renamed to PreAlloc instead of PreMalloc
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e79c592464
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@ -8,7 +8,7 @@ namespace hgl
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{
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{
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namespace
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namespace
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{
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{
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void PreMalloc(IPAddressStack &ip_stack,ServerSocket *server)
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void PreAlloc(IPAddressStack &ip_stack,ServerSocket *server)
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{
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{
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int count=ip_stack.GetCount();
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int count=ip_stack.GetCount();
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@ -28,7 +28,7 @@ namespace hgl
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if(!server)
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if(!server)
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return;
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return;
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PreMalloc(ip_stack,server);
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PreAlloc(ip_stack,server);
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}
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}
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bool AcceptThread::Execute()
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bool AcceptThread::Execute()
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@ -39,7 +39,7 @@ namespace hgl
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int client_sock;
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int client_sock;
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if(ip_stack.GetCount()<=0)
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if(ip_stack.GetCount()<=0)
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PreMalloc(ip_stack,server);
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PreAlloc(ip_stack,server);
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ip_stack.Pop(client_ip);
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ip_stack.Pop(client_ip);
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@ -3,6 +3,7 @@
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#include<hgl/network/TCPSocket.h>
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#include<hgl/network/TCPSocket.h>
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#include<hgl/type/DataArray.h>
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#include<hgl/type/DataArray.h>
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#include<hgl/log/LogInfo.h>
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#include<hgl/log/LogInfo.h>
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namespace hgl
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namespace hgl
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{
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{
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namespace network
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namespace network
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