153 lines
5.2 KiB
C++
153 lines
5.2 KiB
C++
#ifndef HGL_OS_WIN_INCLUDE
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#define HGL_OS_WIN_INCLUDE
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#include<malloc.h>
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#include<winsock2.h> //winsock2必须在Windows.h前面,不然会报错
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#include<windows.h>
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#include<uchar.h>
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#undef min
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#undef max
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//--------------------------------------------------------------------------------------------------
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using u32char =char32_t;
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using u16char =wchar_t;
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using os_char =wchar_t;
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#define to_oschar to_u16
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#define OS_TEXT(str) L##str
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#define U8_TEXT(str) u8##str
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#define U16_TEXT(str) L##str
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#define U32_TEXT(str) U##str
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#define os_main wmain
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#define os_out std::wcout
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#define os_in std::wcin
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#define os_err std::wcerr
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#define os_log std::wclog
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#define HGL_OS_NAME OS_TEXT("Windows")
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#if HGL_CPU == HGL_CPU_X86_32
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#define HGL_LIB_OS "Win32" //库操作系统前缀
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#elif HGL_CPU == HGL_CPU_X86_64
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#define HGL_LIB_OS "Win64" //库操作系统前缀
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#endif//HGL_CPU
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//--------------------------------------------------------------------------------------------------
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#define HGL_PLUGIN_FRONTNAME OS_TEXT("CMP.") //插件文件名前缀
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#define HGL_PLUGIN_EXTNAME OS_TEXT(".DLL") //插件文件扩展名
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#define HGL_PLUGIN_FUNC extern "C" __declspec(dllexport) //插件函数定义
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#define HGL_DIRECTORY_SEPARATOR_RAWCHAR '\\' //目录分隔符
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#define HGL_DIRECTORY_SEPARATOR_U8CHAR U8_TEXT('\\') //目录分隔符
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#define HGL_DIRECTORY_SEPARATOR_WCHAR U16_TEXT('\\') //目录分隔符
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#define HGL_DIRECTORY_SEPARATOR_RAWSTR "\\" //目录分隔符
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#define HGL_DIRECTORY_SEPARATOR OS_TEXT('\\') //目录分隔符
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#define HGL_DIRECTORY_SEPARATOR_STR OS_TEXT("\\") //目录分隔符
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#define HGL_DIRECTORY_SEPARATOR_U8STR U8_TEXT("\\")
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#define HGL_LINE_END OS_TEXT("\r\n") //换行符
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#define HGL_LINE_END_SIZE 2 //换行符长度
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/**
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* 从Windows 10(ver 1607)开始,NTFS分区文件名最大长度为32767。
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* 但由于文件系统的不同,我们需要使用 GetVolumeInformation 函数,根据参数lpMaximumComponentLength的返回值来确定每个分区可使用的最大长度
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*/
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#define HGL_MAX_PATH MAX_PATH //文件名最大长度
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#define HGL_MEM_ALIGN 16 //内存对齐字节数
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//--------------------------------------------------------------------------------------------------
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// == 目前MINGW和MSVC在以下接口上应该能保持一致了
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#define hgl_malloc(size) _aligned_malloc(size,HGL_MEM_ALIGN)
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#define hgl_realloc(ptr,size) _aligned_realloc(ptr,size,HGL_MEM_ALIGN)
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#define hgl_free _aligned_free
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inline void *hgl_align_malloc(size_t n,size_t align_size)
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{
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if(n<=0)return(nullptr);
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if(align_size==0)
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align_size=HGL_MEM_ALIGN;
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return _aligned_malloc(n,align_size);
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}
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template<typename T>
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inline T *hgl_align_malloc(size_t n)
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{
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if(n<=0)return(nullptr);
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return (T *)_aligned_malloc(n*sizeof(T),alignof(T));
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}
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inline void *hgl_align_realloc(void *ptr,size_t n,size_t align_size)
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{
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if(n<=0)
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{
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if(ptr)
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_aligned_free(ptr);
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return(nullptr);
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}
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if(align_size==0)
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align_size=HGL_MEM_ALIGN;
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if(ptr)
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return _aligned_realloc(ptr,n,align_size);
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else
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return _aligned_malloc(n,align_size);
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}
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template<typename T>
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inline T *hgl_align_realloc(T *ptr,size_t n)
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{
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if(n<=0)
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{
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if(ptr)
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_aligned_free(ptr);
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return(nullptr);
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}
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if(ptr)
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return (T *)_aligned_realloc(ptr,n*sizeof(T),alignof(T));
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else
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return (T *)_aligned_malloc(n*sizeof(T),alignof(T));
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}
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#define OS_EXTERNAL_H <winbase.h>
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using ExternalModulePointer =HMODULE;
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#define pi_get GetProcAddress
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#define pi_close FreeLibrary
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#ifdef HGL_64_BITS
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#define struct_stat64 struct _stat64
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#define hgl_lstat64 _wstat64
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#endif
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#if HGL_32_BITS
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#define struct_stat64 struct _stati64
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#define hgl_lstat64 _wstat32i64
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#endif
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//#define hgl_stat64 _stat64
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#define hgl_lseek64 _lseeki64
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#define hgl_tell64(fp) _telli64(fp)
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#define hgl_fstat64 _fstati64
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#define hgl_read64 _read
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#define hgl_write64 _write
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using thread_mutex_ptr =CRITICAL_SECTION;
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using thread_ptr =HANDLE;
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using rwlock_ptr =SRWLOCK;
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using semaphore_ptr =HANDLE;
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using cond_var_ptr =CONDITION_VARIABLE;
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#define THREAD_FUNC DWORD WINAPI
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#define HGL_THREAD_DETACH_SELF
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using proc_mutex_ptr =HANDLE;
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//--------------------------------------------------------------------------------------------------
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#endif//HGL_OS_WIN_INCLUDE
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