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7589d62732
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Added GetRotateQuat()
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2024-08-01 01:39:33 +08:00 |
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6a688a2991
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Added GetRotateMatrix() in Matrix.h
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2024-08-01 01:27:23 +08:00 |
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e8b5f2a477
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Added LerpQuat/SLerpQuat/Blend(Transform)
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2024-07-29 13:27:47 +08:00 |
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9567616ee4
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Added Quat functions and DecomposeTransform function and TransformMatrix4f class.
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2024-07-28 23:31:59 +08:00 |
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2f93a1bb00
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fixed comments.
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2024-03-15 01:37:53 +08:00 |
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430a2f67e0
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fixed bug in perspective and lookat
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2024-03-15 00:52:25 +08:00 |
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a29a35ecea
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resume lookat what to change in furture
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2024-03-12 22:29:40 +08:00 |
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4be7c2a2d0
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used tanf(float) instead of tan(double)
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2023-10-31 16:12:40 +08:00 |
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d1f7b588a3
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deleted codes of lookat
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2022-03-09 18:39:39 +08:00 |
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14da094013
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optimized function's name that they are deg2rad and rad2deg
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2022-01-26 10:57:18 +08:00 |
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caaefe206b
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used Vector3f instead of Vector4f at lookat function.
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2022-01-18 12:01:36 +08:00 |
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021df224d0
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delete comment
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2021-11-19 17:05:39 +08:00 |
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089d499201
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fixed matrix
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2021-09-26 20:48:34 +08:00 |
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aa35ff5fb1
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support glm
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2021-09-24 20:36:41 +08:00 |
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a6ca121707
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恢复opengl标准模式LookAt
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2020-11-19 22:10:27 +08:00 |
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64cc9345d0
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add Matrix4f.cpp, moved a lot of codes to Matrix4f.cpp
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2020-11-19 18:25:20 +08:00 |
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