#include #import namespace hgl { namespace filesystem { void GetLocalAppdataPath(char fn[HGL_MAX_PATH]) { NSFileManager *dfm=[NSFileManager defaultManager]; const char *str=[[[dfm homeDirectoryForCurrentUser] path] cStringUsingEncoding:NSUTF8StringEncoding]; hgl::strcpy(fn,HGL_MAX_PATH,str,strlen(str)); } /** * 取得当前程序完整路径名称 */ bool GetCurrentProgram(UTF8String &result) { NSString *ns_string = [[[[NSBundle mainBundle] bundleURL] URLByDeletingPathExtension] path]; result.Set([ns_string cStringUsingEncoding:NSUTF8StringEncoding]); return(true); } /** * 取得当前程序所在路径 */ bool GetCurrentProgramPath(UTF8String &result) { NSString *ns_string = [[[[NSBundle mainBundle] bundleURL] URLByDeletingLastPathComponent] path]; result.Set([ns_string cStringUsingEncoding:NSUTF8StringEncoding]); return(true); } }//namespace filesystem }//namespace hgl