CMUtil/inc/hgl/util/xml/ElementParseKV.h

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2020-08-21 21:11:07 +08:00
#ifndef HGL_UTIL_XML_ELEMENT_PARSE_KV_INCLUDE
#define HGL_UTIL_XML_ELEMENT_PARSE_KV_INCLUDE
#include<hgl/util/xml/ElementParse.h>
#include<hgl/type/BaseString.h>
#include<hgl/type/Map.h>
namespace hgl
{
namespace xml
{
/**
* KV模式XML节点解析器
*/
class ElementParseKV:public ElementParse
{
protected:
using AttrsMap=Map<AnsiString,AnsiString>;
using AttrItem=Pair<AnsiString,AnsiString>;
AttrsMap attrs_map;
protected:
const AttrItem *GetAttrItem(const AnsiString &name);
template<typename T> const bool GetInteger (const AnsiString &name,T &value){const AttrItem *ai=GetAttrItem(name);return(ai?stoi(ai->right.c_str(),value):false);}
template<typename T> const bool GetUInteger (const AnsiString &name,T &value){const AttrItem *ai=GetAttrItem(name);return(ai?stou(ai->right.c_str(),value):false);}
template<typename T> const bool GetFloat (const AnsiString &name,T &value){const AttrItem *ai=GetAttrItem(name);return(ai?stof(ai->right.c_str(),value):false);}
public:
virtual ~ElementParseKV()=default;
virtual void Attr(const char *flag,const char *info) override;
public:
const bool IsExist (const AnsiString &name)const{return attrs_map.KeyExist(name);}
const char * ToCString (const AnsiString &name){const AttrItem *ai=GetAttrItem(name);return(ai?ai->right.c_str():nullptr);}
const char * operator[] (const AnsiString &name){return ToCString(name);}
public:
const bool Get(const AnsiString &name,AnsiString &str);
const bool Get(const AnsiString &name,UTF16String &str);
const bool Get(const AnsiString &name,char &ch);
const bool Get(const AnsiString &name,bool &value);
const bool Get(const AnsiString &name, int8 &value){return GetInteger < int8 >(name,value);}
const bool Get(const AnsiString &name,uint8 &value){return GetUInteger<uint8 >(name,value);}
const bool Get(const AnsiString &name, int16 &value){return GetInteger < int16>(name,value);}
const bool Get(const AnsiString &name,uint16 &value){return GetUInteger<uint16>(name,value);}
const bool Get(const AnsiString &name, int32 &value){return GetInteger < int32>(name,value);}
const bool Get(const AnsiString &name,uint32 &value){return GetUInteger<uint32>(name,value);}
const bool Get(const AnsiString &name, int64 &value){return GetInteger < int64>(name,value);}
const bool Get(const AnsiString &name,uint64 &value){return GetUInteger<uint64>(name,value);}
const bool GetHexStr(const AnsiString &name,uint8 *data);
};//class ElementParseKV:public ElementParse
}//namespace xml
}//namespace hgl
#endif//HGL_UTIL_XML_ELEMENT_PARSE_KV_INCLUDE