#include namespace hgl { namespace util { namespace { //本代码来自Github Copilot //MurmurHash 是一种高性能的哈希算法,特别适用于哈希表。它具有良好的分布性和较低的碰撞率。 uint32_t CountMurmurHash3(const void *key, int len, uint32_t seed) { const uint8_t *data = (const uint8_t *)key; const int nblocks = len / 4; uint32_t h1 = seed; const uint32_t c1 = 0xcc9e2d51; const uint32_t c2 = 0x1b873593; // Body const uint32_t *blocks = (const uint32_t *)(data + nblocks * 4); for (int i = -nblocks; i; i++) { uint32_t k1 = blocks[i]; k1 *= c1; k1 = (k1 << 15) | (k1 >> (32 - 15)); k1 *= c2; h1 ^= k1; h1 = (h1 << 13) | (h1 >> (32 - 13)); h1 = h1 * 5 + 0xe6546b64; } // Tail const uint8_t *tail = (const uint8_t *)(data + nblocks * 4); uint32_t k1 = 0; switch (len & 3) { case 3: k1 ^= tail[2] << 16; case 2: k1 ^= tail[1] << 8; case 1: k1 ^= tail[0]; k1 *= c1; k1 = (k1 << 15) | (k1 >> (32 - 15)); k1 *= c2; h1 ^= k1; } // Finalization h1 ^= len; h1 ^= h1 >> 16; h1 *= 0x85ebca6b; h1 ^= h1 >> 13; h1 *= 0xc2b2ae35; h1 ^= h1 >> 16; return h1; } }//namespace class MurmurHash3:public Hash { uint32_t result; public: MurmurHash3():Hash(4,"MurmurHash3") {} void Init()override { result=0; } void Update(const void *input,uint inputLen)override { result=CountMurmurHash3(input,inputLen,result); } void Final(void *digest)override { *(uint32_t *)digest=result; } };//class MurmurHash3 template<> Hash *CreateHash() { return(new MurmurHash3); } }//namespace util }//namespace hgl