CMUtil/inc/hgl/util/xml/ElementParseCreater.h

164 lines
5.0 KiB
C++

#ifndef HGL_UTIL_XML_ELEMENT_PARSE_CREATER_INCLUDE
#define HGL_UTIL_XML_ELEMENT_PARSE_CREATER_INCLUDE
#include<hgl/util/xml/ElementParse.h>
#include<hgl/type/String.h>
#include<hgl/type/Stack.h>
#include<hgl/type/Map.h>
namespace hgl
{
namespace xml
{
class ElementCreater
{
friend class ElementParseCreater;
U8String element_name;
protected:
Map<U8String,ElementCreater *> ecs_map;
virtual ElementCreater *GetSubElementCreater(const U8String &sub_name);
public:
const U8String &GetElementName()const{return element_name;}
public:
ElementCreater(const U8String &en){element_name=en;}
virtual ~ElementCreater()=default;
bool Registry(ElementCreater *ec);
public:
virtual bool Init (){return true;} ///<初始化节点
virtual void Attr (const u8char *flag,const u8char *info){} ///<节点属性
virtual bool Start (){return true;} ///<开始内部数据解晰
virtual void CharData (const u8char *str,const int str_length){} ///<文本数据
virtual void End (){} ///<节点结束
};//class ElementCreater
class ElementAttribute:public ElementCreater
{
protected:
U8String null_string;
Map<U8String,U8String> attrs_list;
public:
ElementAttribute(const U8String &en):ElementCreater(en){}
virtual ~ElementAttribute()=default;
const U8String operator[](const U8String &flag)
{
U8String key=flag.ToLowerCase();
U8String info;
if(attrs_list.Get(key,info))
return info;
else
return null_string;
}
#define TO_CONV(TYPE,FN,SFN,DEFAULT_VALUE) \
const TYPE FN (const U8String &flag,const TYPE default_value=DEFAULT_VALUE) \
{ \
const U8String key=flag.ToLowerCase(); \
\
U8String info; \
\
if(!attrs_list.Get(key,info)) \
return default_value; \
\
TYPE result; \
\
return info.SFN(result)?result:default_value; \
}
TO_CONV(uint, ToUInteger, ToUint, 0)
TO_CONV( int, ToInteger, ToInt, 0)
TO_CONV(float, ToFloat, ToFloat, 0)
TO_CONV(double, ToDouble, ToFloat, 0)
TO_CONV(bool, ToBool, ToBool, false)
#undef TO_CONV
const U8String ToString (const U8String &flag){return operator[](flag);}
const int ToSerial (const u8char **list,const U8String &flag,const int default_value)
{
U8String key=flag.ToLowerCase();
U8String info;
if(!attrs_list.Get(key,info))
return default_value;
int result=find_str_in_array(list,info.c_str());
if(result==-1)return default_value;
return result;
}
template<typename T> const T ToEnum(const u8char **str_list,const u8char *str,const T &default_enum)
{
return T(this->ToSerial(str_list,str,(int)default_enum));
}
public:
virtual bool Init () override
{
attrs_list.Clear();
return(true);
}
virtual void Attr (const u8char *flag,const u8char *info) override///<节点属性
{
U8String key=flag;
key.LowerCase();
attrs_list.Add(key,info);
}
};//class ElementAttribute:public ElementCreater
/**
* Creater模式XML节点解析器
*/
class ElementParseCreater:public ElementParse
{
Stack<ElementCreater *> ecs_stack;
Map<U8String,ElementCreater *> ecs_map;
ElementCreater *cur_ec;
public:
ElementParseCreater(ElementCreater *root_ec)
{
cur_ec=nullptr;
Registry(root_ec);
}
virtual ~ElementParseCreater()=default;
bool Registry (ElementCreater *ec);
public:
virtual bool Init (const u8char *element_name) override;
virtual void Attr (const u8char *flag,const u8char *info) override;
virtual bool Start () override;
virtual void CharData (const u8char *str,const int str_length) override;
virtual void End (const u8char *element_name) override;
};//class ElementParseCreater:public ElementParse
}//namespace xml
}//namespace hgl
#endif//HGL_UTIL_XML_ELEMENT_PARSE_CREATER_INCLUDE