CMCore/inc/hgl/io/event/MouseEvent.h

122 lines
3.7 KiB
C++

#ifndef HGL_IO_MOUSE_EVENT_INCLUDE
#define HGL_IO_MOUSE_EVENT_INCLUDE
#include<hgl/io/event/InputEvent.h>
namespace hgl
{
namespace io
{
/**
* 鼠标按钮枚举
*/
enum class MouseButton
{
None=0,
Left,
Mid,
Right,
X1,X2,
ENUM_CLASS_RANGE(None,X2)
};
enum class MouseEventID
{
Move =0,
Pressed,
Released,
DblClicked,
Wheel
};
union MouseEventData
{
uint64 data;
struct
{
int16 x,y;
uint8 button;
};
};
constexpr size_t MouseEventDataBytes=sizeof(MouseEventData);
class MouseEvent:public InputEvent
{
MouseEventData *med;
int x,y;
bool pressed_statues[size_t(MouseButton::RANGE_SIZE)];
public:
MouseEvent():InputEvent(InputEventSource::Mouse)
{
med=nullptr;
x=y=0;
hgl_zero(pressed_statues);
}
virtual ~MouseEvent()=default;
EventProcResult OnEvent(const EventHeader &header,const uint64 data) override
{
if(header.type==InputEventSource::Mouse)
{
med=(MouseEventData *)&data;
if(MouseEventID(header.id)==MouseEventID::Wheel)
{
if(OnWheel (med->x,med->y) )return EventProcResult::Break;
}
else
{
x=med->x;y=med->y;
switch(MouseEventID(header.id))
{
case MouseEventID::Move: if(OnMove (med->x,med->y) )return EventProcResult::Break;break;
case MouseEventID::Pressed: pressed_statues[med->button]=true;
if(OnPressed (med->x,med->y,MouseButton(med->button)))return EventProcResult::Break;break;
case MouseEventID::Released: pressed_statues[med->button]=false;
if(OnReleased (med->x,med->y,MouseButton(med->button)))return EventProcResult::Break;break;
case MouseEventID::DblClicked: if(OnDblClicked (med->x,med->y,MouseButton(med->button)))return EventProcResult::Break;break;
}
}
}
if(InputEvent::OnEvent(header,data)==EventProcResult::Break)
return EventProcResult::Break;
return EventProcResult::Continue;
}
virtual bool OnMove (int,int){return false;}
virtual bool OnWheel (int,int){return false;}
virtual bool OnPressed (int,int,MouseButton){return false;}
virtual bool OnReleased (int,int,MouseButton){return false;}
virtual bool OnDblClicked(int,int,MouseButton){return false;}
/**
* 某按键是否按下
*/
const bool HasPressed(const MouseButton &mb)const
{
if(!RangeCheck(mb))return(false);
return pressed_statues[size_t(mb)];
}
public:
const int GetX()const{return x;}
const int GetY()const{return y;}
};//class MouseEvent
}//namespace io
}//namespace hgl
#endif//HGL_IO_MOUSE_EVENT_INCLUDE