Merge branch 'master' of http://www.hyzgame.com:3000/hyzboy/CMUtil
This commit is contained in:
commit
f3f6fcef88
@ -2,20 +2,19 @@
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#define HGL_ALGORITHM_SORT_INCLUDE
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#include<hgl/CompOperator.h>
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#include<hgl/type/List.h>
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#include<string.h>
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namespace hgl
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template<typename T> class SortBase
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{
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template<typename T> class SortBase
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{
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protected:
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protected:
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T *buffer; //数据
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int number; //数据个数
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Comparator<T> *comp; //比较函数类
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public:
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public:
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/**
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* 本类构造函数
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@ -68,11 +67,11 @@ namespace hgl
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}
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virtual bool sort()=0; //排序
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};//struct SortBase
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};//struct SortBase
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//堆排序
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template<typename T> class HeapSort:public SortBase<T>
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{
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//堆排序
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template<typename T> class HeapSort:public SortBase<T>
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{
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void isift(int i,int n)
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{
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int j;
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@ -98,7 +97,7 @@ namespace hgl
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SortBase<T>::cpy(SortBase<T>::buffer+i,&temp);
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}
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public:
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public:
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/**
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* 本类构造函数
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@ -130,43 +129,62 @@ namespace hgl
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return(true);
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}
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};//class HeapSort:public SortBase<T>
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};//class HeapSort:public SortBase<T>
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template<typename T>
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bool Sort(T *data,int count,Comparator<T> *comp=new Comparator<T>())
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{
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template<typename T>
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bool Sort(T *data,int count,Comparator<T> *comp)
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{
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HeapSort<T> hs(data,count,comp);
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return hs.sort();
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}
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}
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template<typename T>
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bool Sort(DataArray<T> &list,Comparator<T> *comp=Comparator<T>())
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{
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template<typename T>
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bool Sort(T *data,int count)
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{
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Comparator<T> rnc;
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HeapSort<T> hs(data,count,&rnc);
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return hs.sort();
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}
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template<typename T>
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bool Sort(hgl::DataArray<T> &list,Comparator<T> *comp)
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{
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return Sort(list.GetData(),
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list.GetCount(),
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comp);
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}
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}
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template<typename T>
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bool Sort(hgl::DataArray<T> &list)
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{
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Comparator<T> rnc;
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return Sort<T>(list,&rnc);
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}
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/*
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//仅实现模拟虚拟成员函数即可,无需整个类重载
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template<> int Comparator<BagCell>::compare(const BagCell &it1,const BagCell &it2) const
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{
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//仅实现模拟虚拟成员函数即可,无需整个类重载
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template<> int Comparator<BagCell>::compare(const BagCell &it1,const BagCell &it2) const
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{
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int r=it1.GetItemID()-it2.GetItemID();
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if(r!=0)
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return r;
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return it1.count-it2.count;
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}
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}
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void BagManage::Sort()
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{
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void BagManage::Sort()
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{
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Comparator<BagCell> comp_baginfo;
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BagCell cell_list[BAG_SLOT_COUNT];
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hgl::Sort<BagCell>(cell_list,BAG_SLOT_COUNT,&comp_baginfo);
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}
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*/
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}//namespace hgl
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}
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*/
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#endif//HGL_ALGORITHM_SORT_INCLUDE
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