#include #include"MacWindow.h" #include namespace hgl { VkSurfaceKHR CreateVulkanSurface(VkInstance vk_inst,Window *w) { if(vk_inst==VK_NULL_HANDLE)return(VK_NULL_HANDLE); if(!w)return(VK_NULL_HANDLE); MacWindow *win=(MacWindow *)w; VkMacOSSurfaceCreateInfoMVK createInfo; createInfo.sType = VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK; createInfo.pNext = nullptr; createInfo.flags = 0; createInfo.pView = win->GetView(); VkSurfaceKHR surface; VkResult res = vkCreateMacOSSurfaceMVK(vk_inst, &createInfo, nullptr, &surface); if (res != VK_SUCCESS) return(VK_NULL_HANDLE); return(surface); } }//namespace hgl