2022-01-24 18:57:10 +08:00

73 lines
1.7 KiB
C++

#ifndef HGL_GRAPH_WINDOW_INCLUDE
#define HGL_GRAPH_WINDOW_INCLUDE
#include<hgl/type/String.h>
#include<hgl/io/event/WindowEvent.h>
namespace hgl
{
class Window:io::WindowEvent
{
protected:
uint width,height;
bool full_screen;
OSString win_name;
bool active;
bool is_close;
bool is_min;
protected:
io::InputEvent input_event;
io::InputEvent sub_input_event;
void OnResize(uint,uint) override;
void OnActive(bool) override;
void OnClose () override;
virtual bool MessageProc()=0;
virtual bool WaitMessage()=0;
public:
const uint GetWidth()const{return width;}
const uint GetHeight()const{return height;}
public:
Window(const OSString &);
virtual ~Window()=default;
bool Join(InputEvent *ie){return sub_input_event.Join(ie);}
bool Unjoin(InputEvent *ie){return sub_input_event.Unjoin(ie);}
virtual bool Create(uint,uint)=0;
virtual bool Create(uint,uint,uint)=0;
virtual void Close()=0;
bool IsMin()const{return is_min;}
bool IsClose()const{return is_close;}
bool IsVisible()const{return (!is_close)&&width&&height;}
virtual void SetCaption(const OSString &)=0;
virtual void Show()=0;
virtual void Hide()=0;
virtual void ToMinWindow()=0;
virtual void ToMaxWindow()=0;
virtual void SetSystemCursor(bool){}
virtual bool Update();
};//class Window
Window *CreateRenderWindow(const OSString &win_name);
void InitNativeWindowSystem();
}//namespace hgl
#endif//HGL_GRAPH_WINDOW_INCLUDE