Update code of Crossplatform redefine
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@ -76,7 +76,7 @@ using thread_mutex_ptr =CRITICAL_SECTION;
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using thread_ptr =HANDLE;
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using rwlock_ptr =SRWLOCK;
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using semaphore_ptr =HANDLE;
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using conv_var_ptr =CONDITION_VARIABLE;
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using cond_var_ptr =CONDITION_VARIABLE;
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#define THREAD_FUNC DWORD WINAPI
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#define HGL_THREAD_DETACH_SELF
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@ -18,7 +18,7 @@ namespace hgl
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#ifdef __APPLE__
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using semaphore_ptr =dispatch_semaphore_t *;
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#else
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using semaphore_ptr =sem_t;
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using semaphore_ptr =sem_t *;
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#endif//
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using cond_var_ptr =pthread_cond_t;
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@ -26,6 +26,6 @@ namespace hgl
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#define THREAD_FUNC void *
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#define HGL_THREAD_DETACH_SELF pthread_detach(pthread_self());
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using proc_mutex_ptr =sem_t;
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using proc_mutex_ptr =sem_t *;
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}//namespace hgl
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#endif//HGL_POSIX_THREAD_INCLUDE
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@ -10,7 +10,7 @@ namespace hgl
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*/
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class ProcMutex ///进程排斥
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{
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proc_mutex_ptr *lock;
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proc_mutex_ptr lock;
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public:
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@ -11,7 +11,7 @@ namespace hgl
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*/
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class Semaphore ///信号
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{
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semaphore_ptr *ptr;
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semaphore_ptr ptr;
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public:
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