split codes of "char type" to CharType.h

This commit is contained in:
hyzboy 2020-04-13 15:32:22 +08:00
parent 0cdc519ee6
commit d53a65b242
6 changed files with 28 additions and 33 deletions

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@ -2,15 +2,8 @@
#define HGL_OS_ANDROID_INCLUDE
#include<limits.h>
#include<hgl/platform/os/CharType.h>
//--------------------------------------------------------------------------------------------------
using u32char =char32_t;
using u16char =char16_t;
using os_char =char;
#define to_oschar to_u8
#define OS_TEXT(str) u8##str
#define U8_TEXT(str) u8##str
#define U16_TEXT(str) u##str
#define HGL_OS_NAME OS_TEXT("Android")
#define HGL_LIB_OS "Android" //库操作系统前缀
//--------------------------------------------------------------------------------------------------

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@ -2,15 +2,8 @@
#define HGL_OS_BSD_INCLUDE
#include<limits.h>
#include<hgl/platform/os/CharType.h>
//--------------------------------------------------------------------------------------------------
using u32char =char32_t;
using u16char =char16_t;
using os_char =char;
#define to_oschar to_u8
#define OS_TEXT(str) u8##str
#define U8_TEXT(str) u8##str
#define U16_TEXT(str) u##str
#if defined(__FreeBSD__)||defined(__FreeBSD)
#define HGL_OS_NAME OS_TEXT("FreeBSD")
#define HGL_LIB_OS_NAME "FreeBSD"

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@ -0,0 +1,18 @@
#ifndef HGL_CHAR_TYPE_INCLUDE
#define HGL_CHAR_TYPE_INCLUDE
using u32char =char32_t;
using u16char =char16_t;
using os_char =char;
#define to_oschar to_u8
#define OS_TEXT(str) u8##str
#define U8_TEXT(str) u8##str
#define U16_TEXT(str) u##str
#define os_main main
#define os_out std::cout
#define os_in std::cin
#define os_err std::cerr
#define os_log std::clog
#endif//HGL_CHAR_TYPE_INCLUDE

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@ -2,15 +2,8 @@
#define HGL_OS_LINUX_INCLUDE
#include<limits.h>
#include<hgl/platform/os/CharType.h>
//--------------------------------------------------------------------------------------------------
using u32char =char32_t;
using u16char =char16_t;
using os_char =char;
#define to_oschar to_u8
#define OS_TEXT(str) str
#define U8_TEXT(str) u8##str
#define U16_TEXT(str) u##str
#define HGL_OS_NAME OS_TEXT("Linux")
#define HGL_LIB_OS "Linux" //库操作系统前缀
//--------------------------------------------------------------------------------------------------

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@ -16,6 +16,12 @@ using os_char =wchar_t;
#define U8_TEXT(str) u8##str
#define U16_TEXT(str) L##str
#define os_main wmain
#define os_out std::wcout
#define os_in std::wcin
#define os_err std::wcerr
#define os_log std::wclog
#define HGL_OS_NAME OS_TEXT("Windows")
#if HGL_CPU == HGL_CPU_X86_32

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@ -2,15 +2,7 @@
#define HGL_OS_MACOS_INCLUDE
#include<dirent.h>
//------------------------------------------------------------------
using u32char =char32_t;
using u16char =char16_t;
using os_char =char;
#define to_oschar to_u8
#define OS_TEXT(str) u8##str
#define U8_TEXT(str) u8##str
#define U16_TEXT(str) u##str
#include<hgl/platform/os/CharType.h>
//--------------------------------------------------------------------------------------------------
#if HGL_OS == HGL_OS_iOS
#define HGL_OS_NAME OS_TEXT("iOS")