#ifndef HGL_NETWORK_WEBSOCKET_ACCEPT_INCLUDE #define HGL_NETWORK_WEBSOCKET_ACCEPT_INCLUDE #include #include namespace hgl { namespace network { /** * WebSocket接入管理 */ class WebSocketAccept:public TCPAccept { #ifdef _DEBUG DataArray data_out_str; #endif//_DEBUG protected: DataArray recv_buffer; uint recv_length=0; uint64 recv_total=0; protected: virtual int OnSocketRecv(int) override; ///