diff --git a/src/MultiThreadAccept.cpp b/src/MultiThreadAccept.cpp index 768574d..7b371b9 100644 --- a/src/MultiThreadAccept.cpp +++ b/src/MultiThreadAccept.cpp @@ -8,7 +8,7 @@ namespace hgl { namespace { - void PreMalloc(IPAddressStack &ip_stack,ServerSocket *server) + void PreAlloc(IPAddressStack &ip_stack,ServerSocket *server) { int count=ip_stack.GetCount(); @@ -28,7 +28,7 @@ namespace hgl if(!server) return; - PreMalloc(ip_stack,server); + PreAlloc(ip_stack,server); } bool AcceptThread::Execute() @@ -39,7 +39,7 @@ namespace hgl int client_sock; if(ip_stack.GetCount()<=0) - PreMalloc(ip_stack,server); + PreAlloc(ip_stack,server); ip_stack.Pop(client_ip); diff --git a/src/SocketInputStream.cpp b/src/SocketInputStream.cpp index dcea052..b735d64 100644 --- a/src/SocketInputStream.cpp +++ b/src/SocketInputStream.cpp @@ -3,6 +3,7 @@ #include #include #include + namespace hgl { namespace network