#include namespace hgl { namespace util { namespace { #define ROTLEFT(a,b) (((a) << (b)) | ((a) >> (32-(b)))) #define ROTRIGHT(a,b) (((a) >> (b)) | ((a) << (32-(b)))) #define CH(x,y,z) (((x) & (y)) ^ (~(x) & (z))) #define MAJ(x,y,z) (((x) & (y)) ^ ((x) & (z)) ^ ((y) & (z))) #define EP0(x) (ROTRIGHT(x,2) ^ ROTRIGHT(x,13) ^ ROTRIGHT(x,22)) #define EP1(x) (ROTRIGHT(x,6) ^ ROTRIGHT(x,11) ^ ROTRIGHT(x,25)) #define SIG0(x) (ROTRIGHT(x,7) ^ ROTRIGHT(x,18) ^ ((x) >> 3)) #define SIG1(x) (ROTRIGHT(x,17) ^ ROTRIGHT(x,19) ^ ((x) >> 10)) /**************************** VARIABLES *****************************/ constexpr uint32 k[64] = { 0x428a2f98,0x71374491,0xb5c0fbcf,0xe9b5dba5,0x3956c25b,0x59f111f1,0x923f82a4,0xab1c5ed5, 0xd807aa98,0x12835b01,0x243185be,0x550c7dc3,0x72be5d74,0x80deb1fe,0x9bdc06a7,0xc19bf174, 0xe49b69c1,0xefbe4786,0x0fc19dc6,0x240ca1cc,0x2de92c6f,0x4a7484aa,0x5cb0a9dc,0x76f988da, 0x983e5152,0xa831c66d,0xb00327c8,0xbf597fc7,0xc6e00bf3,0xd5a79147,0x06ca6351,0x14292967, 0x27b70a85,0x2e1b2138,0x4d2c6dfc,0x53380d13,0x650a7354,0x766a0abb,0x81c2c92e,0x92722c85, 0xa2bfe8a1,0xa81a664b,0xc24b8b70,0xc76c51a3,0xd192e819,0xd6990624,0xf40e3585,0x106aa070, 0x19a4c116,0x1e376c08,0x2748774c,0x34b0bcb5,0x391c0cb3,0x4ed8aa4a,0x5b9cca4f,0x682e6ff3, 0x748f82ee,0x78a5636f,0x84c87814,0x8cc70208,0x90befffa,0xa4506ceb,0xbef9a3f7,0xc67178f2 }; }//namespace class SHA256:public Hash { enum { BLOCK_SIZE = 64, DIGEST_SIZE = 32 }; uint32 state[8]; uint8 data[64]; // SHA data buffer uint64 bitlen; uint32 datalen; uint32 m[64]; private: void sha256_transform() { uint32 a, b, c, d, e, f, g, h, i, j, t1, t2; for (i = 0, j = 0; i < 16; ++i, j += 4) m[i] = (data[j] << 24) | (data[j + 1] << 16) | (data[j + 2] << 8) | (data[j + 3]); for ( ; i < 64; ++i) m[i] = SIG1(m[i - 2]) + m[i - 7] + SIG0(m[i - 15]) + m[i - 16]; a = state[0]; b = state[1]; c = state[2]; d = state[3]; e = state[4]; f = state[5]; g = state[6]; h = state[7]; for (i = 0; i < 64; ++i) { t1 = h + EP1(e) + CH(e,f,g) + k[i] + m[i]; t2 = EP0(a) + MAJ(a,b,c); h = g; g = f; f = e; e = d + t1; d = c; c = b; b = a; a = t1 + t2; } state[0] += a; state[1] += b; state[2] += c; state[3] += d; state[4] += e; state[5] += f; state[6] += g; state[7] += h; } public: SHA256():Hash(DIGEST_SIZE,"SHA256"){} void Init()override { state[0] = 0x6a09e667; state[1] = 0xbb67ae85; state[2] = 0x3c6ef372; state[3] = 0xa54ff53a; state[4] = 0x510e527f; state[5] = 0x9b05688c; state[6] = 0x1f83d9ab; state[7] = 0x5be0cd19; bitlen=0; datalen=0; memset(data, 0, sizeof(data)); } void Update(const void *input,uint count)override { const uint8 *u8input=(const uint8 *)input; uint32 size; while(count>0) { size=BLOCK_SIZE-datalen; if(size>count) size=count; memcpy(data+datalen,u8input,size); datalen+=size; count-=size; u8input+=size; if (datalen == BLOCK_SIZE) { sha256_transform(); bitlen += 512; datalen = 0; } } } void Final(void *result)override { uint32 i; i = datalen; // Pad whatever data is left in the buffer. if (datalen < 56) { data[i++] = 0x80; memset(data+i,0,56-i); } else { data[i++] = 0x80; memset(data+i,0,64-i); sha256_transform(); memset(data, 0, 56); } // Append to the padding the total message's length in bits and transform. bitlen += datalen * 8; data[63] = bitlen; data[62] = bitlen >> 8; data[61] = bitlen >> 16; data[60] = bitlen >> 24; data[59] = bitlen >> 32; data[58] = bitlen >> 40; data[57] = bitlen >> 48; data[56] = bitlen >> 56; sha256_transform(); // Since this implementation uses little endian byte ordering and SHA uses big endian, // reverse all the bytes when copying the final state to the output hash. uint8 *hash=(uint8 *)result; for (i = 0; i < 4; ++i) { hash[i] = (state[0] >> (24 - i * 8)) & 0x000000ff; hash[i + 4] = (state[1] >> (24 - i * 8)) & 0x000000ff; hash[i + 8] = (state[2] >> (24 - i * 8)) & 0x000000ff; hash[i + 12] = (state[3] >> (24 - i * 8)) & 0x000000ff; hash[i + 16] = (state[4] >> (24 - i * 8)) & 0x000000ff; hash[i + 20] = (state[5] >> (24 - i * 8)) & 0x000000ff; hash[i + 24] = (state[6] >> (24 - i * 8)) & 0x000000ff; hash[i + 28] = (state[7] >> (24 - i * 8)) & 0x000000ff; } } };//class SHA256 template<> Hash *CreateHash() { return(new SHA256); } }//namespace util }//namespace hgl