CMProject/CMakeLists.txt

53 lines
1.1 KiB
CMake

cmake_minimum_required(VERSION 3.5)
SET(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE)
project(CMGameEngine)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/CMCMakeModule)
include(QtCommon)
include(vulkan)
include(math)
include(use_cm_module)
OPTION(CM_BUILD_TOOLS OFF)
OPTION(CM_BUILD_QT OFF)
option(CM_QT_EXTRA_STYLE OFF)
use_cm_module(Core)
use_cm_module(Platform)
use_cm_module(2D)
use_cm_module(GUI)
use_cm_module(Util)
#use_cm_module(AssetsManage)
use_cm_module(SceneGraph)
use_cm_module(Network)
if(CM_BUILD_QT)
use_cm_module(QT)
endif()
CMUtilSetup(${CMAKE_CURRENT_SOURCE_DIR}/CMUtil)
if(CM_BUILD_TOOLS)
if(WIN32)
set(CM_MANIFEST ${CMAKE_CURRENT_SOURCE_DIR}/CMCMakeModule/cm_windows.manifest)
endif(WIN32)
set(TEX_CONV_SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/TexConv)
add_subdirectory(TexConv)
# add_subdirectory(MeshConv)
add_subdirectory(TextEncodeConvert)
endif(CM_BUILD_TOOLS)
OPTION(CM_BUILD_EXAMPLES OFF)
if(CM_BUILD_EXAMPLES)
add_subdirectory(Examples)
endif(CM_BUILD_EXAMPLES)