List模板改名为ArrayList

This commit is contained in:
hyzboy 2025-04-23 00:24:10 +08:00
parent 25b5c60fe5
commit 5b09bec024
9 changed files with 37 additions and 45 deletions

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@ -139,7 +139,7 @@ bool ParsePosition(Vector2i *result,const U8String &str)
return(true);
}
using OnePositionData=List<Vector2i>;
using OnePositionData=ArrayList<Vector2i>;
struct LineSegment
{
@ -147,7 +147,7 @@ struct LineSegment
Vector2i end;
};
using LineSegmentData=List<LineSegment>;
using LineSegmentData=ArrayList<LineSegment>;
bool ParseLineSegment(LineSegment *result,const U8String &str)
{
@ -189,7 +189,7 @@ bool ParseLineSegment(LineSegment *result,const U8String &str)
}
template<typename T>
void ParseStringList(List<T> &data_list,const U8StringList &sl,bool (*ParseLineFunc)(T *,const U8String &))
void ParseStringList(ArrayList<T> &data_list,const U8StringList &sl,bool (*ParseLineFunc)(T *,const U8String &))
{
const uint count=sl.GetCount();

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@ -25,7 +25,7 @@ constexpr const uint ICON_SIZE=8;
BitmapRGB8 *BackgroundBitmap=nullptr;
DrawGeometryRGB8 *draw_bmp=nullptr;
using TraceList=List<Vector2i>;
using TraceList=ArrayList<Vector2i>;
ObjectMap<uint,TraceList> PlayerTrace; //玩家轨迹

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@ -5,11 +5,11 @@ int main(int,char **)
{
using namespace hgl;
AnsiIDName id3("id1");
AnsiIDName id4("id2");
AIDName id3("id1");
AIDName id4("id2");
AnsiIDName id5("id1");
AnsiIDName id6("id2");
AIDName id5("id1");
AIDName id6("id2");
std::cout<<id5.GetID()<<":"<<id5.GetName()<<", ClassID: "<<std::hex<<id5.GetClassID()<<std::endl;
std::cout<<id6.GetID()<<":"<<id6.GetName()<<", ClassID: "<<std::hex<<id6.GetClassID()<<std::endl;

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@ -63,7 +63,7 @@ int main(int,char **)
da_list.Delete(5,5); //删除从5号位置开始的5个值
output("delete(5,5)");
da_list.DeleteMove(0,3); //删除从0号位置开始的3个值
da_list.DeleteShift(0,3); //删除从0号位置开始的3个值
output("delete move(0,3)");
da_list.Move(10,0,2); //从0号位置开始的2个值移动到10号位置

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@ -45,7 +45,7 @@ int os_main(int,os_char **)
uniform_int_distribution<int> dis_un_count(BLOCK_SIZE/10,BLOCK_SIZE/4);
uniform_int_distribution<int> dis_block_count(1,BLOCK_SIZE/10);
List<DataChain::UserNode *> user_node_list;
ArrayList<DataChain::UserNode *> user_node_list;
int free_count=dc.GetFreeCount();
do

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@ -73,7 +73,7 @@ void ObjectPoolTest()
{
ObjectPool<UserInfoClass> pool;
List<UserInfoClass *> release_list;
ArrayList<UserInfoClass *> release_list;
//添加所有的人物数据到池中
{

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@ -59,7 +59,7 @@ public:
template<typename T> inline const bool IsType(BaseObject *bo){return bo?(bo->GetTypeHash()==T::StaticTypeHash()):false;}
inline const bool TypeEqual(BaseObject *bo1,BaseObject *bo2)
inline const bool IsSameType(BaseObject *bo1,BaseObject *bo2)
{
if(!bo1||!bo2)return(false);
@ -93,12 +93,12 @@ void test1()
std::cout<<"IsType<TestObject>(bo) result is "<<(result?"true":"false")<<std::endl;
result=TypeEqual(&to1,bo);
result=IsSameType(&to1,bo);
std::cout<<"TypeEqual(&to1,bo) result is "<<(result?"true":"false")<<std::endl;
std::cout<<"IsSameType(&to1,bo) result is "<<(result?"true":"false")<<std::endl;
}
using ObjectSimpleInfoSet=tsl::robin_set<ObjectBaseInfo>;
using ObjectBaseInfoSet=tsl::robin_set<ObjectBaseInfo>;
template<typename T> class RefPtr;
@ -109,8 +109,8 @@ template<typename T> class RefObject
{
T *obj;
ObjectSimpleInfoSet ref_me_set; ///<引用我的对象
ObjectSimpleInfoSet me_ref_set; ///<我引用的对象
ObjectBaseInfoSet ref_me_set; ///<引用我的对象
ObjectBaseInfoSet me_ref_set; ///<我引用的对象
template<typename T> friend class RefPtr;

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@ -1,48 +1,40 @@
#include<iostream>
#include<hgl/type/object/ObjectRelation.h>
#include<hgl/type/object/Object.h>
using namespace hgl;
using namespace std;
class Base
void out(const char *name,Object *obj)
{
ObjectBaseInfo obj_base_info; ///<对象基本信息
ObjectRelation obj_relation; ///<对象引用关系
public:
const size_t GetTypeHash()const noexcept{return obj_base_info.hash_code;}
public:
};
template<typename T> class Inherit:public T
{
size_t hash_code;
public:
Inherit()
{
hash_code=GetTypeHash<Inherit>();
cout<<name<<" static "<<obj->GetTypeName()<<": "<<std::hex<<obj->GetTypeHash()<<endl;
}
const size_t GetClassTypeHash()const noexcept{return hash_code;}
};
class TestA:public Inherit<Base>
class TestObject:public Object
{
HGL_OBJECT_BODY(TestObject)
public:
HGL_OBJECT_CONSTRUCT(TestObject)
};
int main()
class TestObjectA:public TestObject
{
TestA test;
HGL_OBJECT_BODY(TestObjectA)
std::cout<<"Base1: "<<base1.StaticTypeHash()<<std::endl;
std::cout<<"Base2: "<<base2.StaticTypeHash()<<std::endl;
public:
HGL_OBJECT_CONSTRUCT_SC(TestObjectA,TestObject)
};
int main(int,char **)
{
TestObject *to=NewObject(TestObject);
TestObjectA *toa=NewObject(TestObjectA);
out("to",to);
out("toa",toa);
return 0;
}

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@ -27,7 +27,7 @@ template<typename T> void out_series_pool(const SeriesPool<T> &sp)
cout<<endl;
}
template<typename T> void out_list(const List<T> &l)
template<typename T> void out_list(const ArrayList<T> &l)
{
cout<<"List("<<uint(l.GetCount())<<"): ";
@ -45,7 +45,7 @@ template<typename T> void out_list(const List<T> &l)
int os_main(int,os_char **)
{
SeriesU8 series_pool(POOL_MAX_COUNT); //序号池
List<uint8> tmp_list; //临时序号列表
ArrayList<uint8> tmp_list; //临时序号列表
tmp_list.PreAlloc(POOL_MAX_COUNT); //预分配空间(注:没有数据,只是预分配空间,减少未来内存分配次数而己)