16 lines
350 B
C++
16 lines
350 B
C++
#ifndef HGL_POSIX_THREAD_INCLUDE
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#define HGL_POSIX_THREAD_INCLUDE
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#include<pthread.h>
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namespace hgl
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{
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using hgl_thread_mutex =pthread_mutex_t;
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using thread_ptr =pthread_t;
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using THREAD_FUNC =void *;
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#define HGL_THREAD_DETACH_SELF pthread_detach(pthread_self());
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}//namespace hgl
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#endif//HGL_POSIX_THREAD_INCLUDE
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