947 lines
23 KiB
C++
947 lines
23 KiB
C++
#pragma once
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#include<hgl/type/TypeInfo.h>
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#include<hgl/math/Matrix.h>
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#include<hgl/type/ObjectList.h>
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#include<hgl/type/VersionData.h>
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namespace hgl
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{
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/**
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* 变换基类
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*/
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class TransformBase:public VersionData<Matrix4f>
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{
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protected:
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Vector3f WorldPosition;
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Vector3f WorldNormal;
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protected:
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virtual void MakeNewestData(Matrix4f &)=0;
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public:
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TransformBase():VersionData(Identity4f){}
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TransformBase(const TransformBase *tb):VersionData(tb){}
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virtual ~TransformBase()=default;
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virtual constexpr const size_t GetTypeHash()const=0; ///<取得类型哈希值
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const uint32 GetMatrix(Matrix4f &mat,const Vector3f &wp,const Vector3f &wn) ///<取得当前矩阵,并返回当前矩阵版本号
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{
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WorldPosition=wp;
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WorldNormal=wn;
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return GetNewestVersionData(mat);
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}
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virtual TransformBase *CloneSelf()const=0; ///<创建一个自身的复制
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virtual bool Update(){return false;}
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};//class TransformBase
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class TransformMatrix :public TransformBase
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{
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Matrix4f transform_matrix;
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protected:
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void MakeNewestData(Matrix4f &mat) override
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{
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mat=transform_matrix;
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}
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public:
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constexpr const size_t GetTypeHash()const override { return hgl::GetTypeHash<TransformMatrix>(); }
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public:
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TransformMatrix():TransformBase()
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{
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transform_matrix=Identity4f;
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UpdateVersion();
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}
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TransformMatrix(const Matrix4f &mat):TransformBase()
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{
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transform_matrix=mat;
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UpdateVersion();
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}
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TransformMatrix(const TransformMatrix *tm):TransformBase(tm)
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{
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transform_matrix=tm->transform_matrix;
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UpdateVersion();
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}
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TransformBase *CloneSelf()const override
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{
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return(new TransformMatrix(this));
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}
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const Matrix4f &GetTransformMatrix()const { return transform_matrix; }
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void SetTransformMatrix(const Matrix4f &mat)
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{
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if (transform_matrix==mat)
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return;
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transform_matrix=mat;
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UpdateVersion();
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}
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};//class TransformMatrix
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class TransformTranslate3f :public TransformBase
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{
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Vector3f offset;
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protected:
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void MakeNewestData(Matrix4f &mat) override
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{
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mat=translate(offset);
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}
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public:
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constexpr const size_t GetTypeHash()const override{return hgl::GetTypeHash<TransformTranslate3f>();}
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public:
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TransformTranslate3f():TransformBase()
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{
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offset=ZeroVector3f;
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UpdateVersion();
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}
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TransformTranslate3f(const Vector3f &o):TransformBase()
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{
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offset=o;
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UpdateVersion();
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}
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TransformTranslate3f(const TransformTranslate3f *tt):TransformBase(tt)
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{
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offset=tt->offset;
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UpdateVersion();
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}
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TransformBase *CloneSelf()const override
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{
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return(new TransformTranslate3f(this));
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}
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const Vector3f &GetOffset()const { return offset; }
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void SetOffset(const Vector3f &o)
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{
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if(IsNearlyEqual(offset,o))
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return;
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offset=o;
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UpdateVersion();
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}
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void AddOffset(const Vector3f &o)
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{
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if (IsNearlyZero(o))
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return;
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offset+=o;
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UpdateVersion();
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}
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};//class TransformTranslate3f
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using TransformMove3f=TransformTranslate3f;
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class TransformRotateQuat :public TransformBase
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{
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Quatf quat;
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protected:
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void MakeNewestData(Matrix4f &mat) override
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{
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mat=ToMatrix(quat);
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}
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public:
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constexpr const size_t GetTypeHash()const override{return hgl::GetTypeHash<TransformRotateQuat>();}
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public:
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TransformRotateQuat():TransformBase()
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{
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quat=IdentityQuatf;
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UpdateVersion();
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}
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TransformRotateQuat(const Quatf &q):TransformBase()
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{
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quat=q;
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UpdateVersion();
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}
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TransformRotateQuat(const TransformRotateQuat *trq):TransformBase(trq)
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{
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quat=trq->quat;
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UpdateVersion();
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}
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TransformBase *CloneSelf()const override
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{
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return(new TransformRotateQuat(quat));
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}
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const Quatf &GetQuat()const { return quat; }
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void SetQuat(const Quatf &q)
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{
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if(IsNearlyEqual(quat,q))
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return;
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quat=q;
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UpdateVersion();
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}
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};//class TransformRotateQuat
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class TransformRotateAxis :public TransformBase
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{
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Vector3f axis;
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float angle;
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protected:
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void MakeNewestData(Matrix4f &mat) override
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{
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mat=rotate(angle,axis);
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}
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public:
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constexpr const size_t GetTypeHash()const override { return hgl::GetTypeHash<TransformRotateAxis>(); }
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public:
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TransformRotateAxis():TransformBase()
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{
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axis=ZeroVector3f;
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angle=0;
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UpdateVersion();
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}
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TransformRotateAxis(const Vector3f &a,float ang):TransformBase()
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{
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axis=a;
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angle=ang;
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UpdateVersion();
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}
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TransformRotateAxis(const TransformRotateAxis *tra):TransformBase(tra)
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{
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axis=tra->axis;
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angle=tra->angle;
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UpdateVersion();
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}
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TransformBase *CloneSelf()const override
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{
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return(new TransformRotateAxis(axis,angle));
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}
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const Vector3f &GetAxis()const { return axis; }
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const float GetAngle()const { return angle; }
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void SetAxisAngle(const Vector3f &a,float ang)
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{
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if (IsNearlyEqual(axis,a) && IsNearlyEqual(angle,ang))
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return;
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axis=a;
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angle=ang;
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UpdateVersion();
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}
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void SetAxis(const Vector3f &a)
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{
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if (IsNearlyEqual(axis,a))
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return;
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axis=a;
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UpdateVersion();
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}
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void SetAngle(float a)
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{
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if (IsNearlyEqual(angle,a))
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return;
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angle=a;
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UpdateVersion();
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}
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};//class TransformRotateAxis
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class TransformRotateEuler :public TransformBase
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{
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Vector3f euler;
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protected:
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void MakeNewestData(Matrix4f &mat) override
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{
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mat=glm::eulerAngleXYZ(euler.x,euler.y,euler.z);
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}
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public:
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constexpr const size_t GetTypeHash()const override { return hgl::GetTypeHash<TransformRotateEuler>(); }
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public:
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TransformRotateEuler():TransformBase()
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{
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euler=ZeroVector3f;
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UpdateVersion();
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}
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TransformRotateEuler(const Vector3f &e):TransformBase()
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{
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euler=e;
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UpdateVersion();
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}
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TransformRotateEuler(const TransformRotateEuler *tre):TransformBase(tre)
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{
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euler=tre->euler;
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UpdateVersion();
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}
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TransformBase *CloneSelf()const override
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{
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return(new TransformRotateEuler(euler));
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}
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const Vector3f &GetEuler()const { return euler; }
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const float GetPitch()const { return euler.x; }
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const float GetYaw ()const { return euler.y; }
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const float GetRoll ()const { return euler.z; }
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void SetEuler (const Vector3f &e ){if(IsNearlyEqual(euler, e))return;euler =e;UpdateVersion();}
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void SetPitch (const float p ){if(IsNearlyEqual(euler.x,p))return;euler.x=p;UpdateVersion();}
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void SetYaw (const float y ){if(IsNearlyEqual(euler.y,y))return;euler.y=y;UpdateVersion();}
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void SetRoll (const float r ){if(IsNearlyEqual(euler.z,r))return;euler.z=r;UpdateVersion();}
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};//class TransformRotateEuler
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class TransformScale3f :public TransformBase
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{
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Vector3f scale3f;
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protected:
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void MakeNewestData(Matrix4f &mat) override
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{
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mat=scale(scale3f);
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}
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public:
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constexpr const size_t GetTypeHash()const override { return hgl::GetTypeHash<TransformScale3f>(); }
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public:
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TransformScale3f():TransformBase()
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{
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scale3f=Vector3f(1,1,1);
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UpdateVersion();
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}
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TransformScale3f(const Vector3f &s):TransformBase()
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{
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scale3f=s;
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UpdateVersion();
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}
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TransformScale3f(const TransformScale3f *ts):TransformBase(ts)
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{
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scale3f=ts->scale3f;
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UpdateVersion();
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}
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TransformBase *CloneSelf()const override
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{
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return(new TransformScale3f(scale3f));
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}
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const Vector3f &GetScale()const { return scale3f; }
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void SetScale(const Vector3f &s)
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{
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if (IsNearlyEqual(scale3f,s))
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return;
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scale3f=s;
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UpdateVersion();
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}
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};//class TransformScale
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class TransformLookAt :public TransformBase
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{
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Vector3f eye;
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Vector3f center;
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Vector3f up;
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protected:
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void MakeNewestData(Matrix4f &mat) override
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{
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mat=lookat(eye,center,up);
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}
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public:
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constexpr const size_t GetTypeHash()const override { return hgl::GetTypeHash<TransformLookAt>(); }
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public:
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TransformLookAt():TransformBase()
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{
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eye =OneVector3f;
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center =ZeroVector3f;
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up =AxisVector::Z;
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UpdateVersion();
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}
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TransformLookAt(const Vector3f &e,const Vector3f &c,const Vector3f &u=AxisVector::Z)
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{
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eye =e;
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center =c;
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up =u;
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UpdateVersion();
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}
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TransformLookAt(const TransformLookAt *tla):TransformBase(tla)
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{
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eye =tla->eye;
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center =tla->center;
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up =tla->up;
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UpdateVersion();
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}
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TransformBase *CloneSelf()const override
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{
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return(new TransformLookAt(eye,center,up));
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}
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const Vector3f &GetEye()const { return eye; }
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const Vector3f &GetCenter()const { return center; }
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const Vector3f &GetUp()const { return up; }
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void SetLookAt(const Vector3f &e,const Vector3f &c,const Vector3f &u)
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{
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if (IsNearlyEqual(eye,e) && IsNearlyEqual(center,c) && IsNearlyEqual(up,u))
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return;
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eye=e;
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center=c;
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up=u;
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UpdateVersion();
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}
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void SetEye(const Vector3f &pos)
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{
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if(IsNearlyEqual(eye,pos))
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return;
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eye=pos;
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UpdateVersion();
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}
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void SetCenter(const Vector3f &pos)
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{
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if (IsNearlyEqual(center,pos))
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return;
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center=pos;
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UpdateVersion();
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}
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void SetUp(const Vector3f &pos)
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{
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if (IsNearlyEqual(up,pos))
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return;
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up=pos;
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UpdateVersion();
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}
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};//class TransformLookAt
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class TransformManager: public TransformBase
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{
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ObjectList<TransformBase> transform_list;
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protected:
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virtual void MakeNewestData(Matrix4f &mat) override
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{
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mat=Identity4f;
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if (transform_list.IsEmpty())
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return;
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Matrix4f TempMatrix;
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for (TransformBase *tb : transform_list)
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{
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tb->GetMatrix(TempMatrix,WorldPosition,WorldNormal);
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mat*=TempMatrix;
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}
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}
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public:
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virtual constexpr const size_t GetTypeHash()const override { return hgl::GetTypeHash<TransformManager>(); }
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const bool IsEmpty()const { return transform_list.IsEmpty(); }
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public:
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TransformManager()=default;
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virtual ~TransformManager()=default;
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TransformManager(const TransformManager *tm):TransformBase(tm)
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{
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for(TransformBase *tb:tm->transform_list)
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AddTransform(tb->CloneSelf());
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UpdateVersion();
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}
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TransformBase *CloneSelf()const override
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{
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TransformManager *tm=new TransformManager;
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for(TransformBase *tb:transform_list)
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tm->AddTransform(tb->CloneSelf());
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return tm;
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}
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void operator = (const TransformManager &tm)
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{
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Clear();
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for(TransformBase *tb:tm.transform_list)
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AddTransform(tb->CloneSelf());
|
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}
|
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void Clear()
|
||
{
|
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transform_list.Clear();
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}
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void AddTransform(TransformBase *tb)
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{
|
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transform_list.Add(tb);
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UpdateVersion();
|
||
}
|
||
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TransformTranslate3f *AddTranslate(const Vector3f &v)
|
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{
|
||
TransformTranslate3f *tt=new TransformTranslate3f(v);
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||
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AddTransform(tt);
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return tt;
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}
|
||
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||
TransformMove3f *AddMove(const Vector3f &v){return AddTranslate(v); }
|
||
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||
TransformRotateAxis *AddRotateAxis(const Vector3f &axis,const float angle)
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||
{
|
||
TransformRotateAxis *tra=new TransformRotateAxis(axis,angle);
|
||
|
||
AddTransform(tra);
|
||
|
||
return tra;
|
||
}
|
||
|
||
TransformRotateQuat *AddRotateQuat(const Quatf &q)
|
||
{
|
||
TransformRotateQuat *trq=new TransformRotateQuat(q);
|
||
|
||
AddTransform(trq);
|
||
|
||
return trq;
|
||
}
|
||
|
||
TransformRotateEuler *AddRotateEuler(const Vector3f &euler)
|
||
{
|
||
TransformRotateEuler *tre=new TransformRotateEuler(euler);
|
||
|
||
AddTransform(tre);
|
||
|
||
return tre;
|
||
}
|
||
|
||
TransformScale3f *AddScale(const Vector3f &v)
|
||
{
|
||
TransformScale3f *ts=new TransformScale3f(v);
|
||
|
||
AddTransform(ts);
|
||
|
||
return ts;
|
||
}
|
||
|
||
TransformLookAt *AddLookAt(const Vector3f &eye,const Vector3f ¢er,const Vector3f &up)
|
||
{
|
||
TransformLookAt *tla=new TransformLookAt;
|
||
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||
tla->SetLookAt(eye,center,up);
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||
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||
AddTransform(tla);
|
||
|
||
return tla;
|
||
}
|
||
|
||
TransformMatrix *AddMatrix(const Matrix4f &mat)
|
||
{
|
||
TransformMatrix *tm=new TransformMatrix(mat);
|
||
|
||
AddTransform(tm);
|
||
|
||
return tm;
|
||
}
|
||
|
||
void RemoveTransform(TransformBase *tb)
|
||
{
|
||
if(!tb)
|
||
return;
|
||
|
||
const int pos=transform_list.Find(tb);
|
||
|
||
if(pos<0)
|
||
return;
|
||
|
||
transform_list.DeleteShift(pos); //使用DeleteShift是为了保持顺序(Delete可能会拿最后一个数据移到前面,而本类需要保持顺序)
|
||
|
||
UpdateVersion();
|
||
}
|
||
|
||
virtual bool Update() override
|
||
{
|
||
bool has_update=false;
|
||
|
||
for(TransformBase *tb:transform_list)
|
||
if(tb->Update())
|
||
has_update=true;
|
||
|
||
if(has_update)
|
||
{
|
||
UpdateVersion();
|
||
UpdateNewestData();
|
||
}
|
||
|
||
return has_update;
|
||
}
|
||
};//class TransformManager
|
||
|
||
/**
|
||
* 变换矩阵<Br>
|
||
* 便于分散管理平移、旋转、缩放等数值
|
||
*/
|
||
class Transform
|
||
{
|
||
uint32 version; ///<版本号(注:用于记录任何变化,而不是matrix)
|
||
|
||
void UpdateVersion()
|
||
{
|
||
if(version>=0x70000000)
|
||
version=0;
|
||
else
|
||
++version;
|
||
}
|
||
|
||
protected:
|
||
|
||
bool is_identity;
|
||
bool is_zero_rotate;
|
||
bool matrix_dirty;
|
||
|
||
//matrix其实用的少,所以在不取matrix时,并不会计算。
|
||
Matrix4f matrix;
|
||
Matrix4f inverse_matrix;
|
||
Matrix4f transpose_inverse_matrix;
|
||
|
||
Vector3f translation_vector;
|
||
Quatf rotation_quat;
|
||
Vector3f rotation_axis;
|
||
float rotate_angle;
|
||
|
||
Vector3f scale_vector;
|
||
|
||
protected:
|
||
|
||
void UpdateQuat();
|
||
|
||
public:
|
||
|
||
void UpdateMatrix();
|
||
|
||
const uint32 GetVersion (){UpdateMatrix();return version;}
|
||
const bool IsIdentity (){UpdateMatrix();return is_identity;}
|
||
const Matrix4f &GetMatrix (){UpdateMatrix();return matrix;}
|
||
|
||
const Matrix4f GetMatrix()const //不能执行UpdateMatrix时的获取
|
||
{
|
||
if(matrix_dirty)
|
||
return translate(translation_vector)*ToMatrix(rotation_quat)*scale(scale_vector);
|
||
else
|
||
return matrix;
|
||
}
|
||
|
||
operator const Matrix4f & (){return GetMatrix();}
|
||
operator const Transform & (){UpdateMatrix();return *this;}
|
||
|
||
const Matrix4f &GetInverseMatrix()
|
||
{
|
||
UpdateMatrix();
|
||
return inverse_matrix;
|
||
}
|
||
|
||
|
||
const Vector3f &GetTranslation ()const{return translation_vector;}
|
||
const Vector3f &GetScale ()const{return scale_vector;}
|
||
|
||
const Quatf & GetRotationQuat ()const{return rotation_quat;}
|
||
const Vector3f &GetRotationAxis ()const{return rotation_axis;}
|
||
const float GetRotateAngle ()const{return rotate_angle;}
|
||
|
||
void SetTranslation(const float x,const float y,const float z)
|
||
{
|
||
if(is_identity)
|
||
{
|
||
if(IsNearlyZero(x)
|
||
&&IsNearlyZero(y)
|
||
&&IsNearlyZero(z))
|
||
return;
|
||
}
|
||
|
||
is_identity=false;
|
||
|
||
translation_vector.x=x;
|
||
translation_vector.y=y;
|
||
translation_vector.z=z;
|
||
matrix_dirty=true;
|
||
}
|
||
|
||
void SetTranslation(const Vector3f &v)
|
||
{
|
||
if(is_identity)
|
||
{
|
||
if(IsNearlyZero(v.x)
|
||
&&IsNearlyZero(v.y)
|
||
&&IsNearlyZero(v.z))
|
||
return;
|
||
}
|
||
|
||
is_identity=false;
|
||
|
||
translation_vector=v;
|
||
matrix_dirty=true;
|
||
}
|
||
|
||
void ClearRotation()
|
||
{
|
||
rotation_quat=IdentityQuatf;
|
||
rotation_axis=ZeroVector3f;
|
||
rotate_angle=0;
|
||
matrix_dirty=true;
|
||
}
|
||
|
||
void SetRotation(const Quatf &q)
|
||
{
|
||
if(is_identity)
|
||
{
|
||
if(q==IdentityQuatf)
|
||
return;
|
||
}
|
||
|
||
is_identity=false;
|
||
|
||
rotation_quat=q;
|
||
ExtractedQuat(q,rotation_axis,rotate_angle);
|
||
matrix_dirty=true;
|
||
}
|
||
|
||
void SetRotation(const Vector3f &axis,const float angle)
|
||
{
|
||
if(is_identity)
|
||
{
|
||
if(IsNearlyZero(angle)==0)
|
||
return;
|
||
}
|
||
|
||
is_identity=false;
|
||
|
||
rotation_axis=axis;
|
||
rotate_angle=angle;
|
||
UpdateQuat();
|
||
}
|
||
|
||
void SetRotation(const AXIS &axis,const float angle)
|
||
{
|
||
if(is_identity)
|
||
{
|
||
if(IsNearlyZero(angle)==0)
|
||
return;
|
||
}
|
||
|
||
is_identity=false;
|
||
|
||
rotation_axis=GetAxisVector(axis);
|
||
rotate_angle=angle;
|
||
UpdateQuat();
|
||
}
|
||
|
||
void SetRotateAngle(float angle)
|
||
{
|
||
if(is_identity)
|
||
{
|
||
if(IsNearlyZero(angle)==0)
|
||
return;
|
||
}
|
||
|
||
is_identity=false;
|
||
|
||
rotate_angle=angle;
|
||
UpdateQuat();
|
||
}
|
||
|
||
void SetScale(const float &v)
|
||
{
|
||
if(is_identity)
|
||
{
|
||
if(IsNearlyEqual(v,1.0f))
|
||
return;
|
||
}
|
||
is_identity=false;
|
||
|
||
scale_vector=Vector3f(v,v,v);
|
||
matrix_dirty=true;
|
||
}
|
||
|
||
void SetScale(const float x,const float y,const float z)
|
||
{
|
||
if(is_identity)
|
||
{
|
||
if(IsNearlyEqual(x,1.0f)
|
||
&&IsNearlyEqual(y,1.0f)
|
||
&&IsNearlyEqual(z,1.0f))
|
||
return;
|
||
}
|
||
|
||
is_identity=false;
|
||
|
||
scale_vector.x=x;
|
||
scale_vector.y=y;
|
||
scale_vector.z=z;
|
||
|
||
matrix_dirty=true;
|
||
}
|
||
|
||
void SetScale(const Vector3f &v)
|
||
{
|
||
if(is_identity)
|
||
{
|
||
if(IsNearlyEqual(v.x,1.0f)
|
||
&&IsNearlyEqual(v.y,1.0f)
|
||
&&IsNearlyEqual(v.z,1.0f))
|
||
return;
|
||
}
|
||
|
||
is_identity=false;
|
||
|
||
scale_vector=v;
|
||
matrix_dirty=true;
|
||
}
|
||
|
||
public:
|
||
|
||
Transform()
|
||
{
|
||
SetToIdentity();
|
||
version=0;
|
||
}
|
||
|
||
Transform(const Matrix4f &m)
|
||
{
|
||
SetFromMatrix4f(m);
|
||
version=0;
|
||
}
|
||
|
||
Transform(const Transform &t)
|
||
{
|
||
hgl_cpy(*this,t);
|
||
version=0;
|
||
}
|
||
|
||
void SetToIdentity();
|
||
|
||
const bool operator == (const Transform &t);
|
||
|
||
void operator = (const Transform &t)
|
||
{
|
||
if(operator==(t))
|
||
return;
|
||
|
||
uint32 old_version=version;
|
||
|
||
hgl_cpy(*this,t);
|
||
|
||
version=++old_version;
|
||
UpdateMatrix();
|
||
}
|
||
|
||
void SetFromMatrix4f(const Matrix4f &m);
|
||
|
||
const bool IsIdentity()const{return is_identity;}
|
||
|
||
const bool IsLastVersion()const{return !matrix_dirty;}
|
||
|
||
inline Vector3f TransformPosition (const Vector3f &v){UpdateMatrix();return Vector3f(matrix*Vector4f(v,1.0f));}
|
||
inline Vector3f TransformDirection (const Vector3f &v){UpdateMatrix();return Vector3f(matrix*Vector4f(v,0.0f));}
|
||
inline Vector3f TransformNormal (const Vector3f &v){UpdateMatrix();return normalize(Vector3f(transpose_inverse_matrix*Vector4f(v,0.0f)));}
|
||
inline Matrix3f TransformMatrix (const Matrix3f &child){UpdateMatrix();return Matrix3f(matrix*Matrix4f(child));}
|
||
inline Matrix4f TransformMatrix (const Matrix4f &child){UpdateMatrix();return matrix*child;}
|
||
|
||
inline Vector3f InverseTransformPosition (const Vector3f &v){UpdateMatrix();return Vector3f(inverse_matrix*Vector4f(v,1.0f));}
|
||
inline Vector3f InverseTransformDirection (const Vector3f &v){UpdateMatrix();return Vector3f(inverse_matrix*Vector4f(v,0.0f));}
|
||
inline Vector3f InverseTransformNormal (const Vector3f &v){UpdateMatrix();return normalize(Vector3f(transpose_inverse_matrix*Vector4f(v,0.0f)));}
|
||
inline Matrix3f InverseTransformMatrix (const Matrix3f &child){UpdateMatrix();return Matrix3f(inverse_matrix*Matrix4f(child));}
|
||
inline Matrix4f InverseTransformMatrix (const Matrix4f &child){UpdateMatrix();return inverse_matrix*child;}
|
||
|
||
inline Transform TransformTransform(const Transform &child)
|
||
{
|
||
UpdateMatrix();
|
||
const Matrix4f &child_matrix=child.GetMatrix();
|
||
|
||
return Transform(matrix*child_matrix);
|
||
}
|
||
|
||
inline Transform TransformTransform(const Transform &child)const
|
||
{
|
||
const Matrix4f &cur_matrix=GetMatrix();
|
||
const Matrix4f &child_matrix=child.GetMatrix();
|
||
|
||
return Transform(cur_matrix*child_matrix);
|
||
}
|
||
};//Transform
|
||
|
||
const Transform IdentityTransform;
|
||
|
||
constexpr const size_t TransformMatrix4fLength=sizeof(Transform);
|
||
|
||
Transform Lerp(const Transform &from,const Transform &to,const float t);
|
||
}//namespace hgl
|