2024-08-02 22:31:31 +08:00

71 lines
1.7 KiB
C++

#pragma once
#include<hgl/math/Vector.h>
namespace hgl
{
/*
* 根据三角形的三边长计算三角形的面积
*/
inline const float TriangleArea(const float a,const float b,const float c)
{
const float s=(a+b+c)*0.5f;
return sqrt(s*(s-a)*(s-b)*(s-c));
}
inline const float TriangleArea(const Vector2f &a,const Vector2f &b,const Vector2f &c)
{
return fabs((a.x-c.x)*(b.y-c.y)-(a.y-c.y)*(b.x-c.x))*0.5f;
}
inline const float TriangleArea(const Vector3f &a,const Vector3f &b,const Vector3f &c)
{
return glm::length(glm::cross(b-a,c-a))*0.5f;
}
inline const float RectangleArea(const float width,const float height)
{
return width*height;
}
inline const float RectangleArea(const Vector2f &size)
{
return size.x*size.y;
}
/**
* 正圆面积计算
* @param radius 半径
*/
inline const float CircleArea(const float radius)
{
return HGL_PI*radius*radius;
}
/**
* 椭圆面积计算
* @param l_radius 长半径
* @param s_radius 短半径
*/
inline const float EllipseArea(const float horizontal_radius,const float vertical_radius)
{
return HGL_PI*horizontal_radius*vertical_radius;
}
inline const float EllipseArea(const Vector2f &radius)
{
return HGL_PI*radius.x*radius.y;
}
inline const float SectorArea(const float radius,const float angle)
{
return HGL_PI*radius*radius*angle/360.0f;
}
inline const float QuadArea(const Vector3f &a,const Vector3f &b,const Vector3f &c,const Vector3f &d)
{
return TriangleArea(a,b,c)+TriangleArea(a,c,d);
}
}//namespace hgl