CMExamples/datatype/DataChain.h

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#pragma once
#include<hgl/type/DataStackPool.h>
#include<hgl/type/SortedSets.h>
namespace hgl
{
/**
* ()<br>
* 使
*
*
*/
class DataChain
{
SeriesInt series; ///<序号池
int max_count; ///<最大数量
protected:
/**
*
*/
struct UserData
{
private:
int start; ///<起始数据块
int count; ///<占用数据块数量
friend class DataChain;
public:
const int GetStart()const{return start;}
const int GetCount()const{return count;}
const int GetEnd()const{return start+count;}
};//struct UserData
DataStackPool<UserData> ud_pool; ///<用户数据占用信息池
SortedSets<UserData *> ud_set; ///<用户数据占用合集
protected:
/**
*
*/
struct ChainNode
{
ChainNode *prev;
ChainNode *next;
int start; ///<起始数据块
int count; ///<数据块数量
public:
const int GetEnd()const{return start+count;}
};//struct ChainNode
DataStackPool<ChainNode> node_pool; ///<链表节点池
int free_count; ///<空闲数据块数量
ChainNode *start,*end;
public:
const int GetMaxCount ()const{return max_count;}
const int GetFreeCount ()const{return free_count;}
public:
DataChain(const int mc):series(mc),node_pool(mc),ud_pool(mc)
{
max_count=mc;
free_count=mc;
ud_set.PreAlloc(mc);
start=node_pool.Acquire();
end=start;
start->prev=nullptr;
start->next=nullptr;
start->start=0;
start->count=max_count;
}
virtual ~DataChain()=default;
UserData *Acquire(const int acquire_count)
{
if(acquire_count<=0)
return(nullptr);
if(acquire_count>free_count)
return(nullptr);
if(acquire_count>max_count)
return(nullptr);
if(start==end)
{
free_count-=acquire_count;
start->start=acquire_count;
start->count=free_count;
UserData *ud=ud_pool.Acquire();
ud->start=0;
ud->count=acquire_count;
ud_set.Add(ud);
return(ud);
}
ChainNode *cn=start;
ChainNode *fit=nullptr;
do
{
if(cn->count==acquire_count) //长度正合适,那就用这一段
{
fit=cn;
break;
}
if(cn->count>acquire_count) //长度够了
{
if(!fit //没有合适的,先记下这个
||fit->count>cn->count) //这个更小,更合适
fit=cn;
}
cn=cn->next;
}while(cn!=end);
if(!fit) //没有合适的
return(nullptr);
free_count-=acquire_count;
UserData *ud=ud_pool.Acquire();
ud->start=fit->start;
ud->count=acquire_count;
ud_set.Add(ud);
if(fit->count==acquire_count) //正好合适
{
if(fit->prev)
fit->prev->next=fit->next;
else
start=fit->next;
if(fit->next)
fit->next->prev=fit->prev;
else
end=fit->prev;
node_pool.Release(fit);
}
else
{
fit->start+=acquire_count;
fit->count-=acquire_count;
}
return(ud);
}
bool Release(UserData *ud)
{
if(!ud)
return(nullptr);
if(!ud_set.IsMember(ud))
return(false);
const int ud_end=ud->GetEnd();
ChainNode *cur=start;
ChainNode *next;
int cur_end;
do
{
cur_end=cur->GetEnd();
if(cur_end==ud->start) //接在一起了
{
cur->count+=ud->count; //count扩充
return(true);
}
next=cur->next;
if(next)
{
if(next->start==ud_end) //下一个块接着,那就合并
{
next->count+=ud->count; //count扩充
next->start-=ud->count; //start前移,理论上==ud->start调试时检查一下
return(true);
}
else
if(next->start>ud_end) //下一个块不接着,但是在后面,那就新建一个节点
{
ChainNode *new_cn=node_pool.Acquire();
new_cn->prev=cur;
new_cn->next=next;
new_cn->start=ud->start;
new_cn->count=ud->count;
cur->next=new_cn;
next->prev=new_cn;
return(true);
}
else //next->start<ud_end这应该是一个bug
{
return(false);
}
}
else //都没下一个了,那这个就当下一个吧
{
ChainNode *new_cn=node_pool.Acquire();
new_cn->prev=cur;
new_cn->next=nullptr;
new_cn->start=ud->start;
new_cn->count=ud->count;
cur->next=new_cn;
end=new_cn;
return(true);
}
cur=next;
}while(cur<=end);
}
};//class DataChain
}//namespace hgl