#ifndef HGL_HALF_FLOAT_INCLUDE #define HGL_HALF_FLOAT_INCLUDE #include #include namespace hgl { // Bit depth Sign bit present Exponent bits Mantissa bits // 32 Yes 8 23 // 16 Yes 5 10 // 11 No 5 6 // 10 No 5 5 inline void SplitFloat32(bool &sign_bit,uint &exponent,uint &mantissa,const float value) { uint32 *p=(uint32 *)&value; sign_bit=(*p&0x80000000)!=0; exponent=(*p&0x7F800000)>>23; mantissa=(*p&0x007FFFFF); } inline void SplitFloat64(bool &sign_bit,uint &exponent,uint64 &mantissa,const double value) { uint64 *p=(uint64 *)&value; sign_bit=(*p&0x8000000000000000)!=0; exponent=(*p&0x7FF0000000000000)>>52; mantissa=(*p&0x000FFFFFFFFFFFFF); } constexpr half_float MergeFloat16(const bool sign_bit,const uint exponent,const uint mantissa) { return half_float((sign_bit?0x8000:0)|(exponent<<10)|mantissa); } constexpr float MergeFloat32(const bool sign_bit,const uint exponent,const uint mantissa) { uint32 value=((sign_bit?0x80000000:0)|(exponent<<23)|mantissa); return *(float *)&value; } constexpr double MergeFloat64(const bool sign_bit,const uint exponent,const uint64 mantissa) { uint64 value=((sign_bit?0x8000000000000000:0)|(uint64(exponent)<<52)|mantissa); return *(double *)&value; } /** * 标准版float32转float16处理 */ void Float32toFloat16(half_float *output,const float *input,const uint count); inline const float half2float(const half_float &hf) { union { float f; uint32 u; }x; x.u=(((hf&0x8000)<<16) | (((hf&0x7c00)+0x1C000)<<13) | ((hf&0x03FF)<<13)); return x.f; } inline void half_to_float(uint32 *target,const half_float *source,uint32 count) { while (count--) { *target = (((*source & 0x8000) << 16) | (((*source & 0x7c00) + 0x1C000) << 13) | ((*source & 0x03FF) << 13)); ++target; ++source; } } inline void half2u16(uint16 *output,const half_float *input,const uint count) { union { float f; uint32 u; }x; for(uint i=0;i