Matrix4f identity()
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{
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{
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return Matrix4f::identity;
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return Matrix4f::identity;
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